The MICA EM missile needs to be fixed

The wobble isn’t just limited to TVC missiles, it happens to every missile in an online game server but not in a local test drive server from what I have observed. This leads me to believe that the wobble is caused by server tick rate.

4 Likes

It still happens even in test drive while turning its pretty stable but every time it levels out the wobble returns.

2 Likes

Interesting, I was basing my assumption on some quick testing I did a while back on the R-73’s wobble. I guess the problem is worse than I thought and I hope at some point Gaijin figures out how to mitigate the problem.

1 Like

If you read what I wrote, you’d notice I compartmentalise the wobble that is common to all missiles, which might be a tick rate issue, and can probably be corrected with better servers or PID fine tuning, but I also mention the very specific instability caused by TVC itself, which happens to only 3 missiles in game, the SRAAM, the r73 and now the MICA, which only happens when the missile needs to pull a lot at low speed

2 Likes

Tried using MICA in dogfight, missile started doing cartwheels to the point I was concerned it was going to acquire me. Most ordinary missiles don’t do that.

1 Like

Also, thread about multi pathing. I figured it could be interesting to fit in this thread : Reduce Multipathing for Active Radar Homing (Fox 3) Missiles in Air-Simulator Game Mode

@Fluffy_Bucketles At what speeds were you going ? For me, flat spin and complete loss of control of the missiles happened at around and below 600kph, but this figure is far from being precise, as I did not extensively tested it

1 Like

About 300, chasing down a 16 in a circle. FM change’s made it a bit hard to do that so tried a mica to get the kill, just spun out.

1 Like

ive had it happen even above mach

1 Like

yeah at those speeds with high off bore it’s pointless to even try lol. As mentioned, TVC is still very much work in progress, despite the number of years it’s been in game
I wonder if gaijin might implement more robust servers to handle such precise and finicky mechanics. To me, it appears the refresh rate (or whatever its called, im not a game dev) of the servers are not high enough to allow for precise control of TVC missiles.

2 Likes

Which is incredibly silly. Thrust vectoring really shouldn’t depend too much on speed for starting agility.

1 Like

especially for a missile that is launched from ships

1 Like

Considering there are IRIS-T VL in the files, that is incredibly silly

1 Like

I did read what you wrote, as I was mentioning the first part of the post that I assumed was talking the high-speed and acceleration wobble and was merely pointing out that it affects all missiles, though I agree the TVC missiles have it worse. Also, in my experience launching the missile at too high of an aspect can cause it to spin out regardless of launch speed, as I too have had 73s spin out when I was going above mach.
Based on some gameplay I got in on the testserver though, the 73s wobble seems to have been largely mitigated so I think that the MICA should be fixed by the time it goes to live, but I think the “spinout” problem has them stumped.

1 Like

Update hasn’t even come out, the reports are done stop complaining, wait and see. Then complain.

Thing is if you don’t complain before the update devs will take heck of time to fix things when update is live because they work on the next one. Dev Server period is the only time where reports and fixes are implemented and it lasts between 1 and 2 weeks so the sooner the complaints the most chances you have to get things fixed.

3 Likes

No they just read bug reports they barely spend time in this toxic forum

1 Like

Well you are the most obvious example of why this place is made toxic. When people discuss opinions in a relatively calm way you tell them to shut and watch.

4 Likes

Is there a point in spreading misinformation? Spreading misinformation is the only toxicity that’s occurring in this thread. Dev server threads are passed to developers as feedback from the community. Why speak on something you’re not aware of?

2 Likes

Nothing toxic about me telling people to stop complaining when bug reports are already done. However if you have looked at 99% of the topics in here most are pure toxicity. It’s not like they want to spend time around here if there is only going to be complaining about things that already exist as bug reports - which is the only thing they need.

They aren’t passed as bug reports though. If they are already aware of something as a bug report, they don’t need to hear that you don’t like a bug - they already know that no one likes bugs.

You clearly are an ignorant about bug reports. Dev Server Forum threads are used by the devs to see what is wrong and reports are the documenting part of feedback from players. Here people can share their opinions and experiences without needing to make a report and it helps the devs spot the most urgent issues.

2 Likes