Definitely. But only if you have enough experience with similar weapon systems or vehicles. For example, I could estimate how broken Kh-38MTs gonna be since a first glance on its statcard on a dev stream. I was right, its literally broke the game.
I haven’t used the Sky Sabre much, but you don’t need to play many matches with it at all to be able to tell that it has lots of trouble dealing with helis and is very easy to counter (just like most other current top tier SAMs)
For top tier SAMs in general, having eyes should be enough to be able to tell that the systems are in a bad spot compared to the CAS they have to deal with.
My experience with the ADATS is limited to the time after 4th gen planes and the Kh-38MT became available and I am sure my stats with it reflect that.
The Stormer HVM has been my go-to SAM ever since I unlocked it and well, the Rapier is just a sad story overall.
By using free anti air spawns I’ve also used the 2S6 and OSA, which I suppose you’ll have to take my word for, because free anti air spawns don’t show up in your stats tab
Idk if you’ve had the same issue but to off topic real quick. Is it just me or has the Sky Sabre been bad half the time at intercepting munitions because I’ve experienced multiple occasions of the CAMM and CAMM-ER failing to intercept a few LMURs and a few KH-38MTs?
So what you are saying is that people that don’t own either one of the Pantsirs can’t call it too strong based on actual specs and their experience having to fight it?
All I can say is that I’ve seen some idiots fail to use it somehow because this thing is stupid good at both munition interception and destroying Helis and aircraft
Ive seen so many more people do well because it’s easy to use and is extremely good at its job. Just sad to see that NATO doesn’t really have anything that’s on this thing’s power when comparing the NATO SACLOS guided stuff.
While it would still be extremely powerful, Gaijin could have just left out either the TKBs or the 95Ya6M and the thing wouldn’t even have been nearly as problematic as it is right now
NATO has systems that either specialize on just SHORAD (guns and short range SAMs) or on dealing with planes at longer ranges
A Skyranger for example could somewhat compare to the Pantsir, if the Pantsir didn’t have the 95YA6Ms
No, im saying that people like you shouldnt cant call anything too strong or too weak before they get above 1 kd at least. Don’t try to distort my words.
And SM-SV is broken as hell. Its 1700m/s missile should be removed. Regular S1 is already a 12.7 spaa, which for some “unknown” reasons sits at joke of a BR. New pantsir have smokes, mobility, radar and munitions advantage and must be balanced and moved even higher.
My proposal for balancing SM-SV is:
remove 96ya6m missile completely from the game it has nothing to do with current balance
move new pantsir to the 13.3 BR in GRB (with overall BR decompression) so it wont face helis without FnF munitions or subsonic attack jets/muliroles with TV munitions such as agm-65B
How is someones K/D linked to their ability to literally just look at specifications and be able to tell that there is an obvious imbalance?
You don’t even need to play the game to be able to see that the Pantsir (or something like the Kh-38MT) is much better than any other system based on raw specifications.
The problem is not in nato military doctrine or vehicles. The problem is implementation.
Gaijin is always trying to “balance” the game to make it fun and playable, but the “red line” is always drawn infront of “red” vehicles. Also alot of features found on “blue” vehicles are considered as OP, while “red” vehicles getting its stats artificially increased to the point it become an actual OP.
Examples:
BMPT getting its belts separated with a hull ammo in order to prevent ammorack by simply being hit in the turret.
BMPT got its vehicle class changed to atgm launcher in order to increase its missile capacity which is physically impossible irl
Logic behind spalling: modules does not produce spall so T-series autoloaders act as a 100% spall liners, while “blue” tanks actuall spall barriers create spall
we have missile such as R-73 or R-27ET but Pyton 4 is apparently too OP for the game. It was literally build to compete with R-73 irl
Kh-38 missile which is made to strike facilities and bridges irl can be used not only for killing tanks, but it can even kill supersonic jets. Yeah and a whole MT version staff as well.
Spike missile known to be extremely accurate is “balanced” to barely even hit a stationary target. I know its even closer to loytering munition irl and usually there is a man guiding it untill the very last part of its flight, but still.
brimstones/jagm missing its targeting modes and systems
you have to fight gaijin without any success for years in order to fix something missing on a “blue” vehicles. Meanwhile gaijin literally creating “red” vehicles based on their assumptions and expectations (yak-141) or even straight up giving it munitions which it cant even physically use (like all R-27 missiles on mig-29 9-12/9-13 except R-27R)