this report got fixed 4 years after being accepted
now if only the J 32B could recieve the A 32A’s attack rockets, like it was able to carry in real life.
then there is also the issue that the J 34 STILL has not been fixed since it was released.
https://community.gaijin.net/issues/p/warthunder/i/r1D5eI9F6qdl
Even if someone else is the owner, would that solve the problem if the developers are still more intimately familiar with Russian equipment and vehicles?
I think it’s just a case of multiple factors playing a part:
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A good portion of the developers being more knowledgeable on Russian vehicles/equipment than non-Russian ones.
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Prioritizing features on new vehicles to provide selling points.
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Little to no incentive to backfill features on older content that can’t be marketed effectively.
The problem here is that Gaijin probably doesn’t have a team dedicated to historical inaccuracies, thing that is really needed when you have such a number of vehicles that you have ingame and features that are introduced retroactively.
The state of the game gets worse patch after patch due to vehicles left to rot.
I get that the economy model of the game is based on the FOMO of the latest addition but there are reports that are really old and still quite decisive.
ex.
The Leopard 2A7HU still suffers from a bug that compromises it’s armor, this same bug was already fixed years ago on the 2A7V.
https://community.gaijin.net/issues/p/warthunder/i/wpUGIu5Hk23Q
We have an M47 that’s not even the italian one:
https://forum.warthunder.com/t/italian-m47-105-55-actually-an-israeli-m47-how-to-fix-it/
Mind you that I’ve personally reported it on the older forums so many years ago.
These are only few examples, the point is that the more we go forward, more are present in the infinite backlog.
Either Gaijin devs pause new content(not happening due to the economic model) or they create a team dedicated to ironing out bugs 24/7, maybe starting from those in the old forums.
(the AESA typhoons can’t even carry SPICE 250s, only the Tranche 5 modification can. The Tranche variants we have ingame are 2, 3 and 4.)
The AESA Typhoon was an attempt to give EU nations an AESA radar equipped Typhoon.
In reality no one has one in service and only protos exist so we ended up with a “fantasy” one.
I hope they revisit them once each nation puts one in service.
The Spice was just an attempt to give them a chance to compete with russian CAS ig.
I wouldn’t mind going the more sensible route and switch the Spice with the HOSBO for the time being.
Anything but giving Brimstones mmw
I am the wrong person to ask regarding that I added my comment as I felt it was a good part of context that was needed.
In regards to your report once it gets passed to Dev’s its out of the Tech Mods hands from there on out.
1- Spall liners were introduced at the same time across over a dozen vehicles.
T-90M was no where near the only one.
2- Internal ESM was introduced to over a dozen aircraft at the same time: F-18s, F-16, etc. Flankers are no where near the only ones.
So your post is claiming that you have a problem with many nations getting features at the same time…
I doubt that’s the intent you had behind the post.
What you want is already part of the game.
Do you ever realize you’re refuting things that isn’t being argued? I never claimed T-90M was the only one.
What F-18s and which F-16s have internal ESM specifically?
Looks to be all F-18C/Ds & F-18E/Fs, all Typhoons, F-16C Pobit, etc.
ESM also isn’t electronic warfare equipment.
Spall liners need as much research done about them as armor, or any other complex thing.
Needing to know exactly where they are placed.
This is incorrect. None of the aircraft you have listed, have internal ESM. Internal ESM is where you can use the ESM without needing to have the ARM equipped, like how the Su-30SM2 has it.
Some features are clearly added first to Russian vehicles or some inaccuracies are addressed faster on Russian vehicles.
Example: Bravy the destroyer was the first bluewater ship to have missiles
Iirc, T-90M was the first vehicle with them in the dev server(?), but there was enough fuss about it that other MBTs got them too such that it was no longer the only one with it when the update went live.
Maybe it was just Gajin testing it on one vehicle to start, maybe they were trying to pull a fast one, idk.
What happens on dev server first is irrelevant.
T-90M is 1 tank, the Leopard 2 series of tanks is over 10 tanks & requires far more work.
It was never going to be only one tank that got it on live, never.
You’re probably right. Even if they didn’t grant it to the NATO counterparts on release, there’d be enough ruckus for them to be added soon after, especially considering how influential spall liners were initially.
I’m including this other topic into this thread as it is another example of how a feature gets added into the game, stops being expanded to existing vehicles, and is restricted to new vehicles.
