All 4 primary sources are available right on the report, all open for anyone to see or point out anything they believe is a mistake. Anyway, the report is closed for now since Mulatu will update his report.
Evidence shows that the Aster-30 Block 1NT has over 150km in range, with the only changes being the seeker and some of the electronics. It is explicitly said that there were no mass, size, or booster changes.
It was figured out that the Aster-30 Block 1 has a range of 120km limited by battery time but still has kinetic potential of 150km.
i think aster 30 is more maneuverable but even patriot uses smaller (medium range/hit to kill) missile with 80km range and it can carry 12 of those per launcher or use them in a mixed configuration(6x pac 3 + 2x pac 2). but the only disadvantage is that PAC 1 & 2 are sarh guided. but it can also use PAC 3 MSE which has more range than PAC 3.
Main issue with partiot is that it can only cover a 120° arc afaik
And considering how hellish it is to manage multiple batteries in game already, this is going to be even worse for Patriot, since you have to move the trucks to align the radar and the launchers.
Of course IRL this isn’t necessarily a big issue, because you don’t fight 1km from a front line and you mostly know where the enemy comes from, but in game ? Herh
SAMP/T was originally designed to fulfill Ballistic Missile Interceptions, but was pressed into a more general purpose role. The 2 meter proxy is roughly accurate as the missile kills via Hit-to-Kiss. The moderate proxy added was to fill in a margin of error where the missile would barely miss direct impact with its target (explosives were not active during this test).
The proxy’s sensitivity was also originally set to a 60 degree margin, but this was reduced to 30. I believe it might have to do with inhibiting the confirmed kill on target.
Hmm, quite an interesting interceptor strategy. Is ‘Hit to Kiss’ a small peck on the cheek sort of thing or is it a big old smooch on the lips? Who knows.