I flat out stopped playing naval after seeing the overwhelming amount of RP was required for mid ships due to “nerfs”/br compression, and just for it to be REQUIRED, now to get one of the best battleships one nation has (besides paper ships)
The rewards was underwhelming, the time was consuming, the reward cap needs to be removed in general…
rewards for battleship gameplay can easily be doubled/tripled if rewards stay the same/cap… not all naval needs it, just the slower non meta vehicles with “nerfs”
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A rare adequate spanish avenger post with which I agree. I was so hyped for Iowa that I was almost ready to the tech-tree before her, and herself too, but knowing that it means GEing ENTIRE Rank 6 naval of US? That is too much, honestly.
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and with the BR changes i feel personally that the br gap between at least america ships just not worth it. so they are stuck with mid ship[s and a br a tad to high, while dealing with millions of rp of “pretty much the same ship” even if in real life behaved differently.
It feels like Gaijin wants to force you to buy a premium at rank VI-VII because the grind just steps up exponentially, specially for naval. I like this game mode but this grind seriously drives me away from it. And to make it worse now they’re adding fantasy soviet ships that will give THE YAMATO itself a run for its money. Are they scared to remove a game mode so now they do everything they can to force people out of it?
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No different or even better then the monster that is the us tech tree. Its just you have to start the grind over again and dont want to.
1- The RP earnings in Naval per minute and match are drastically lower than Ground.
With Premium account;
An above-average 9 minute match in Ground will give you 8,000 RP.
An above-average 25 minute match in Naval will give you 15,000 RP.
That makes the grind effectively twice as slow, in a nutshell.
2- Most Ground trees do not require to research and purchase each and every single Rank VII vehicle and line to unlock access to Rank VIII.
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Naval grind is so slow that a premium is not even worth it.
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Yep. It’s BARELY bearable with a combination of Premium and Talismans.
I was willing to get some GE to speed-grind modules to spade the new Rank VII BBs as a token of appreciation for the update, but… seeing that I won’t be able to get to them without spending 10 more hours on each, well.
The only one I have immediate access to is Bismarck, but seeing this disgusted me so much that it killed off my hype for Rank VII across the board practically entirely, xd.
It also appears Bismarck’s AP is severely underperforming. It’s like one of the lowest pen modern 381s at the present time, so eh. But it’s the Dev Server, so things can always change.
Be careful what you wish for — Gaijin could ‘balance’ the French navy by slapping 2,500,000 RP on it too. Just like the good ol’ US grind.
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I always found it bizarre that they make you grind anything at all on the dev server.
If they want players to kick the new tires, why do they make you have to drive thru a bunch of old sets to get there first? Its not like it takes very long at x times, so there’s no “gatekeeping” newbs out.
This is just the latest example of it.
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Oh, speaking of RP bonuses- the bonus for having a Top Tier vehicle on a tree is gone, since it’s a new Rank.
So there’s an extra factor that will make the grind for the Rank VII BBs even worse… I would not mind it at all, if not for the current Rank VII unlock requirements and terrible base RP rewards.
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Yeah, Britrain its 4/5. Whic hseems really high to me.
5/5, actually; AKA the whole rank.
Every tree requires to research and purchase the entirety of Rank VI to unlock VII!
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even with premium im around 7k to 10k max on a good game
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Only needed to purchase 4/5 at least.
Couldnt see research requirement as I had them all researched

Then you have a Rank VI event vehicle!
Oh, I do Barham. I did not know that counted
twice as slow on avg, and without premium or meta ships even much much worse with top tier/battleships, for me with non stop firing certain ships from start to end MIGHT get 4k on very “good” matches
for low tier folks its like dealing with french reserve cone tank
top tier is like fighting russians top tier mbt’s with only heat, not heatfs, just heat with a travel speed of 600m/s
This is fairly what a normal match is like for bottom tier non meta SHARN/KRON, as of late, with near non stop fire, 30 MINUTES for those rewards, (without premium time)… i refuse to deal with the ammo nukes of any other “minute reload ships” as they do the same damage over time. only difference is that people foucs you for rp/sl.
if i went in a destroyer match easily 5x reward amount due to higher pop, faster kill times, and most vehicles can damage each other within a reasonble amount of time.
so, rough math with a premium ship and without premium time is around 90 matches, at 30~ minutes each… well just 45 hours per ship… and without premium ship, double the time to just a normal sane amount of 90 hours per ship…
however, WITH premium time, its 22.5 hours per ship…
its a mix of way to high research requirement, RP/SL drop per minute, and the rewards are like actually worse than 2.0 tanks.
there needs to be a a reduction of
- research cost of vehicles by half easily
- vehicles that aren’t “meta” (works well with matches, like the Sharn/Kron and soon (bismarck,genisenau,seavastopol,sovetsky-fakesu) with a lower modifier compared to ships that have to deal with them in “full uptiers”. this isn’t nerfing the rewards, im asking directly for higher rewards for ships that do not deal well with what war thunder has implemented for naval, with damage model, and how much damage shell types can do… battleships and ships that are lower br, or have worse ttk compared to these ships should have a higher rate of rewards…
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