The design reason for folding the launcher is to avoid collision with objects while moving. It is not a necessary thing, you can have the launcher open and move at any speed. The reason it folds is to avoid object collision.
Unless tank barrels are modeled to have collision there is no justifiable reason for the launcher folding animation to be modeled.
Artificially nerfing NATO vehicles while giving Russian vehicles prototype parts operating at 100% efficiency. How does anyone in their right mind claim this game doesn’t have bias?
I don’t really see it as anything other than artificial nerfing, like almost all non-Russian ATGM vehicles being denied the ability to fire on the move but Russians obviously don’t have this issue.
IIRC the TOW launcher is manually extended/retracted by the gunner, by the use of a switch.
The doctrine may advise that the launcher should be folded during travel, but it’s not absolutely neccesary. It’s like you say, merely a safety/maintenance procedure.
It honestly wouldn’t make sense to bother with this process during intense combat situations like we have in-game. Especially not in open terrain. The player should be able to extend/retract the launcher by keybind, OR it always stays up. I would be happy with either.
I believe there has been numerous bug reports on this, but with no apparent progress, sadly.
The M3A3 is a suffer-machine right now, and comically inept compared to BMP-2M. My gripes with it include: Very high silhouette, sluggish acceleration, poor armor, incomplete spall liner, lacks 2 scouts (loaders) in the troop compartment, the aforementioned launcher delay, and the ATGM nerfs earlier this year (which especially affects TOW on Bradley)
Bro, please don’t turn this into a “who suffers more” competition when it doesn’t need to be.
I just got done filling out a survey about how minor nations need more attention and I want you to know I’m fully sympathetic to the needs of Britain, Italy, France, Japan, etc.
This thread is about M3A3, let’s talk about the issues it has.
You can fire while moving at Battle speed. The reason TOW launchers can’t fire while on the move is due to the wires getting wrapped. Any laser guided missile should be able to fire on the move.
Launchers shouldn’t be modeled in the game. Barrel collision isn’t modeled, the purpose of launcher folding is to avoid object collision. It’s a disparity which nerfs launcher vehicles.
Then models wires getting wrapped or let them shoot on the move.
And if I am moving in the direction the missile is going, it cannot get wrapped either.
Or make it so that if you move more than X meters after firing, you lose connection to the missiles, just anything less stupid than this arbitrary nonsense.
Amount of times I died in the M113 because I was rotating my vehicle in place, which in this spaghetti code game counts as speed so I was moving too fast to fire.
I agree with this post. I do not understand why this is not a manual toggle, launcher should start in the down position, but also there is no reason why you cannot drive around with it up as you can IRL and your vehicle speed is not affected IRL when it is up. You cannot fire it while moving IRL. There are also many other inaccurate aspects of the Bradley in game, most notably how slow it is. Other things are the way the ammunition is respresented in game, IRL the 25mm Bushmaster cannon doesn’t fire “mixed” belts of ammo, the gunner selects either AP or HE and the vehicle carries a small amount of AP and a lot of HE. This is not secret or classified information and is plainly available information on wikipedia. I also find that it is unfair that the BMP’s get their “extra” anti-tank add-on armor, but the Bradley M3A3 does not, seems like clear bias against the Bradley.