The SAMP/T 'Mamba' - History, Design, Performance & Discussion

If i remember well smin said ~ that multipath was not something they would tune for each missile individually by how they consider that mechanic and apply it overall.

I think it’ll be a real disadvantage if the ASTER (and CAMM) are affected by MP, also very ironic as both are first and primarily designed for maritime interceptions, but I also don’t see them making an exception for these missiles.

Not entirely sure why we are on ASTER-30 though seems like a lot though based on where we are.

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Heh, i’ll try anyway

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I asked Smin Yesterday, he said no.

do you have a link or was it via MP ?

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i honestly feel like they will make it easy to notch/mp these missiles.



i saw someone post this in another thread.
there is no other way to balance it.

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Think you meant to post the pic for sampt not the buk twice

yea

ARH are already easy to dodge without chaff, the max range will be like -20% or more against maneuvering targets.

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Multipath is the same for every missile so 60m

As for the notch, if gaijin goes the easy route, they’ll just give it a MICA seeker, since the 2 seekers are very linked (Aster 30 seeker is basically an enlarged AD4A, which is MICA’s seeker)

While the 100km may seem scary, the effective range will be far lower (maybe around 30km max)

30km is wayy too low its probably around 40-50 for both buk m3 n samp/t

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well

time will tell i suppose

Mulatu and Sabre will handle all reports for now guys. You can follow along here:

Gaijin.net // Issues

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just tried it on dev and it can’t intercept even one of five kh38 at 8km

image

also that missile isn’t reaching 100km lmao

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bruh

Did a bit of testing myself :

Firstly :
Missiles peaks at M4.02 for a low altitude shot (not too surprising considering the hard turn it has to make)

Note that the booster separation and the terminal dart doing its own thing is modelled (well done on that)

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The missile stops burning after 7.8s (3.8s of booster and 4s of sustainer on the dart) which seems inline with what little is known about the missile. For a low altitude shot, the missile has travelled 7.1km at engine cut off

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At 12.5km, it seems to be M1.9 still (low altitude shot)

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Did not manage to get it over Mach 3.87 on my part

Some interesting things that were tested and are currently being reported :

  • radar can’t detect jets past 20km
  • Missile can be easily avoided at 20km by climbing a bit (while NEZ should be around 40km at 17km altitude for manoeuvring jets)

tried a couple more games and i also noticed the radar struggling to pick up pretty much anything at any range.
aster30 also doesn’t proxy on mavericks or micro recons