how did it get buffed in 0.23 ?
If it was test fired then I don’t see anything wrong with it. Sure it’s not in service but that’s fine
All I can see is that it’s launchers got slightly nerfed in terms of acq/tracking lol
if anything it should be the other way around, due to how oppressive BUK will be in current implementation multipath should be increased for SAMs
I don’t agree, it would render them completely useless (and there’s still the SLM anyway)
If multipath is gone, no matter if your missile has a small warhead like CAMM or Aster or a big one like BUK, your target will have to notch. More balanced this way
Besides, multipath for these modern missiles is unrealistic anyway (be it CAMM or Aster)
and fighting these modern AA systems with no ECM or SEAD equiptment is realistic?
it would not because to launch weapons aircraft have to fly relatively high and would be vulnerable to these missiles
and BUK has insane notch resistance in its current implementation, so there would be no way to defend against it
it can even reliably hit hovering helicopters
Idk where you’re getting that from, it’s notch the same as all other missiles. Only difference is fov of the missile.
https://www.reddit.com/r/Warthunder/comments/1nbo2zw/buk_m3_notch_resistance_clip_by_request_of/
Theoretically it can affect how resistant it is to chaffing/notching similar to how reducing AIM-9M’s FOV could make it more resistant to flares. Reduced FOV means less chances of seeing chaff even if the target is in the notch, thus it is just relying on IOG.
idk what to tell you it has less than half the angle of half sensitivity of the mica

which is already half that of every other ARH missile and what makes the mica more notch resistant
But the actual speed gates are the same. Fov barely does anything to a arh missile, even micas are essentially the same as notching other arh missiles. If you get into the notch it doesn’t matter how big the fov is, it still goes off iog
they are not, you have to actually get into a notch or close to it against a mica where for amraam and similar you have ~15 degrees of leeway
Why? The speedgate is the same, it’s only the fov that changes with the mica. It doesn’t matter how big the fov of seekerrphead is if it literally can’t see you look down. Look up it’s still essentially the same, although you could make an argument that fov helps it see less chaff, but even then it barely makes a difference. Also the notch angle isn’t a fixed value, it’s dependant on speed
I thought only B1 NT was Ku, the rest was Ka ?
Using terrain is still a thing, and you can even fire without being seen or minimal exposure using the map marker, not really a balance discussion thread though.
Who decided that ?
ECM is like IRCM, it’s not magic and those missile have some level of resistance to it. To what point nobody really knows, but it seems ECM haven’t made missiles irrelevant, case in point : the possible Rafale - PL-15 encounter from a few months ago
and? that is the only difference and yet the mica is harder to notch compared to everything else
not as much as you would think because the current missiles loft heavily so there isnt much terrain you can use
that is a fact caused by how maps are designed and how angles work, if a target is behind a 10m hill 100m away from it, and you want to launch from 10km away from it you need to be at an altitude of at least 1km
it is commonly accepted that ECM degrades seeker performance and effective acquisition range delaying the opportunity for a missile launch and making a missile easier to defeat if launched
Seems you got them mixed up opposite.
I really feel like ASTER 30 being hit or miss depending on the target you are shoting at isnt worth the grind.
I’m not having much trouble shooting down plane, even tho multipathing seems to save their asses more than i whished for.
However, shooting down helo seems close to impossible. Each time i try to shoot down an heli, my missiles just go for the chaffs or just in the ground (while the heli is above mutlipath altitude).
As seen in these screenshot, that MI28NM at 500M of alt and going 130 kph was able to evade missile just by poping chaff around 3 times, with all 7 missiles going for the chaff (which is strange considering its a missile used by the french/italian as their main anti air system). Sure you could say his position would be a perfect notch angle, which is half correct. But these case of Aster going after chaff was also observed with heli going towards me.
An other issue is the missiles can not go directly towards certain angles (like the purple arrow), they always seems to get out, going towards the front/back (blue arrow), the right side (green arrow) or the left side (red arrow). This causes the missile to miss a lot of the time when targeting close range target (between 1.2km and 2km)
So to be honest, if you are sure that there are only helicopters, you better take a plane out to hunt them or use a saclos spaa, which is not even a guaranteed hit now with F&F missiles with 15km range. For planes you might get lucky if the pilots is braindead.
I hope changes will be made as i dont see how this seems like a correct representation of such modern and potent missiles. I’ll take a CLAWS over this piece of crap 100% (in its current state)
Yeah I agree, the most technologically advanced SAM of 2010s performing about as well as 1990s AAMs… Gaijin once again didn’t disappoint.