Thanks for the advice genuis.
These people know they are doing evil, and enjoy it. They want the game to be as toxic as possible before they move on to another game to destroy.
They dont have the will or mental fortitude to stay with a game for very long. Its like the scrolling mentality.
Im not gonna change your mind but it’s a state of map design being bad in most cases.
Also when your team is made up mostly from premiums there’s high chance that you stuck with only ~3 people that can do anything at all with an half empty mini-map.
i’ve done a lil balancing in the golden mmo era, so heres my input (i bet this has been suggested a thousand times before tho)
remake the ticket system.
Reduce the total tickets by team by about 75%. make ticket drainage through killing tanks actually viable - the match should always end long before a side gets to spawnkill the other if they won every fight & the losing side already lost 50% of his players. This kills the necessity of spawnkilling, specially when it becomes the only way to end a game.
And if a side refuses to play the objectives, the game should just end quickly rather than keep going, having one side enforce a team deathmatch like it currently does.
Spawn rushing.
At its core, it is a viable strategy because if you had a lot of fast vehicles in your lineup (and the map allowed for it), you could wait in the enemy’s spawn targeting specific players who recently died without getting points To essentially remove them from the match, as they run out of spawn points after dying a 2nd time.
Currently nothing punishes this strat as even if the spawnrusher dies, he would still get spawn points from assists if he failed to kill even a SPAA. His loss does not matter to his team too.
Now, because losing a vehicle would actually hurt your team total tickets, people who rush enemy spawn with faster vehicles / bmpt & fail to do so (Killed on the way, got counterflanked, Got killed by someone with spawn protection), end up sabotaging their own team.
Spawncamping will definitely die with such a system. We do see this player behavior in [Battle] mode, as the deaths per team are limited to 60, players from both sides do take a more defensive approach early on & spawn rush is unheard of until the 2nd half of the match, where the losing side already has a lot less players.
The only issue that could emerge from this is CAS.
Would CAS kills contribute to the bigger ticket drainage? if it would, should losing one CAS also cost it’s team 2x, 3x a tank worth of tickets, thus making CAS spam ineffective & borderline trolling? if you ask me, both sound okay.
Wrong i play daily. And there are multiple times i spawn, drive for 5 seconds and boom. Some guy hiding far to the left/ right.
We wqnt better gameplay. Not people who sit and spawn camp as you try to bring a backup to help win the game.
Who asked?
You don’t wanna get killed in any pvp game so just don’t kill anyone else. Simple.
Mad with no logic?
XD calls me mad when my post triggered him lol
gg ez
teens invaded the forum huh
when you play this game you shouldtn rly be angry of getting killed, its a shooter, you die, respawn, die respawn, die repsawn, repeat, cirlce of life in this game
I came here with a real gripe from someone with more time in the game then you. You came here. Not my fault you put yourself here. And here you STILL are. Must not bother you too much lol
Is it not bad that most fights happen around spawn? Why the devs even make full maps then? Give the payers what they want! Cut out the drive! Put us all in a small circle with spawns 5 feet from each other. There. Problem fixed lol
Than.
And we got the issue explained and question solved yay
Doesn’t make much difference
Why not :D
The only discussion that I’m doing here atm why not :D
Maps are too small change my mind.