The problem and solution for modern Self Propelled Guns

I’ve always wanted to talk about the problem that SPGs have in War Thunder. War Thunder usually has very small maps to fulfill the main task of a modern SPG. Therefore, I propose three ideas.

1- Unique spawn for SPGs: These spawn a little further away, in a fixed location or simply further away than tanks. Allied tanks can mark enemies on the map and SPGs measure the distance by a unique mechanic or by reading the map’s distance

2-Less viable: making the maps much larger, which I don’t see as very possible because a large part of the community hates them.

3-Drones: Modern SPGs should have the ability to deploy drones in War Thunder in addition to their ammunition box, so they could measure distance more easily and without depending on a teammate, obviously you first need one of the first options to make this possible because I see it as highly unlikely that you can complete the SPG task on such a small map.

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

Maps should be a way lot bigger for indirect fire to be a thing, for example, a 100mm of a bmp3 or a MLRS needs at least to be in a long range (like helipad spawn) to be able to hit targets in at least half the map, for howitzers like 155mm its even worse, because you would need to spawn kinda in the airfield.

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MORE BIG MAPS
xqc-slam-1297692138

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Yes we absolutely need even more random stuff that tanks cant deal with directly and requires them to Jout and switch to entirely different vehicle for any chance of counterplay /s

2 Likes

i’d say you can counter with another SPG or any aircraft,the idea is pretty raw,we could get something similar but more balanced,the thing here is to make them play in their rol

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In other words i cant counter them unless i lose tank i spawned in first.

Does not mean we resing on taking it seriously, no? Should it ever be implemented, it needs to be thought throught.

Pretty much like CAS nowadays,you get killed and you need to spawn either Spaa or another aircraft

I mean,the concept i said IS “raw” because i can’t get in my mind all the things you need to do to make it really balanced,but i’m pretty sure the devs will know how to

thats precisely the problem. game needs less vehicles that require for you to either Jout of your tank or wait for it to be destroyed before you can even start to think about a counterplay.

between releasing BMPT at 10.3, LDIRCM on helis that ignores basic physics and premium Su-30s still being 13.3, where exactly do you gather the confidence in devs to release literally anything in balanced state?

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Ur right in this one,maybe they won’t be able to do it correctly/balanced the first time if it gets added to the game

But talking about this (and now that i think of it) it’s really situacional,because you can only kill by predicting or just shooting someone who’s camping instead of CAS (that has a lot of was to kill tanks and defend themselves) and also you can’t really defend yourself from Cas if You’re a SPG
But yeah,it’s pretty screwed you gotta think positive tho,SPG is not gonna be effective every time unlike Cas,since it depends A LOT on the terrains and the map itself and also if the target is moving or not