Have you noticed this interesting tidbid in Ground Assault: there is no count of enemies per wave?
In Air Assault you can see how many enemies there are left, but not in Ground Assault. I have noticed the increased amount of tanks per wave. Now the map looks like an ocean of red and the final stats (if we win) show a crapload of kills… and deaths. Some people die more than once per minute. Don’t know if they do this on purpose or just don’t know how to play. Often I die less than 5 seconds after spawning and it’s infuriating, but I try to keep my deaths under 5, as each one bleeds the tickets.
I also have noticed that the yellow resupply spots are more scarce at the first few stages. Later, most of them are located out in the sticks, so even if you go for one, you will get shot in the back on the way back.
With the increased amount of tanks per wave, now they are more spread apart, so they have a broader field of view. You will be more likely to get shot between building or when you try to hide behind some cover. One moment you are safe, next you are being shot at from all across the map by a fast moving AI going over a rough terrain.
With the increased number of AI tanks, your ready rack ammo gets depleted fast. I very often end up with no ammo to shoot and reloading one shell takes forever for some strange reason. I have no choice but to j-out on some maps, as going out in the sticks for resupply is just a waste of time.
Overall, these ‘fish in a barrel’ maps are just plainly dumb. Stupid foliage EVERYWHERE, so you end up fighting with the stupid bushes before you can see the enemy correctly while AI doesn’t care about that. They will shoot through the fields of shrubbery from more than 1 km away. Trees still stick to your tank when you run over them. The entire mode is just a mess designed by someone who does not play Assault at all.
Assault Ground is an ABSOLUTE DISGUSTING MESS. Thanks for screwing up everything I play. Anywhere I go, gaijin’s en$ittification intensifies. Now there is some mess with waves starting when few enemies are still on the map.
This twisted idea to make the enemy markers dark red on purpose, even though I have selected light red, so they are less visible just takes the cake. Just ocean of red spawning. The numbers are staggering while you are stuck with a crummy 15-shell autoloader. You have no time to resupply on most of the maps. Every time you try, you get shot in the back either on the way there or on the way back from the new wave of enemies that decloaks by staggering number and shoots sniper style half a second later with no cooldown period. The idea that all the enemies have ACED crews is another sick idea, as most players have stock tanks with no shell and engine upgrades.
The fact that gaijin has removed the count of enemies in tanks (you can still see them in planes) tells you everything. I just hate these sneaky ways of nerfing everything. Yesterday I couldn’t get a rocket lock on planes that were less than 2 km away. I had to use my limited ammo to shoot them. What the actual freak, gaijin? If you just spent half of the time you figure out ways to nerf income and make the game more frustrating and instead fixed bugs and made everything more streamlined and intuitive, you would have this game in a much of a better shape. The fact that the last 7 months were atrocious in Naval on top of all of that and you have never apologized and compensated your customers is yet another example that you don’t care about your customers. It’s all just about these new shiny $80 premiums, isn’t it gaijin?
Have you ever noticed the “double wave” of enemies?
Two different sets of enemy tanks (like Leo1s AND Tiger 2s) attacking at the same time?
Have seen that on Japan and Mozdok.
I had double waves on Japan, Mozdok, Kursk, Maginot, Ardennes, have no doubts that they occur on Fulda and Sinai as well.
There is an indicator that one is about to happen, that’s time between the second and third bot spawn. Usually the time between spawns is about five seconds, so if you have spawn one, few seconds, spawn two, then more than a few seconds, odds are a second wave is coming in. Those can be handled, though, if there are no clowns in the group.
Disable the lead tanks, stop columns, take down the others - but if there are clowns, they keep blowing up the disabled tanks as easy kills.
Every patch brings new unannounced grief to PvE and this last one is not disappointing. Fix your damn game!!
I have ragequitted after a 5x wave in Kursk in the last 2 rounds. Yeah that’s right, 5 waves of T-90 and T-80 combined with 6 MiG-17s that brought a near perfect match to the f*ing ground.
That, and also the complete screw up of repair totems, that won’t repair and won’t restore crews.
It’s almost like Gaijin knows you are about to win the battle and then throws a monkey-wrench into the gears.
I mean, you ever notice that you are bombed way more often when you get into a good flanking position? And of course when you respawn, it’s the suicide spawn right in front of a wave of enemy bots that will continue the death cycle.
It’s gratifying to know I’m not the only one who thinks Ground Assault Arcade is utter shit.
Between the AI’s perfect aim, ability to shoot through the terrain, they are in tanks an entire tier above us. Then getting a double spawn of Tiger 2’s.
What the actual fuck Gaijin? This issue has been known for years, as I can see on this forum, and all you have done is screwed people even harder in response. You make me regret the tiny little bit of money I ever spent on this game, as you obviously don’t give a single shit about any of us. You don’t do ANYTHING about cheaters in pvp (shooting through terrain and obstacles).
The bombers seem to target players that are camping and racking up lots of destroys and the ai is accurate because players are accurate too. It’s meant to be an aim trainer for tanks and planes too. You need a dedicated aa person in games and it surprisingly actually gets you a lot of game score per plane shot down compared to tanks. For the tanks aiming and shooting, you have about 2 or 3 seconds to peak usually before they aim at you and fire, giving you just enough time to peak and fire unless most of them are focused on other players, then you get a few more seconds to fire.
From what I’ve learned and read over time, RP and SL table out around a score of 1500 points. After that, diminishing returns kick in - which does not mean to stop shooting at 1500. Shooting down all 22 bot planes in a match isn’t enough for that, even at 56 points per kill (not always guaranteed) that’s 1232 total. So AA has to either kill squishies (whatever is in the 1st and 7th waves) or go for a lot of assists.
There isn’t enough incentive to actually play AA. They’re usually light armoured, making them quick kills for the bots. Frankly, if Gaijin announced that SPAA get 75 or 100 points per destroyed bot plane, I wouldn’t mind at all. Just make it more attractive than it is now.
Before I forget it: I haven’t seen any double spawn waves since the current patch started. That appears to be fixed.
There are some maps (I’m thinking Kursk and Maginot Line) at mid-ranks that the planes dont come within striking distance of the spaas. Was a waste of time spawning spaa in those matches.
But you are correct in that without a dedicated spaa, there is not much hope of winning most of the time. Problem is - who wants to volunteer?
I only play Assault to mod a new vehicle. So if that new vehicle is not an spaa, I won’t be playing the spaa.
There have even been times when I was trying to mod an spaa - only to have players in those howitzers with proximity ammo kill all the CAS. That also was a waste of time for me.
Would be nice if the system did not force players into suicide spawns all the time. Die from a bomb, only to re-spawn in front of a wave of T34s.
I know they changed Ardennes in that aspect, but they also ruined the map for any tank with poor gun depression. Don’t like the map at all so far.
Just finished a battle there where we got wiped out by wave 4 or so.
Had killed off a King Tiger wave and then Panthers started to appear.
BUT…
Then, along with the Panthers, groupings of KT appeared AGAIN, spread out all over the map. We were completely surrounded and had no chance. It was so ridiculous it was almost funny. Almost.
As for the AA, the only map/BR combination I know of where the bot planes never attack is Kursk at 6.7-8.0. All the bots do is circle overhead at 2500 metres. It feels a bit strange in later waves when this sea of red dots is crossing over the base, but they never do anything. Everywhere else the bot planes are attacking, and especially in this bracket are near invulnerable to MG fire due to their speed.
But after pestering some mods, my two-month-old ticket about equipment pickups not working right has its status changed to “accepted”. Who knows, maybe that will get fixed now. Would sure be nice.