Agreed, a commander needs to be able to adjust their priorities rapidly. If somebody hits my shell room I need that fire put out quickly, it’s more important than the unwatering I might already be doing, I should be able to shift my repairs to react to that instead of… predicting that was going to happen, I guess?
There is nothing that could be said here which wasnt already said in this “feedback” thread
Unneeded, bad change, that coupled with insane AI ship buffs will reduce player survivability and make the gamemode require fewer brain cells while degrading the experience.
There was nothing unethical in using your brain and prioritizing when to repair what, and when not to.
Maybe fix your tutorials Gaijin ! Or the lack of meaningful tutorials.
Correct, it is a survivability “debuff” but not in the way you’re thinking.
Crew do not man AA guns on large ships as far as the game is concerned. I know it’s confusing and not explained anywhere, but destruction of the tertiary battery will not drain your crew on battleships. If you’re seeing crew loss from small guns being wrecked on a big ship, it’s probably the secondaries which do contain crew.
However, each individual AA gun has a chance to catch fire when taking damage which does not occur if they’re destroyed. Therefore, having to repair these guns means you have a greater overall chance of a superstructure fire when a shell hits that area.
Good thing the community liked this change… They liked it, didn’t they?
Out of 250 people, 91+% are AGAINST it.
It’s amazing how well a snail hears feedback.
“Wisdom of the masses” is known to be ineffective when people are discussing things and influencing each other. Also, “No I don’t like it” is not exactly actionable feedback is it…
Then dont implement it at all, it literally takes away player damage control, what is the point of playing the game mode if you cant actually control half the stuff you should be able to
“We can’t cure cancer definitively, so don’t even bother trying”
“We’ll never find Fermat’s last theorem, so we should never try”
Also, hyperbole much? You can still control your damage control procedures, just less. Yes, the delay is a really weird decision, but fundementally, you still decide what the DC priority is.
Blame players by calling feature that existed for like 5-6 years ‘exploit’
Claim that it’s all for players when said players doesn’t agree at all
Refuse to listen, go on anyway
Truly a game company of all time.