Entire load of 30mm ammunition, or entire 4 spikes, being in a box pretty much just big enough to fit the banana decoration. Also ignore the fact that it comes from nowhere, doesn’t care if the vehicle is big enough to store the ammunition, and there isn’t even a chance to detonate the extra ammunition.
The issue is that if you get hit by any projectile at all in your turret, you become useless for the rest of the match.
That is a great issue to have in the first place. Other vehicles would just explode instantly. You have the choice of bailing out or going to a capture point if possible. It’s not really an issue, rather a minor inconvenience that is actually a benefit over the alternative.
I’m mostly looking to mitigate the issue of you becoming useless. Rearming on only a point is really rough when you often don’t have one. I would not be opposed to having reload points in spawn, but people didn’t want that.
When you’re ammo racked you may survive, but you hemorrhage all your ammunition in the process. Because of this, you might as well have not survived.
If you find yourself being useless, you should J out NOW.
Also, I see the lack of spawn ammunition replenishment (monopoly being held by capture points) as a motivation for players to capture points in the first place, and not to endlessly camp in one place.
I’m not really excited to further imbalance these vehicles. The end result is the vehicle goes up in BR, and becomes even more unusable on most matches, but good on a few. It’s not balanced, and it certainly isn’t fun for players to use such vehicles.
There are already unrealistic things in the game. Our tanks spawn out of nowhere, ghosts are repairing our tracks as well.
This isn’t a reason to deny ammo boxes.
That’s because they are stuck at 11.0 with a shitty Bushmaster and only four missiles.
Out of all the inaccuracies and unrealistic features of this game, such as Keen Vision deciding your tank rendering range for both visuals and audio, you choose the Ammo Box to be mad at?
It’s just silly. Some vehicles desperately need more ammunition than they carry.
It’s not a benefit because you get completely disabled. You lose your entire turret controls and tracks and get set on fire. You’re heavily disadvantaged despite having something that should be an advantage. An ammo box would allow you to pull away from the front and recuperate after an extended period.
What’s the point of having blowout panels if you’re forced to J out anyway? The Namer is already severely punished upon being ammo racked. It doesn’t need the added punishment of losing ALL ammunition and missiles permanently if your team doesn’t have a capture point. There are far better vehicles at the BR and it does not deserve this.
And while I agree that capturing points is important, I do it 24/7, it’s simply not always possible. In situations where one team eats the other alive, you can’t do anything if you’re ammo-racked.
And besides, is Israel overpowered? If anything, they need more buffs especially when nearly all of their vehicles have been gimped into oblivion.
It can’t properly push points, it’s simply unequipped for the job unless you completely flank the point which even then, you still might die if there’s multiple MBTs on the point (though this goes for almost all vehicles, and it technically stands a better chance than slow reloading MBTs). Unless you’re using the Namer 30 and are lucky enough to deal significant damage with your spikes, or your 30mm takes out enough before they turn their turret, you can’t push a point. And it’s not realistically possible to push frontally with it, the Namer’s mobility is worse than most contemporaries and it’s armour is heavily gimped compared to what it should be therefor it cannot take punishment, and it has nearly no way of frontally penetrating most MBTs commonly found at the BR.
If ammunition boxes are added to those vehicles, you might as well add them to all light tanks. BMP-2M also needs more missiles. Or QN506. Yeah, 2S25M as well.
And you are even sillier. You are simply asking for the Namer and other vehicles of your selection to perform much better than they ever could in real life. The Namer’s lack of plenty ammunition is an inherent drawback of its design. You are just asking for it to be artificially buffed.
Ammunition boxes have not been added to light vehicles. You want Gaijin to make an exception just so your favourite vehicle is overpowered.
You can survive and replenish your ammunition if possible? As opposed to instantly blowing up?? This is an absurd question. Try asking the crew of Namer vehicles in real life this question. Of course, War Thunder is a game, but you entirely miss the point.
Namer can hide behind a rock and launch FNF missiles from almost complete safety. And I have used Spikes; they are not excellent, but they are not slouch either. Meanwhile, BMP-2M has only laser guidance missiles (poor depression, poor armour, poor survivability) at a BR where every tank has laser rangefinders and stabilisers, causing it to lose pretty much every engagement. Did I mention most maps are horrible for flanking purposes? Namer doesn’t have this issue, it can engage enemies from the front behind cover safely.
It already has 8 and they’re laser guided, unlike Spikes or other F&F missiles, you can adjust their flight path and even guide them through smoke, the missiles also have better penetration. The reason why Namer, Puma VJTF and other Spike-alike ATGM equipped IFVs need the Ammo Box is because their missiles are unreliable and they have few of them. Not saying BMP-2M is OP or anything, but unlike the Namer, it can actually protect itself with its ATGMs in close range - meanwhile the Spike? Ah yes, let me fly over that MBT.
Some IFVs also have their Spike launchers fixed at a certain angle (Vilkas and CV90 Mk.IV), meaning their minimum engagement range is basically automatically increased to past 150 - 200 meters with Spikes:
Imagine not being able to defend yourself because your ATGM can’t pull hard enough.
Yeah, 2S25M as well.
What? This thing actually has effective ways of protecting itself and attacking with things that aren’t missiles - did you forget it actually has a 125mm cannon with 3BM-60 which unironically will always be more effective than missiles are? Those AFVs at best get 30 or 35mm cannons with non-existent spall generation and poor perforation stats.
For only a small amount of time. 4 missiles, especially spikes, make that unpractical and impossible for long-term strategy.
Depends on luck honestly.
The BMP-2 has significantly higher firerate for its gun, significantly better mobility (while lighter, its UFP can actually stop shells pretty often), and the missiles can be fired on the move and aren’t reliant on luck. They are also useable at close range, unlike spikes.
The Namer can for a bit, but like I said before, you can’t do it for long. Once you run out of spikes, your autocannon can’t exactly be used for sniping. The 30mm doesn’t have the accuracy or penetration for that. All it takes is a single good player to hit your turret and your permanently a non-threat. You can’t exactly push a point without ammunition.