Still bad
For your usual low altitude flying jet at 30km, the missile gets subsonic around 20-25
Still bad
For your usual low altitude flying jet at 30km, the missile gets subsonic around 20-25
can u test it against a high alt target at 50km ? (5000-10,000m)
I would need a cooperative target for that, only got bots so far :
In the meantime, i actually got a “long range shot” :
i think it ends up wasting a lot of energy in the beginning
That and the drag i think
Even when lofting it seems to hit a wall
Just tested it and idk how this missile is supposed to reach 100km when at 12km it is at less than mach 2…
Kinematically, the missile is supposed to be able to do 150km, which has been forwarded in a report to the devs.
However I question the intention of the developers in this specific case as there does not seem to be any good-faith intention of modeling it in any bit of realism since it does not even do 100km in launch which is on the statcard.
If you don’t have that thing researched yet, don’t rush it, or in fact, just avoid it
It’s a miserable experience to play, especially with the multipathing invisible heli spam. Note though, Gaijin seems to know how to code a missile that actually lofts
And surprise surprise, it’s russian :
Sorry if it comes as a rant, but besides the obvious issue with the missile lacking energy, i don’t see how these systems have any use if they don’t do a serious rework on the seekers and how radars in this game work
Before we start crying Russian bias, this is an air to ground munition; it lofts very similar to kh38 and AASM.
This differs from surface to air missiles in that none of them loft, not even Buk.
yeah it lofts very similarly to how hellfire maverick and jagm should loft
Honestly, at this point the conclusion I’m reaching about these ones is that they’re older implementations and much like anything older, gaijin can’t be bothered bring it up to a new standard once they worked out how to get around their incompetence to model lofting.
Especially as they bothered to model lofting for a number of air to ground munitions but didn’t bother with these.
but they arent, JAGM lofts slightly more than hellfire in game, but they still refuse to give it its actual loft profile
Interesting. Regardless, we’re moving notably off topic.
Welp seems the ASTER 30 missile didnt change from devs, despite the countless reports with good proof.
Tbh my main issue for now are these shit 200m maps
This is incorrect, 150km is the Aster 30 NG not the Block 1 which we see in game as far as i’m aware
The ASTER 30 block 1 was bug reported to have a max range of 120km which was accepted but hasn’t been fixed yet.
none of the things accepted were fixed yet lol.
Because its italy tt it will never be fixed
I’ve already tested the ASTER 30 to determine what the Max Range the Missile can reach is and so far its hitting 90km Maximum. Here’s a video showing it:
I was kind of expecting the moment it would go back at your radar vehicle tbh
Who could’ve possibly imagined those things aren’t meant to fight anywhere near a front line X)