There was nothing like splinters ignoring deck or barbette. The splinter deck is hollow inside the barbette and the magazine is below so it receives damage. Like many other ships in the game, there’s nothing special here.
That doesnt explain why almost every other Standard does not have the same issue. Standards like Nevada only has their magazines blow up when the shell room detonates.
Tennessee’s is so bad, that ive seen fragments damage the fire control room!
In fact, your explanation also doesnt explain how fragments bypass all that armor when hitting very high up on the superfiring turrets.
So from the looks of things, the powder handling room is tagged as part of the Tennessee’s magazine damage model, but that can’t be the case on the other standards with nearly identical arrangements since the same doesn’t happen to them. Can I ask why the difference and if there’s and possibility of that changing?
Handling rooms are part of the magazine DM, that’s the same on many other ships too:
Even if the handling room is excluded from DM, splinter can still damage the magazine if the position of the explosion is on the right place:
The DM modelling is up to developer’s discretion depending on the complexity of the ship’s modules
It just seemed a bit strange when I was testing Nevada and had the magazine take no damage from a 15” shell explosion at basically the very bottom of the barbette
But then had this going on with the same shell on much higher hits for Tennessee. Can’t say it seems right to me personally, but from the sounds of things there’s nothing to be done about it. In any event I appreciate the quick response.
Because the properties of the modules are different. In your screenshot of Nevada the splinters were blocked by the shell room itself and the elevator while they weren’t on Tennessee. Keep in mind the modules doesn’t necessarily have to be the exact same in their gameplay properties even on a same class of ship. For example the shell rooms on Mississippi and Arizona takes much more damage than the Tennessee and Nevada:
Apologies, the vertical angle on that made it terrible for perspective on what was going on, I had to boot the game up and get a better perspective. But I see the same thing happen even if the shell never directly interacts with the shells or the elevator itself, even blowing up underneath it. The determining factor seems to be whether or not it penetrates the other side of the barbette space before exploding
Then you may report the Nevada’s magazine doesn’t receive damage from shells exploding inside. But all is working as intended on Tennessee. In fact the situation you shown only happens when the shell hit the shell room directly, where it detonates the shell in the middle of the barbette which maximises the splinter effect. When the shell doesn’t hit the shell room directly, it detonates at the far side of the barbette and the magazine would not receive damage.
I’ve accepted nothing is changing regarding this but again that isn’t the case. At least for the superfiring turrets the external bulge and fuel plus barbette impact fusing and slowing the shell means that it will detonate roughly centrally without ever interacting with the shells or elevator module itself, even at fairly short ranges. Though it is a very narrow window between the bottom of the shell room and the top of the belt where that’s likely to matter.
You shoot the shell dead over the magazine yet the magazine just turned light yellow. For many other ships, explosion taking place a such position would have seriously damaged the magazine:
I never made an argument about how much damage it did, just that it happened at all. This all stemmed from me thinking it was a bug that this happened on one particular ship but seemingly not others in the same tree with very similar to nearly identical barbette and magazine arrangements. That’s been settled fairly conclusively at this point, it appears I was wrong and it’s intended. I’m not even arguing to have it changed anymore. Have I offended you somehow? Because this is starting to feel like you’re taking this very personally
There’s no offence or personal things but I do not like explaining one thing over and over again. Like I said in this thread before DM parameters in game can be different even for the same class of ship. What you’ve described on Tennessee is not something special and other ships may have the same behaviour, or NOT to have the same behaviour even if they are in the same class of ship.
With the stretching of the Navy BR, the BR of Colorado and Tennessee has been raised to 7.7. I think it is necessary to optimize their loading speed because you will have a chance to participate in the 7.7-8.7 competition. Its loading speed is already the second slowest among battleships, and the first place is currently occupied by Rome
And I think that’s why we should all agree to find an acceptable standard.
Both the american and the italian community have basically written small essays with hystorical documents ( no theoretical values or strange assumpions, just pure data and documents ) to prove that those battleships achieved said reload rates but were rejected for different reasons ( mostly the usual “we need even more info”, or “reload is for balancing ships”).
I know that only a few shps are being affected by this treatment right now ( Refittet Nevada, Tennessee and the future Roma), but we’re entering a stage where every shot counts even for BBs and those with poor reload mixed with questionable dispersion will be left behind and their sister ships will only be dead weight in the TT following the same logic.
The idea of reload as a measure to balance ships has already been trown away multiple times, giving already powerful ships their theoretical reload, making them even stronger.
Another example is the massive reload buff to the Maryia, 20s in the next patch, to keep her at 6.7 while Tennessee and Nevada (which have twice the reload) will face the 24s reload Bismark ( again almost half their reload speed).
A standard should be made for those massive guns as every nation had vastly different plans, test regimes or only speculations about their cannons and every ship should be appealing for new and old players.
is the mississippi/tennesse more fragile. It feels like it’s hull hp sections are a lot lower
This ship broke down. I don’t know what happened, but she encountered a fatal problem. I was severely wounded by weak shells many times in yesterday’s and today’s battles. At least three times, my turret was destroyed from the front by the 120-152mm HE. The No. 3 turret was destroyed from the front at a distance of approximately 13KM by a 320sap once, and the shell depot of the No. 2 turret was destroyed by a 14-inch HC MK9 once. I don’t know what’s wrong with this ship, but I think she can’t withstand any shell right now.
I haven’t really noticed it on the Mississippi. The Sevestapool has been kicking my ass though
Mississippi has no problem. So far, I’ve only encountered such a fatal issue in Tennessee. Turrets and ammunition depots will be destroyed by various HE and SAP. After checking with hit analysis, I found that these hits should not have caused any damage.
I bet this is connected to the ongoing HE glitch where autocannon ammo is phasing through heavy armor in ground forces.
I remember vaguely that if you’re moving towards a target that is spamming small HE at you, for whatever reason the explosive AoE will linger there and damage your internals when they move into the explosion.
Happened to targets I was shooting at in my french BBs, I’d fire secondaries at them and somehow break their ammo hoists or turrets without being able to penetrate the armor.