Sure. SL is still a bit slow.
I’m neither bad or good at the game, but I’m finding SL is a bit tight when I’m powergrinding every single nation’s Army, Helicopters and Aviation using the highest rank premiums in gold lineups RB.
The RP to SL ratio needs a bit more SL leaning, but the RP rate is much too low.
Similarly crew XP is a real slog to grind, same for ‘free’ ace.
Grinding isn’t fun because it is very slow. This intersects with the various problems with the core damage mechanics, they are highly unrealistic and also have many serious flaws and bugs.
We’ve all seen ghost shells, hundreds of KG of TNT bombs absorbed by a single module which turns yellow, shells disappearing into thin plates, HESH that barely works, HE and HEAT which is extremely random and gimped.
If Gaijin doesn’t soon fix the core gameplay to make it more realistic, they should at least lessen the grind.
Gameplay needs to be soon made less un-fun and more generous. The game overwhelming incentivises selfish behaviour and inadequately incentivises teamwork.
The entire ingame economy has an incentive structure which just doesn’t let you do anything but cap, bomb and kill. The devs could give a reward for crashing to the closest player within 2km in Air for example. It’s reasonable to assume sometimes this would be because you forced them to crash, but the devs don’t want to give free RP/SL so they rather punish you for not securing the kill than maybe reward someone for not doing enough.
Developers are concerned about abusable mechanics, like farming spawns in Air Sim, but they tighten the grind which highly incentivises abuse and makes the game less fun.
Don’t want players to abuse mechanics? Make the game more fun and less grindy.
Want players to abuse powerful vehicles, saturate the matchmaker with premiums, play in a toxic manner, abuse mechanics, teamkill to be the first to farm a base? Make the game less fun and more grindy.
Unless radical steps are taken to de-incentivise trying to solo-carry and the matches stop being a zero-sum game, I don’t think this game will have the player retention it could easily have.
A basic first step would be to increase the basic earning of RP and SL.
Making players “good” by limiting their progression based on performance just doesn’t work, it doesn’t make them more skilled. Players develop skills and apply themselves if they ENJOY the game.
Gaijin have a Victorian attitude. Much quicker to punish and penalise than to reward or create enjoyment. It never ends well.