The War Thunder Roadmap for Spring to Summer 2024

These are amazing changes! Please do not delay or cancel them!
The new nation bonus will be one of the best QoL additions ever (encouraging and enabling players to play more than one nation will be enormously beneficial to reducing division in the community), and more realistic APHE will be amazing! Though it’ll be a while before vehicles find their proper balance with less effective APHE…

Also, can we PLEASE get replenishable FPE?

And multiple spawn locations for Air RB? To break up the boring, repetitive and generally harmful to gameplay “spawn and go left” cycle.

And an option to stop crew from swapping positions? Too many times I’ve died because my crew kept hopping into the driver’s seat of my immobilized tank with the hull sticking just out of cover…

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No need to go that high really,… but a slight push upward wouldn’t be unappreciated. ^^"

Don’t ask people what you have to do, just go to Gaijin/issue and FIX THE THOUSAND OF BUGS reported here!

Then, go to old forum and speak about those other THOUSAND suggestion we already wrote.

After that, take a look of feature you already implemented and FIX them…

Will be NICE.

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These changes are great.But what about we naval players? It seems that we are totally ignored :(

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Some really nice additions here, honestly cant see anything that would not be a positive impact to the game. Especially impressed to see some more dynamic BR’s for vehicles between modes, good to see we are finally starting to see some needed changes to the BR system to begin addressing long standing balancing issues with certain vehicles - hopefully we might even be able to see expanded development in this area in the future now the ball has finally started rolling. Also, very great to see fuel sliders and separate CM controls coming, this will be extremely useful - i might add it would be particularly handy to add an ability to chose CM ripple quantity the same as cycling ordinance ripple quantity currently (hopefully we can get separated SAS & auto leveling controls in the same manner soon too for easy switching between dampening & manual controls).

Great job and looking forward to seeing all the upcoming fleshed out feature proposals =)

I get that, something like a small HP boost for crew would be great.

Research bonuses for new nations moved to summer(then late 2024(Then next roadmap)) when?

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A can kicked down an endless road

For new nations,… aka the ones going to be implemented soon tm

no, its to mean nations you havent researched

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I feel like only while standing still you can recover a small % of health and cap zones could recover something like 75% health. This feature would be nice for people who don’t have crew replenishment unlocked yet but I’m not really a fan of making the game more casual.

Ha,… yes,…
Well it is kinda harder to implement as it seems,… also, this time, they are preventive, by saying that if it’s not possible for them to add those, then it will be later than announced.

But yet, it is still something that would be interesting when it would be implemented.

Maybe getting crew from a red critical position to stable whatever colour is before it (my colourblind ass doesn’t know) while on a capture zone. That would be ideal IMO.
It’s honestly worse to have a red crew member than a dead crew member a lot of the time lol.

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nope you’re thinking too optimistic stuff. it’s going to be something like “bandages rank 8 6000000 rp required to unlock”

Lol don’t give them ideas ;)

But in all seriousness, I’d say no the crew health thing.

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Rather than a fuel slider, don’t you need a remaining flight time meter that supports afterburner?

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Overall nice plans. We will see how they implement them.

I do not like the idea of healing injured crew members, it is part of the experience and sometimes when dealing with armored tanks like Maus, IS4, Conqueror all you can sometimes do is to injure their crew one by one until they lose fighting capabilities. If they will be able just to heal them back up… I am not sure about this, we will see what players really want, maybe the playerbase will dislike it and be against it the same way we were against crew replenishment.

If healing will be a thing maybe only on cap points, the same way as crew replenishment ? And maybe just by 25% ? From red to orange, from orange to green and so on ? Surely not a full recovery.

I would love to see bigger maps and less restricted map areas, which create more corridors resulting in worse gaming experience, the beauty of WT always was the ability to flank, deal with armored opponents. If you took your time and were cautious you could outflank few enemies and be rewarded for it.

Also are there any plans to change naval ? I love ships but the game modes are meh, maps are too small and matches too fast. I know we have EC but that is not always available.

Are there plans to bring back Air EC please ? I loved longer battles with objectives and to be clear, I have not touched Air RB in props since you reduced the mission time limit from 60mins to 25mins because every time I flew my props (P51, P38, P47) the time ran out.

Those planes require a lot of time to gain altitude and plan your approach which often takes 12-15mins out of the 25mins we have atm. Also there is no point to take more than 30min. of fuel nor going for a rearm at the airfield… Could you reconsider extending the time limit at least to 45mins ?

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Depends on several afterburner type, but anyways, you can RTB with approx.3min of fuel, without Afterburners → so you can turn and burn until then ^^"

Agreed, I think you should be able to heal from red to orange as sort of like a repair that prevents you temporarily (and you can stop at any time) from moving/firing (like putting out a fire, cause the crew is busy doing first aid) while on a zone. That seems fair, reasonable, realistic, and effective without being too powerful. Basically your crew just bandages up their critically wounded members so they are in a stable position and in fighting condition, though still definitely wounded.
Being restricted to the zones would just encourage people to play the zones more and would pair well with the crew and ammunition replenishment features.

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@Stona_WT

3 quick questions

  1. the fixed:

wil that also handle BOL and BOL-less AAMs?

On the Gripen you have 2/6 Aim-9M without BOL and 4/6 Aim-9M with BOL. Its a little annoying at times

  1. Is Air Sim getting any love. Even just 1 or 2 additional objectives would go a very very long way for the gamemode

  2. Heli gamemodes?

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