Kinematically, the missile is supposed to be able to do 150km, which has been forwarded in a report to the devs.
However I question the intention of the developers in this specific case as there does not seem to be any good-faith intention of modeling it in any bit of realism since it does not even do 100km in launch which is on the statcard.
If you don’t have that thing researched yet, don’t rush it, or in fact, just avoid it
It’s a miserable experience to play, especially with the multipathing invisible heli spam. Note though, Gaijin seems to know how to code a missile that actually lofts
And surprise surprise, it’s russian :
Spoiler
Sorry if it comes as a rant, but besides the obvious issue with the missile lacking energy, i don’t see how these systems have any use if they don’t do a serious rework on the seekers and how radars in this game work
Honestly, at this point the conclusion I’m reaching about these ones is that they’re older implementations and much like anything older, gaijin can’t be bothered bring it up to a new standard once they worked out how to get around their incompetence to model lofting.
Especially as they bothered to model lofting for a number of air to ground munitions but didn’t bother with these.
I’ve already tested the ASTER 30 to determine what the Max Range the Missile can reach is and so far its hitting 90km Maximum. Here’s a video showing it: