But the actual speed gates are the same. Fov barely does anything to a arh missile, even micas are essentially the same as notching other arh missiles. If you get into the notch it doesn’t matter how big the fov is, it still goes off iog
they are not, you have to actually get into a notch or close to it against a mica where for amraam and similar you have ~15 degrees of leeway
Why? The speedgate is the same, it’s only the fov that changes with the mica. It doesn’t matter how big the fov of seekerrphead is if it literally can’t see you look down. Look up it’s still essentially the same, although you could make an argument that fov helps it see less chaff, but even then it barely makes a difference. Also the notch angle isn’t a fixed value, it’s dependant on speed
I thought only B1 NT was Ku, the rest was Ka ?
Using terrain is still a thing, and you can even fire without being seen or minimal exposure using the map marker, not really a balance discussion thread though.
Who decided that ?
ECM is like IRCM, it’s not magic and those missile have some level of resistance to it. To what point nobody really knows, but it seems ECM haven’t made missiles irrelevant, case in point : the possible Rafale - PL-15 encounter from a few months ago
and? that is the only difference and yet the mica is harder to notch compared to everything else
not as much as you would think because the current missiles loft heavily so there isnt much terrain you can use
that is a fact caused by how maps are designed and how angles work, if a target is behind a 10m hill 100m away from it, and you want to launch from 10km away from it you need to be at an altitude of at least 1km
it is commonly accepted that ECM degrades seeker performance and effective acquisition range delaying the opportunity for a missile launch and making a missile easier to defeat if launched
Seems you got them mixed up opposite.
I really feel like ASTER 30 being hit or miss depending on the target you are shoting at isnt worth the grind.
I’m not having much trouble shooting down plane, even tho multipathing seems to save their asses more than i whished for.
However, shooting down helo seems close to impossible. Each time i try to shoot down an heli, my missiles just go for the chaffs or just in the ground (while the heli is above mutlipath altitude).
As seen in these screenshot, that MI28NM at 500M of alt and going 130 kph was able to evade missile just by poping chaff around 3 times, with all 7 missiles going for the chaff (which is strange considering its a missile used by the french/italian as their main anti air system). Sure you could say his position would be a perfect notch angle, which is half correct. But these case of Aster going after chaff was also observed with heli going towards me.
An other issue is the missiles can not go directly towards certain angles (like the purple arrow), they always seems to get out, going towards the front/back (blue arrow), the right side (green arrow) or the left side (red arrow). This causes the missile to miss a lot of the time when targeting close range target (between 1.2km and 2km)
So to be honest, if you are sure that there are only helicopters, you better take a plane out to hunt them or use a saclos spaa, which is not even a guaranteed hit now with F&F missiles with 15km range. For planes you might get lucky if the pilots is braindead.
I hope changes will be made as i dont see how this seems like a correct representation of such modern and potent missiles. I’ll take a CLAWS over this piece of crap 100% (in its current state)
Yeah I agree, the most technologically advanced SAM of 2010s performing about as well as 1990s AAMs… Gaijin once again didn’t disappoint.
Personal theory : the lack of dual plane maneuvering in game is probably what causes this
Aster 30 is advertised as ranging from 3km to 120km of range in game Aster can hit well under that short range limit. Also for the trajectory yeah its indeed weird how they made this since the missile booster has thrust vectoring and should be able to go directly in the direction of the target instead going up down right or left before actually moving.
Watching this video it seems like an IRL Aster makes more of a right angle turn when intercepting lower altitude threats. Currently the dev server Aster makes more of a giant loop and ends up coming top down on close targets in test drive.
Not sure what that is an indicator of or how/if it could be adjusted.
I have not had it hit my helicopter at low altitude. Y’know, where you’d expect it to miss. The same case for flying attackers against it. It is not as much a threat as you seem inclined to paint it.
Would be nice for SEAD armament to deal with it, but simultaneously, it isn’t the most threatening.
I had no idea if it was close to irl or a game limitation so you probably answered that!
I was not aware of that limit. I hope they wont add that limit, however it would be realistic so not really a complaint just a wish.
I also hope they add MiCA VL for shorter range, maybe as a second missile option later on, as the fact that mica vl use the same launcher platform
SAMP/T radar has a detection limit bug // Gaijin.net // Issues
SAMP/T Arabel radar has a 20km detection limit bug in-game even though files say it should detect aircrafts much further away, which is weird.
This limit was reported, so probably only a matter of time before it comes.
Aster 30 Incorrect Minimum Interception Range // Gaijin.net // Issues
But there’s a chance that this minimum range limit would make it perform better at longer ranges since it would likely result in a higher loft.
Heli maybe was flying at 120km/h, but it wasn’t flying straight at the missiles, further diminishing closure rate. ARH missile seekers in look-up scenarios (seeker points above horizon) should turn off doppler filter to continue tracking notching targets, which in turn makes them chaff vulnerable. However angle gating should kinda-sorta counteract that, acting basically like tracking suspension - missile switches to inertial when seeker sees more than one contact, resuming search (and track if found) after chaff leaves seeker view.
It seems weird that the SAM radar can track a target (heli) that a radar missile cannot track in the same situation, ignoring multipath and chaffing.
If only they could model the blade return