The New Damage Control Mechanic for Naval

See, this is what I like to see!

The crew bleed is smart, allowing for controlled managment of your own damage while still punishing you if you let your ship fall apart.

You could also consider a mechanic that essentially stops a module from acting like spaced armour after it’s been overkilled by a certain amount.

These come with their own gameplay, control and implementation issues though, so for now I still think this a positive change.

Doesn’t mean they couldn’t still implement one of these systems and revert to more precise damage control in the future.

3 Likes

Agreed, a commander needs to be able to adjust their priorities rapidly. If somebody hits my shell room I need that fire put out quickly, it’s more important than the unwatering I might already be doing, I should be able to shift my repairs to react to that instead of… predicting that was going to happen, I guess?

6 Likes

Yeah, the cooldown is definitely an issue - I’d love to hear the logic on implementing that when we didn’t have a cooldown with the old system.

Is there someone I should ping about it or is that frowned upon?

2 Likes

Im still gonna play naval, but id bet you lose the vast majority of what playerbase remains

1 Like

It should be changed to an option rather than mandatory, otherwise it should be discarded

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There is nothing that could be said here which wasnt already said in this “feedback” thread

Unneeded, bad change, that coupled with insane AI ship buffs will reduce player survivability and make the gamemode require fewer brain cells while degrading the experience.

There was nothing unethical in using your brain and prioritizing when to repair what, and when not to.
Maybe fix your tutorials Gaijin ! Or the lack of meaningful tutorials.

15 Likes

Correct, it is a survivability “debuff” but not in the way you’re thinking.

Crew do not man AA guns on large ships as far as the game is concerned. I know it’s confusing and not explained anywhere, but destruction of the tertiary battery will not drain your crew on battleships. If you’re seeing crew loss from small guns being wrecked on a big ship, it’s probably the secondaries which do contain crew.

However, each individual AA gun has a chance to catch fire when taking damage which does not occur if they’re destroyed. Therefore, having to repair these guns means you have a greater overall chance of a superstructure fire when a shell hits that area.

3 Likes

Btw I know which ship will have the worst coefficient, just like with RoF and accuracy, naval devs “favorite”:

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And we all know which one will conveniently be the best for it

1 Like

Good thing the community liked this change… They liked it, didn’t they?
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Out of 250 people, 91+% are AGAINST it.
It’s amazing how well a snail hears feedback.

R I P

20 Likes

With Bismark close next.

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3 Likes

Making it an option would defeat the purpose of implementing it

“Wisdom of the masses” is known to be ineffective when people are discussing things and influencing each other. Also, “No I don’t like it” is not exactly actionable feedback is it…

Then dont implement it at all, it literally takes away player damage control, what is the point of playing the game mode if you cant actually control half the stuff you should be able to

6 Likes

“We can’t cure cancer definitively, so don’t even bother trying”
“We’ll never find Fermat’s last theorem, so we should never try”

Also, hyperbole much? You can still control your damage control procedures, just less. Yes, the delay is a really weird decision, but fundementally, you still decide what the DC priority is.

Ok so lets make tank repairs fully automated in the same way then, whenever a tank takes damage it has to stop and repair no matter what

8 Likes

Blame players by calling feature that existed for like 5-6 years ‘exploit’
Claim that it’s all for players when said players doesn’t agree at all
Refuse to listen, go on anyway
Truly a game company of all time.

17 Likes
  1. That’s not the same mechanic at all, in fact it’s the opposite.
  2. Repair/Re-crew don’t affect each other in tank battles.
  3. Tanks are at a large disadvantage when repairing, something ships don’t experience the same way

We’ve had this discussion already further up, comparing to tanks is apples and oranges.

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