The War Thunder Roadmap for Spring to Summer 2024

I have played since 2013 and having lvl 100 for more than 5 years is moronic. Also I aint arguing with you anymore, cuz its pointless.

Talking about QOL improvements, they should rework backups. Most common scenario in my case for ODL (which I do a lot) is because I’m spading a vehicle and I have no others to spade at its BR. So my lineup consists only of that vehicle alone.

If they would give me two free additional respawns each game as they do for example with Israelian M-51 (starter vehicle of that tree), I wouldn’t ODL. They should charge repair costs every time the vehicle is destroyed, of course, and to prevent spamming of OP tanks (e.g KV-220) they could restrict this feature to non-spaded vehicles only. Besides, in doing so, they actually wouldn’t need to rework how current backups work at all, as they could be used for already spaded vehicles. It would be enough to add the free respawns mechanic for non-spaded ones and that’s it.

Last change on backups improved things a bit as now I can do one additional respawn in each game by using one of the many backups I’ve been stacking along the years, but that’s only one extra respawn per game and I’ll eventually ran out of them.

There surely are some nice changes here, but what about top tier air still being 16v16 clusterfuck, nothing written here changes that?

Weird how your post opposes making the game more realistic.
Realism doesn’t mean never heal; in-fact never healing is unrealistic. Tank crews don’t stay bleeding/concussed.

First Aid is mainly to stabilise patient so he would not bleed out till Medevac can reach him. First Aid would certainly not grow back severed limb, remove schrapnel form a stomak or any other way improve cobat effectivenes of a wounded soldier.

i do not feel sorry for your loss of time and money

So no server fix, no net code improvement, no graphic fix, so players who play it on ultra low graphics will still benefit from it no anticheat upgreade. Nice you are going to implement some easy stuff which players base have asked for last 10 years. but major upgread of the game is not on the program this year, again.
And I also do not see , hite testers, so it will be like allways, every patch 5 bugs fixed , 10 new added and 3 older will make their comeback into the game.
My only wish for this year, gajin to hire CEO who actualy knows what he is doing.

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not step on the toes and get the hype up and tear up old wounds, HOWEVER can we get a GROUND only AB/RB event like simulator works at the moment without any air vehicle please?

Haha, I started with optimism when I saw some news, but after playing more than three games you already realize that these changes are nothing more than plugging one of the 15,000 holes that a ship has. You just have to see that the damage models of All the bullets are wrong, the penetration model is wrong (especially the APCR), changing the maps is a serious insult to the players.
The Br of many vehicles would have to be reviewed, especially if the damage model is improved, although we will not be alive to see that. The maps have to go back to how they were before or even larger (minimum squares of 400X400). Review the bullets and volumetric armor, in order to correct all the absurd ricochets that are occurring very often due to these poorly implemented mechanics. Modify the penetration calculator so that the bullets have the performance as close as possible to reality.
All of these are necessary changes, and what would have been something to celebrate in the 2024 road map, which although it brings changes that are not bad, a better job is needed and correct the errors that the game has had since it came out.

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You know in sim you can spawn fully loaded planes and helicopters first spawn right?

In sim you can? Well in the meantime you have to identfy before dropping blindly ^^"

and no mouse aim

Of course no mouse aim,…

Separate flares/chaff. does this mean… Tornado can get it’s proper CM count? Not sure if this has been asked yet, I haven’t been bothered reading everything as short on time

No.

It should, but not confirmed. at least it should follow after

Right now as it stands SL gains on some tanks could have a decrease even by like 10-20%,
why?
you can earn 15million SL in 4 days of constant grind with not a single premium tank…
playing arcade where SL gains are really low so i do not seems to see your reasoning?

I have long questioned the damage that can be done to a friendly player outside of air-only SB mode.
I understand that they can fall in a collision, but machine guns and missiles are an irresistible part of the game.
I would like to see the same damage not be inflicted by weapons on allies as on land and sea.

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Why has there been no mention on bomber cockpit models and more bombers being added to the game, such as cold war prop and jet bombers that are within the payloads of aircraft already ingame.

We have skipped entire bomber sections in countries like Britain.

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Sure. SL is still a bit slow.


I’m neither bad or good at the game, but I’m finding SL is a bit tight when I’m powergrinding every single nation’s Army, Helicopters and Aviation using the highest rank premiums in gold lineups RB.

The RP to SL ratio needs a bit more SL leaning, but the RP rate is much too low.

Similarly crew XP is a real slog to grind, same for ‘free’ ace.

Grinding isn’t fun because it is very slow. This intersects with the various problems with the core damage mechanics, they are highly unrealistic and also have many serious flaws and bugs.
We’ve all seen ghost shells, hundreds of KG of TNT bombs absorbed by a single module which turns yellow, shells disappearing into thin plates, HESH that barely works, HE and HEAT which is extremely random and gimped.

If Gaijin doesn’t soon fix the core gameplay to make it more realistic, they should at least lessen the grind.

Gameplay needs to be soon made less un-fun and more generous. The game overwhelming incentivises selfish behaviour and inadequately incentivises teamwork.

The entire ingame economy has an incentive structure which just doesn’t let you do anything but cap, bomb and kill. The devs could give a reward for crashing to the closest player within 2km in Air for example. It’s reasonable to assume sometimes this would be because you forced them to crash, but the devs don’t want to give free RP/SL so they rather punish you for not securing the kill than maybe reward someone for not doing enough.

Developers are concerned about abusable mechanics, like farming spawns in Air Sim, but they tighten the grind which highly incentivises abuse and makes the game less fun.

Don’t want players to abuse mechanics? Make the game more fun and less grindy.

Want players to abuse powerful vehicles, saturate the matchmaker with premiums, play in a toxic manner, abuse mechanics, teamkill to be the first to farm a base? Make the game less fun and more grindy.

Unless radical steps are taken to de-incentivise trying to solo-carry and the matches stop being a zero-sum game, I don’t think this game will have the player retention it could easily have.

A basic first step would be to increase the basic earning of RP and SL.

Making players “good” by limiting their progression based on performance just doesn’t work, it doesn’t make them more skilled. Players develop skills and apply themselves if they ENJOY the game.

Gaijin have a Victorian attitude. Much quicker to punish and penalise than to reward or create enjoyment. It never ends well.

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