iam telling you i had a similar discussion with him already
refer to this:
iam telling you i had a similar discussion with him already
refer to this:
I’ve had similar discussions before as well, it doesn’t phase me that much tbf
I was planning to buy a Mk.2D when it goes half price to speed up the grind, and have a lot of squadren XP in the 6B Gal. Is it even worth it, I haven’t heard anything good about the Merkava game experience in a long time.
Curious that it can still happen on the M2, where no “holes” are present. 125mm HE can overpressure it here, and bigger guns do it even easier.
Well as it stands the top tier Merks are about as mediocre as the ariete and leclercs so I’d hold off on grinding Israel for now, it’s not a very fun experience as much as i love the tanks and aircraft irl 😥
The Mk2D is still amazing but I’d use it to passively grind SL/RP instead of rushing to top tier, you’ll have more fun playing through the ranks I imagine
I’ll probably disagree with a lot of people here, but I still prefer the Merkava 4, bugs and all, over my Abrams. What it does well:
U play a diffrent demension merkava?
Mine cant stop 3bm42 and maybe even 3bm22
So does abrams
F15e is on par if not better
I can agree then when u het hit u have more chances to stay in combat but in abrams u have turret armor so u can be hull down and not get hit
Also abrams mobility is amazing
It has more then enough reverse and more forward speed
Abrams also have better shell
Just play tkx or type 90 it can do the same as merkava but better
Upper half of the turret is really good, the rest is wonky, hence why I called it a hulldown king.
It really is not. The F-16I is cheap to spawn(~700SP versus 900SP for the F-15E) because its only bombs, not ATGM. The Spice 250 are thermal guided, are more reliable than the Maverick because HE payload, and they glide high up then fall down on the target so they’re usable in city maps. Kind of funny that a glide bomb get a better attack profile than a missile but it is what it is.
And you get 8 of them + 2 Spice 1000(also glide). F-16I gives you the ability to secure 10 kills on moving targets, one shot every time.
Also, it has a MAW and large caliber countermeasures which is super useful to survive IR missiles that can catch you unaware in the F-15E. The only thing the F-15E does better is suppressing the new AA with the spam of 20 GBU-39, that’s it. Anything else, the F-16I does better.
Again idk what merkava u play
Maveriks are ir guided too and yes they are less reliable but faster making them better at taking down spaas
Also the f15 is better platform with much more power
250 somethimes doesnt 1 shot but fair point they are mitlre reliable then maveriks
This is kinda a big thing lol and again f15 is better platform
Anyway its off topic
The abrams is better then the merkava in 80% of the cenerios
Well they flagged my bug report as “not a bug”. They then changed it to “not enough info”
It just proves they changed it without any proper source documentation.
This is pitiful.
Not to mention it is 12.7BR now. WTF…
Well it was a suspicious nerf in the first place…
Right back at you. The upper half of the Merkava 4 turret was always strong, mantlet included. And that’s probably the only tank in the game capable of tanking mantlet shots that way. If you find a good hulldown position, the upper half of your turret is pretty much all you need to show. I have thousands of games in the Merkava 4s, I’m not talking out of my *ss.
Point is, F-16I gives you 10 reliable kills on moving targets per sortie, F-15E gives you 6 unreliable moving kills while being a lot more expensive to spawn. All that for a slightly better ability to kill the new AAs.(10 spices do the job more often than not). IF Gaijin adds Spice 250 racks to the F-15I, then yeah, the F-15I can probably overtake the F-16I. But until then, neither the F-15E or I is better than the Sufa.
The Abrams was better before, it really is not anymore. The Merkava snipes better than it, and now brawls better than it because the Abrams damage model is now horrible since detailed interiors. That doesn’t mean the Merkava 4 shouldn’t be fixed but it’s not a bad tank in WT, far from it.
If Balancing the game is what Gaijin is trying to do The Merkava is far from balanced. It’s currently underpowered due to its broken and nerfed state.
It should be on par with the 2a7 if this game was actually accurate.
I agree with that. They need to fix it, I’m just not holding any hope that they’ll ever do it.
I far prefer the Sufa to the Ra’am, at least for top tier’s sake, and while my ground K/D is worse, I prefer the playstyle of the Sufa as it revolves around terrain more than the F-15, popping up over the enemy spawn to drop SPICE then hugging the deck again feels more satisfying than spamming mavericks and JDAMs at range
This loadout especially was really fun
Man of culture
ATTENTION ALL ISRAEL PLAYERS:
Following the new BR decompression changes, the 11.3 Israel lineup, consisting of:
Is currently extremely fun to play, I urge you all to go out and have some enjoyment before it’s eventually nerfed into the ground
U know f15i can take 6 maveriks and 4 spice
Namer is playable? Nuhhh i give it 1 weak before it gets uptierd to 12.3 cuz “spikes”
I bring that loadout plus a JDAM ER, i bring both in my lineup and play whatever feels appropriate, I’m just staying the Sufa is more enjoyable in my personal experience