And you are even sillier. You are simply asking for the Namer and other vehicles of your selection to perform much better than they ever could in real life. The Namer’s lack of plenty ammunition is an inherent drawback of its design. You are just asking for it to be artificially buffed.
Ammunition boxes have not been added to light vehicles. You want Gaijin to make an exception just so your favourite vehicle is overpowered.
You can survive and replenish your ammunition if possible? As opposed to instantly blowing up?? This is an absurd question. Try asking the crew of Namer vehicles in real life this question. Of course, War Thunder is a game, but you entirely miss the point.
Namer can hide behind a rock and launch FNF missiles from almost complete safety. And I have used Spikes; they are not excellent, but they are not slouch either. Meanwhile, BMP-2M has only laser guidance missiles (poor depression, poor armour, poor survivability) at a BR where every tank has laser rangefinders and stabilisers, causing it to lose pretty much every engagement. Did I mention most maps are horrible for flanking purposes? Namer doesn’t have this issue, it can engage enemies from the front behind cover safely.
It already has 8 and they’re laser guided, unlike Spikes or other F&F missiles, you can adjust their flight path and even guide them through smoke, the missiles also have better penetration. The reason why Namer, Puma VJTF and other Spike-alike ATGM equipped IFVs need the Ammo Box is because their missiles are unreliable and they have few of them. Not saying BMP-2M is OP or anything, but unlike the Namer, it can actually protect itself with its ATGMs in close range - meanwhile the Spike? Ah yes, let me fly over that MBT.
Some IFVs also have their Spike launchers fixed at a certain angle (Vilkas and CV90 Mk.IV), meaning their minimum engagement range is basically automatically increased to past 150 - 200 meters with Spikes:
Imagine not being able to defend yourself because your ATGM can’t pull hard enough.
Yeah, 2S25M as well.
What? This thing actually has effective ways of protecting itself and attacking with things that aren’t missiles - did you forget it actually has a 125mm cannon with 3BM-60 which unironically will always be more effective than missiles are? Those AFVs at best get 30 or 35mm cannons with non-existent spall generation and poor perforation stats.
For only a small amount of time. 4 missiles, especially spikes, make that unpractical and impossible for long-term strategy.
Depends on luck honestly.
The BMP-2 has significantly higher firerate for its gun, significantly better mobility (while lighter, its UFP can actually stop shells pretty often), and the missiles can be fired on the move and aren’t reliant on luck. They are also useable at close range, unlike spikes.
The Namer can for a bit, but like I said before, you can’t do it for long. Once you run out of spikes, your autocannon can’t exactly be used for sniping. The 30mm doesn’t have the accuracy or penetration for that. All it takes is a single good player to hit your turret and your permanently a non-threat. You can’t exactly push a point without ammunition.
God, Allah, Gaijin, please store the additional 30mm ammunition for Namer in the hull. I don’t want to be left with only a 7.62 machine gun for self-Defence after being detonated by the turret ammunition (hate from RCWS-30)
*god, allah, elohim, the great snail
if gaijin isnt gonna fix the namer’s armor, AT LEAST give it another belt or an ammo box,
because you can finish your match with the name the moment you get hit most of the time