The overpowered annoying unfair plane and tank enemy AI in Assault Ground Arcade and possible solutions

Have you noticed this interesting tidbid in Ground Assault: there is no count of enemies per wave?

In Air Assault you can see how many enemies there are left, but not in Ground Assault. I have noticed the increased amount of tanks per wave. Now the map looks like an ocean of red and the final stats (if we win) show a crapload of kills… and deaths. Some people die more than once per minute. Don’t know if they do this on purpose or just don’t know how to play. Often I die less than 5 seconds after spawning and it’s infuriating, but I try to keep my deaths under 5, as each one bleeds the tickets.

I also have noticed that the yellow resupply spots are more scarce at the first few stages. Later, most of them are located out in the sticks, so even if you go for one, you will get shot in the back on the way back.

With the increased amount of tanks per wave, now they are more spread apart, so they have a broader field of view. You will be more likely to get shot between building or when you try to hide behind some cover. One moment you are safe, next you are being shot at from all across the map by a fast moving AI going over a rough terrain.

With the increased number of AI tanks, your ready rack ammo gets depleted fast. I very often end up with no ammo to shoot and reloading one shell takes forever for some strange reason. I have no choice but to j-out on some maps, as going out in the sticks for resupply is just a waste of time.

Overall, these ‘fish in a barrel’ maps are just plainly dumb. Stupid foliage EVERYWHERE, so you end up fighting with the stupid bushes before you can see the enemy correctly while AI doesn’t care about that. They will shoot through the fields of shrubbery from more than 1 km away. Trees still stick to your tank when you run over them. The entire mode is just a mess designed by someone who does not play Assault at all.

I once played the Strv. M42 DT and literally ran out of ammo. As in I could not even resupply ammo on the resupply points.

The double wave bug is back in ground assault…

Assault Ground is an ABSOLUTE DISGUSTING MESS. Thanks for screwing up everything I play. Anywhere I go, gaijin’s en$ittification intensifies. Now there is some mess with waves starting when few enemies are still on the map.
This twisted idea to make the enemy markers dark red on purpose, even though I have selected light red, so they are less visible just takes the cake. Just ocean of red spawning. The numbers are staggering while you are stuck with a crummy 15-shell autoloader. You have no time to resupply on most of the maps. Every time you try, you get shot in the back either on the way there or on the way back from the new wave of enemies that decloaks by staggering number and shoots sniper style half a second later with no cooldown period. The idea that all the enemies have ACED crews is another sick idea, as most players have stock tanks with no shell and engine upgrades.

The fact that gaijin has removed the count of enemies in tanks (you can still see them in planes) tells you everything. I just hate these sneaky ways of nerfing everything. Yesterday I couldn’t get a rocket lock on planes that were less than 2 km away. I had to use my limited ammo to shoot them. What the actual freak, gaijin? If you just spent half of the time you figure out ways to nerf income and make the game more frustrating and instead fixed bugs and made everything more streamlined and intuitive, you would have this game in a much of a better shape. The fact that the last 7 months were atrocious in Naval on top of all of that and you have never apologized and compensated your customers is yet another example that you don’t care about your customers. It’s all just about these new shiny $80 premiums, isn’t it gaijin?

Noticed that myself how frequently it is happening since last update.

Luckily the spam of friggin helis with fnf have been able to aid in mostly slowing them down in top tier, but it still is a gamble if we survive…

I honestly dont think we will see any changes in upcoming update either regarding assault modes or pve heli.

Have you ever noticed the “double wave” of enemies?
Two different sets of enemy tanks (like Leo1s AND Tiger 2s) attacking at the same time?
Have seen that on Japan and Mozdok.

I had double waves on Japan, Mozdok, Kursk, Maginot, Ardennes, have no doubts that they occur on Fulda and Sinai as well.

There is an indicator that one is about to happen, that’s time between the second and third bot spawn. Usually the time between spawns is about five seconds, so if you have spawn one, few seconds, spawn two, then more than a few seconds, odds are a second wave is coming in. Those can be handled, though, if there are no clowns in the group.

Disable the lead tanks, stop columns, take down the others - but if there are clowns, they keep blowing up the disabled tanks as easy kills.

There are always clowns on your team, the only question is how many.