The standards to revise M1A2 SEPv3's armor NEED to be revised and calibrated

I don’t think BMPTs were 11.7 around six months ago.

it literally does tho it has the higher win rate but a lower k/d also this doenst take into account bad players flocking to the massively op vehicle to try a pad their awful stats

Yes actually, added December 2Xth. Crazy how time flies. Only took people upwards of half a year to learn how to counter it :)

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it came out on December 16th and it only took this long because of how bs its model is and like i already stated bad players are flocking to it to pad stats hence why its win rate and kd are going down

So still better stats.

Oh yeah, bad players definitely have all TTs researched and can just pick vehicles as they please.

If you wanna go this route I can also say that these stats don’t take into account really good players flocking to massively OP vehicle to statpad.

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k/d is not the better stat in this situation tho the win rate is what gaijin looks at not the k/d

Near perfect is not an easy feat in this game. But if you have just the slightest amount of map/game knowledge (average player lacks this), Abrams is a great tank to play. Avoid getting hit, and aside from that, it excels above other tanks in every category. Not to say Abrams can’t take a hit, it definitely can on occasion, and the turret is quite good.

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your own stats dont mean anything lol
image

And we’re using the wrong chart. Great.

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what do you mean?

Thunderskill WR chart is hilariously wrong. Just take a short glance at other BRs. do you really think 1.0 Italy has a sub 10% WR?
StatShark - See All Player, Missile, and Vehicle Statistics Use this.

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maybe if you are on the 3 non urban maps where you can actually use hull down yeah but any map that is flat (90%) of the maps in game you are dead meat anywhere you go one gust of any autocannon and your turret baskets gone and you’re dead

K/D is definitely a better stat to compare vehicles.

Gaijin looks at RP/SL earnings for balance, which is highly influenced by kills.

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On square maps? With helicopters, drones and fixed wing CAS? The only thing I can think of working is passive playstyles around spawns.
I thought you people (the so called ‘top skilled’) hated playing passive, otherwise we’re playing completely opposite top tiers.

And once again, this is derailment around skill and how people believes the tank series is fine as it is, not around its hull armor.

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On a majority of maps you can hull down actually. Just name a few you think you can’t and I can help you with power positions.

Wouldn’t say so.

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stat shark is more accurate

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Its not hard to avoid getting hit in urban scenarios. Try to avoid getting surrounded, and dont just blindly rush around a corner, use freelook to check them first.

I don’t play passive though. But average player seems hard stuck on not getting hit = forced passive gameplay, and you are no outlier.

As for the whole derailment thing, that’s true. Overall I don’t mind if SEPv3 gets better hull armor, it would’ve been a better addition than M829A3.

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statshark even proves this point even more with russia having a 54 winrate compared to germany and us 41% and 46%

I’m aware. I just don’t want people to be misinformed, and the thunderskill WR sheet is used all too much.

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IPM1 is good, but i really dont think that its really an 11.7, it is just worse than a t80u in most ways other than reverse and reload. if you compare it to something like a t-72b3. its more of a side grade, mobility and reload, for a significant drop is basically every other department. I would argue the m1a1hc, and basically all 12.0 abrams are again still a sidegrade of something like a t-80ue1 or whatever as u lose the sights, armour as you gain a reload and a better round. also comparing the leclerc to any tank will literally make any tank look good lol, maybe apart from the merkerva