The "Silent Killer" Missile - MBDA MICA - Performance and Discussion Thread (WIP)

when you look at its performants from 10 seconds to 15 seconds it just took 5 seconds to drain mica EM a whole .91 Mach on non-manoeuvring target in just 5! seconds went from 3.91 Mach to Mach 3
insane nerf guys!! worse than r77

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It was consistently worse than R77 because at least R77 would make it to range. Now MICA doesn’t even function adequately for a dogfight missile.

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it’s so cooked oml

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I’m not following well, what happened to MICA EM on dev server compared to live? Did they change the missile aerodynamics/guidance to make it turn worse and still wobble itself out of all the energy it has?

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The MICA IR scares the shiznits out of me (tbf same with the ASRAAM and Python IV).
I live in fear of the day I will be jumpscared by a devblog announcing the addition of it (and the other missiles mentioned)

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i’ll just link this here :

The mica is able to reach mach 5.2 if fired high, but even with that amount of speed, it won’t go past 50.8km, no matter its energy state or its current time of flight.

It seems they made it so it self explodes past that travelled distance

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they did not change mica em in the time being but its at its nerfed stat so that’s why we ask for 100% performers’ to be implemented in game this updated

I asked a mod if they could bring the matter to the devs attention. Hope it’ll work out.

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Oki, because i’m still unsure how those things works, thanks.

The funny thing is no one knows, since Gaijin very rarely communicate on the bug reporting process itself

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Evidently you need to sacrifice the dollar amount of 3 goats to get listened to.

Hello @Smin1080p_WT, sorry for pinging

Regarding the MICAs, it seems the developers made some tweaking to its close range maneuverability in the dev server, would you know if something is in the works reagarding its range, following the bug reports made by DirectSupport in June ?
It would help the Rafale a bit against fast AMRAAM slingers, especially if it is planned to stay with the 6 missiles configuration.

Thank you.

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The changes to the MICA are most likely due to the devserver being more stable than live, which already happened for previous updates. IIRC nothing was actually changed in the files.

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as far as i’m aware, the files (at least the ones present on gszabi’s github) are just “configuration” files (a set of values, if you will), not the actual functions / methods calling said values. Maybe the change was made in the logic itself, and not just these values. MICAs really seem to be pulling more AoA than before, and their behavior when the target gets outside their gimbal limit seems to have changed too (they just lose the track and go straight, which isn’t happening on live afaik).

A shame i didn’t check the R73s to see if something changed with those

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It’d be great if you’re right. guess we’ll find out once the patch drops.

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At the end of the day you are right, i have no proofs, i just tested them in test drive and they felt very different, far too different to be just me i feel like.

That’s why i hoped Smin could maybe clarify a bit (aside from the range issue), even if i don’t think he has info on that matter tbh

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This seems to have effect all of the TVC missiles, including R-73 even though nothing in the files have changed. So it doesn’t seem to be specific to just the MICA.

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Was the TVC buff just pushed to live or is it still only on dev? I was messing around in test drive and hit a more than 180 shot with the MICA

interesting, it would point to a change in the code handling the logic itself even more then

that would be impossible to know, afaik the leakers and dataminers don’t have access to the code itself

didn’t notice any difference on live though. I can very occasionally hit a 180° shot, but it’s not new

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