The New Update in Progress: Detailed X-Ray and New MFD Screens

Today we’d like to cover the improved aircraft damage models and new multifunctional display screens (MFD) that we’re preparing for the next War Thunder update.

More Detailed Aircraft Damage Models

Our work on each update not only involves creating new vehicles, but also bringing existing vehicles up to modern War Thunder standards. As you may have noticed, new aircraft and helicopters feature detailed renderings of internal modules and systems, with cues indicating what happens when a module is damaged. But all the while, we’re also simultaneously upgrading the damage models of existing vehicles to this standard. To achieve this, our model designers once again return to their favorite vehicles already conquering the skies of War Thunder. The developers study detailed blueprints, photographs, and sometimes even prefabricated models to meticulously model and correctly place internal modules.

In the next update, we’re preparing detailed internals and improved damage models for over 80 (!!!) vehicles in the game, and we’re sure your favorites will be there too!


New MFD Screens

Yep, air combat is becoming increasingly complex. We’re always working on new radar systems, targeting algorithms, and of course, new advanced weapons. In the next major update, we’ll keep working on new screens and features for multifunction displays (MFDs) in aircraft cockpits so that you can use the new high-tech additions in an even more authentic way.

Among other features, pilots can look forward to LANTIRN targeting pod screens for the F-14B, F-15, and F-16 fighters, an ATFLIR pod screen for the some of the F/A-18 family members, a radar screen, and an AGM-65 air-to-ground missile screen for the F-4 Phantom II. Flight instrument and engine screens will be added for the Z-10 and Z-19 series helicopters, and the EC-665 Tiger will receive a weapons targeting page on the right display.

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Nice, really like this one

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Oh nice, I’m exited for the weapons targeting page of the Eurocopter Tiger, even if it is a small-ish addition. Also, the F-4 missile screen is awesome for SIM!

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Peak as always.
17803160680784293607277089518889

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Chapeau devs.

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When will you fix no damage or crits when hitting full-black modules with air-to-air missles?

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Thats very cool. Will you now be able to move around the laser and target tanks form the cockpit instead of having to go into the targeting pod view? because that would be very epic

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is it normal that so many pictures are missing compared to this one:

Also twin seat ESA F-15???:
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from what i am reading rn from some other peeps its the F-15E RMP
idk if this one is an RMP

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Will there be no improvements to damage modelling to prop aircraft? . .
like better/proper hit detection? . . … asking for a friend . . . ☻

F-15E RMP at 14.3 huh? That’d be DOA. Why no F-15EX ?

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Likely a model error, since the tail number is the Strike eagle one

Edit: Maybe it’s getting a new radar without having an extra 400k rp cost? I’d hope so

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Neat.
Now update SIM so that its not older than half the playerbase and we are jolly.

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I’m happy if they add the fuel gauge back to the HUD on the helicopters…

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Any hope for making the targeting screens useable from the cockpit MFD’s? Would be great for these screens to be useable instead of just there for looks.

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Just checked in game that xray looks to be just the normal F-15E for USA we already have

Very much looking forward at those changes - especially as I have already reported missing/wrong MFD implementation and HUD symbolism.

That said, often discussed issues that especially Sim pilots struggle with are the following things, that I hope are taken into consideration when those MFD changes were developped:

  • MFD views often inconsistent with the view of the respective sensors ( TGP / FLIR / TV inconsistencies between views // Gaijin.net // Issues)

  • Sensors & Weapons are not controllable in 3D cockpit view, so having those informations/views on MFD’s is for a relatively large part only cosmetic

  • MFD’s are very incomplete and inconsistent between types, a lot of pages are missing, or implemented wrong, or even placed wrong in the sense of pages/information not shown on the right display (I hope that patch tackles especially also that) ( [Dev] Missing pages on MFD’s (F/A-18, all variants) // Gaijin.net // Issues)

  • With 2, 3 notable exceptions (Su-30’s, F/A-180s and I think also A-10’s), not a single modern aicraft has a HUD with working flight path marker / velocity vector)

  • Quite a few aircraft still today lack proper HUD/sight symbolism for CCRP (or analogous) use, lacking any indication for sim pilots to use this release mode in Sim. Noteworthy examples are almost all F-4 variants, F-105, A-4’s).

So, again, very much looking forward to test those new MFD improvements!!! = )

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Guys thats the APG82 , apg 70 looks diff, maybe we actually got the f15e RMP or maybe even the f15 EX

look at da radar, the one in the devblog seems to be a fixed plate AESA

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thats an apg70 currently on the in game f15e
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thats an apg82 on the f15e RMP and f15EX or other Advanced eagle variants
the radar seems to be modeled as a apg82 in this post

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Does the RMP get extra amraams? or just the EX