I suddenly wondered: “Which vehicle in this game has the lowest power?”
To answer this question, I decided to compile the data from the data mine to find the torque-to-weight ratio of the vehicle.
First, I estimated the engine torque. Since the WT configuration data only reveals the maximum RPM and maximum horsepower, I assumed that the maximum torque is produced at the maximum RPM.
Next, I calculated how much the engine torque is amplified by the powertrain. The configuration data includes the gear ratio, so I used this. Since I wanted to see the maximum torque of the vehicle, I used the first gear.
Finally, I calculated the torque-to-weight ratio using the torque of the first gear and the vehicle weight. The smaller the value, the better.
As a result, the worst torque-to-weight ratio was the Italian “47/32 L40”. In fact, when I tried to climb a hill during a test drive, I often found that it would stop halfway up the hill.
Although I have tested it up to this point, it is not appropriate to estimate the climbing ability of WT using the torque-to-weight ratio. This is because in the WT system, a traction limiter works according to the vehicle’s pitch angle, and the vehicle’s climbing ability drops sharply at a pitch angle of around 25°.
From my testing, about 95% of the vehicles in the top torque-to-weight ratio rankings had a climbing ability of 25° or more, so this ranking doesn’t have much meaning.
Note that tracked and wheeled vehicles have completely different amounts of traction, so a simple comparison is not possible. Wheeled vehicles have very low traction, so the impact of the torque-to-weight ratio is even lower.