Bombers have become impossible to destroy. While I agreed that they used to be far too fragile, the situation is now the exact opposite—we’ve just swapped one problem for another. They need to roll this back and find a compromise.
It’s not right to pump 400 rounds of 20mm or even 10 rounds of 45mm into a B-17 or PB4Y only to score a few hits or start a fire that goes out two minutes later, whereas a single burst from that same bomber’s machine gun instantly sets you on fire or snaps your wing off. Either they revert the changes, or they buff fighter aircraft too, because bombers have clearly become a massive pain to deal with.
They went too far; you can’t even shoot them down when attacking in a group, and they just camp until the match ends—it’s unbearable. Alternatively, they could nerf their armament, make their gunners much less accurate, and increase fighter durability. The problem is the lack of nuance; they swung from one extreme to the other.
While that extreme might not be so bad in Simulator mode—given the flight times and distances involved—it’s unmanageable in Realistic Battles, and a solution needs to be found.
I should clarify that I am very much in favor of this bomber buff; the problem is simply that they went way too far and created the opposite issue, without actually making the attackers any more resilient… or perhaps they simply made them far too tough overall.
L2p ? Is it so hard to get to a higher altitude and just nibble at them over and over again instead of just sitting back on their tail?After all, they are almost realistic (they are more durable in real life) Finally, they can be played normally, and not in short bursts with 50 cal. Does it hurt so much that they are no longer an easy farm to earn money? It would be enough to make it so that destroying a bomber has 2/2.5 more experience and money
yet, that assesment is only true if you’re hitting the SAME area of the aircraft and basically the wing.
most people and videos i see to date, complainning after bombers, shows a spam of 1200 rounds of .50’s or 200 rounds of 20mm, but actual hit rates are below 5%,…
planes are controlled by mouse (outside of Simulator battles), which ensure a better targeting than IRL.
and yet, players hits less bullets than IRL pilots, but proceed to complains,…
if players knew what they were doing, current bombers Damage Model wouldn’t be a problem.
But seriously, man, now all you have to do is shoot the engines and destroy them and you fly away as fast as if nothing had happened, so for me it’s perfect now that you can just kill them with a shot at the pilot or Using AP missiles will eliminate the crew and that’s it, you don’t even have to destroy it, only what I would increase the caliber of anti-aircraft guns on enemy airfields and increase their accuracy depending on The closer the distance, the greater the accuracy. Make literally 5 zones so that there is no suddenness. You land at the airport and the cannons do nothing to you because in real life they destroyed bombers quite easily. Literally 5 zones, the first one for people who overreacted and flew into the airport zone so they can withdraw, the next one is a bit more aggressive, the third one you start to feel like you’re going to get hit, the fourth one is They should literally shoot you and five 95% accuracy like that pop and you’re gone
The bomber model is pretty accurate, people seem to just focus on the wrong problem. Fighters and interceptors should have gotten similar improvements as structural damage was the most rare way to get shot down for all aircraft.