No- on a more fundamental level:
-Spawn Protection
-Unlimited Fuel
-Mini-Maps
-10 second repairs
-Nerfs to bombs/munitions to make them less OP
-Unrealistic teams
-Unrealistic engagements
-Unrealistic maps
-Unrealistic sound feedback
I can move on to more specifics with vehicle implementation if you want…
tbh this isnt even a question of “proving validity” they now have a justifiable reason to remove the weapon system from game on the grounds of balance, ill accept the ML variants as there are laser guided so in reality your not flinging 4+ at a time with zero impunity.
I’ve said it before but gaijin need to now start looking at removing weapon systems on Jets for the sake of balance or at least limit the amount they take (SP changes isnt enough) its the spam thats the issue
WT naval has the “keel laid” rule because ships take a lot longer to build. Theres a majorndifference between a ship with a displacement of 40000t and a missile. Even then, players generally dont like the Kron being in the game.
You’re just being argumentative for the sake of arguing at this point.
Atm, there is no good reason, either realism or balanced-base, that the Kh-38MT should remain in-game.
Your position does not match your desire to keep the Kh-38MT in-game. It is unbalanced, its literally the best air to ground missile ingame and by quite a bit
I don’t care if the Kh-38MT remains in the game. I am saying that if it does, then they should reintroduce the aforementioned vehicles into the game.
I am also showing how challenging it is to actually make the argument from strict realism, and how it doesn’t make sense to make exceptions for some vehicles but not others.
Also TBH, the AGM-65Ds are now pretty on par with the Kh-38s in effectiveness. I say this as someone who has been complaining for years about how trash they have been. The key difference is that the Russians have the Pantsir and everyone else has garbage SPAA platforms, which I also disagree with.
Well, (regarding the balance) I would prefer them adding better AGMs for other nations as well, e.g. Brimstone, SDB II etc
Though, while I do not agree with the claims that “Kh-38MT does not exist” (because marketing material is enough for the game in terms of existence of the weapon), issuing it to various planes without any proof that they can use it is questionable …
But it’s not like you can get them to remove it … I made a report for Su-34 based on Sukhoi’s website which says it can carry 6x R-77s (instead of the 8 it gets in the game), and they rejected it essentially saying “our consultant says that’s outdated information” without providing any evidence …
There are many mass produced and operationally used weapons that aren’t in the game …
Not because their existence is in question, but because “secondary weapons are added based on balance at the dev’s discretion”
If they feel a weapon is needed, marketing material will be considered enough for adding them (or their capabilities)
Again, I do however agree that issuing the weapon to various planes without any evidence that those planes can use it is questionable (but it’s not like we can do anything about it).
At which, even more questions are raised regarding the KH-38MT, that thing should never have been added with nothing even coming close until the AASM added 9 months later
Yeah I have no problems with the ML’s balance-wise. They also outrange all SAM’s in-game, but the speed at which you can kill enemy vehicles is much lower and more involved. The MT’s are just broken.
As for the comment about “removing weapons” I think a better option would be limiting weapons to a gamemode. For example, standoff F&F weapons could be limited to only air modes where they wouldnt be making ground players miserable, and would still allow players to have their air to ground power fantasies.
I wouldnt, gaijin already admits top tier CAS is much too strong and a problem. Adding even better munitions will just make the problem worse. Playing top tier ground is already miserable enough due to stuff like Kh-38MT and AASM IR.
And that would only count for that specific airframe, and even then only in that configuration, there are a ton of examples I have of rejected reports due to a configuration not lining up, with the specifically curated variant in game.
Also a report for the GPU-2/A for the A-4E “Early”, but it was impossible to tell what the airframe was in the video since select A-4E’s had the ECM hump added to them to bring them to a common configuration with the A-4F, and the unit in question operated all three simultaneously while testing, and what we could derive of the Serial number and a reverse-look up of the block numbers indicated it was “probably” an A-4F.
A system that allows weapons to be used/not used on a mode to mode basis would be pretty nice. The Grom-2 would ruin the air sim economy, but it wouldn’t be an issue in ground battles, or in ARB/AAB. FnF brimestones wouldn’t be OP in any mode except ground battles too.
So they add a missile that might not even exist for a nation that already does well in cas but for years have denied nations like Japan their own domestic cas options in favor of adding sub trees or fake vehicles…like really they should have GCS-1, ASM-2/B, XGCS-2 (probably more real than this KH-38MT if what i been reading is true)
1- It’s a simplified simulation of arriving to the battlefield off-map.
2- For the purposes of War Thunder matches you’d have to use the tank for over 3 hours to run out of fuel, 25 minutes won’t run you out of fuel IRL or in-game.
3- This simulates active communication between tank crews of 3+ people. It’s as realistic as simulating trained crew can get.
4- Yep.
5- SP isn’t inherently a realism thing.
6- See real-life war games.
7- No such thing as unrealistic engagements.
8- No such thing as unrealistic maps; war has been fought everywhere.
9- Not sure what you mean by this, but the thing I’m thinking about is realistic: Directional sound.
Which is funny cause Alaska and Scharn are just better ships overall.
Kh-38MT being real or not is still the discussion tho.
@Fireraid233
Last I checked the GCS-1 is waiting for either vehicles [that can be self-fired and locked] or to be researched fully. In the case of the anti-ship it’s likely backburner.
And Japan has needed a sub tree since 2021. The sub-tree also wasn’t added instead of anything else, as that’s not how game development works.
All those weapons are equipped already on all Japan current jets
GCS-1 can be used on anything using the Mk 82s or basically any dumb bombs they have (GCS-1is a kit not a weapon). so basically every top tier Japanese jet, ASM-2 can be used on the F-4EJ Kai and would act the same way as penguin but maybe with a better seeker. There is also the GPS version alongside with IR.
GCS-1 might be a bit tricky but otherwise not impossible to add and certainly was something they planned to add seeing as we have a in game model of it already
Not true at all. If you want to simulate communication between your entire team, then directional call-outs would be way more accurate than precise mini-map tracking.
I wasn’t referring to SP. I was referring to AoE nerfs to bombs/rockets and removal of features such as FnF on brimstones.
War Thunder isn’t a war games simulation.
This is where I was referring to SP and similar mechanics like even team sizes and relatively equal footing. If you think War Thunder engagements are reflective of actual warfare, I’d point you to current events.
Can you pull up Ash River on google maps please?
I mean the fact that you can mute your own tank’s engine while it’s still running and turn everyone else’s engine up so that you can hear tanks from across the map.