I’m not sure, but maybe his message was refering to the “hit-to-kiss”
As for Aster 30 Block 2, it seems its develelopment has been halted for now unfortunately
I’m not sure, but maybe his message was refering to the “hit-to-kiss”
As for Aster 30 Block 2, it seems its develelopment has been halted for now unfortunately
Yes, it looks like Aquila will be the next missile integration. Though some improvements on B1/B1NT aren’t out of the question
I hope they make Aquila solid booster + ramjet sustainer + solid propellant terminal dart with a swappable seeker (i think it was one of the considered choices and it seems the most promising from an outisde POV)
The proxy fuze of the Aster missile can be reported, and likely will be reported.
Source? Apparently from my rudimentary googling, it’s supposed to be 6 for each MSE.
If SAMP/T NG is added to Denmark in game one day, it will most likely be more similar to the french one, as they were bought with Thales ground fire 300 :
You broke the link by adding the center placement at the end.
oops, fixed
10-20 meters would still be unrealistic, since an aster 30 intercepted a missile 4 meters above the sea, and for the buk, with its 25 meters proxy, multi path isnt a big issue. The thing is that gaijin add everything, without balancing it. Adding such sam but not adding new defense systeme for jet is kinda stupid. They add everything without thinking about consequences on the gameplay. We still have no electronic counter mesure, not spectra systeme or equivalent, we start seeing those systemes for heli but not for jet.
i tested the buk m3 and its very easy to multipath it.
I think people tend to forget that missiles turn off their proxy fuse when the ground is in range of said proxy fuse, so flying under 25m means that buk3 literally would not be able to kill you (unless it exploded on the ground and splashed you, but its flight profile is completely different than some phoenixes fired from an orbital f14)
it always depends of course, but suppose you were flying high and you dive down, the missile will arrive at a steeper angle
And there’s all the cases where you fly lower than 60m but higher than 50m.
Does not seem like much but it can change the reliability of multipathing a bit
Back on SAMP/T, i hope they improved it since the dev. I know Smin said some bug reports had been worked on, i winder what those are
SAMP/T Radar got fixed, can someone now test the max range of the missile please?
Still bad
For your usual low altitude flying jet at 30km, the missile gets subsonic around 20-25
can u test it against a high alt target at 50km ? (5000-10,000m)
I would need a cooperative target for that, only got bots so far :
In the meantime, i actually got a “long range shot” :
i think it ends up wasting a lot of energy in the beginning
That and the drag i think
Even when lofting it seems to hit a wall