If you can also ensure there is enough pixels to actually resolve a target from the scene, sure. But past a point Noise, the background and false targets become an issue. So there are practical limits on how small the gate should be as the entire point is to disambiguate the target from the rest of the scene and, the onset of terminal flight conditions where the Target takes up the entire FoV and so no longer produces useful information occurs with a greater distance to the target remaining which extends the time for something to go wrong.
Additionally if the Field of view of the sensor is too small it can throw off other sub-systems or the target can be lost during launch transients, where the seeker’s stabilization is overcome by acceleration applied inertial moment driving it off the target.
So there is a tradeoff to be made IRL as all stages of flight need to be considered as a whole.
Sure, but it would place further constraints on the viability of loadouts that omit the TGP lowering the expected kills per flyout in most cases, and considerably hampering the usability of airframes that lack a sufficient sensor option.
Further I would contend that based off it’s spec sheet the -38MT’s intended primary role is almost certainly Anti-Shipping as it’s functional use against Tank sized targets is questionable considering the 4 Kevin requirement to lock on, as it’s unlikely to be able to reliably lock onto vehicles moving around due to lacking contrast, let alone for it to be sufficiently quantized for the tracking gate to even retain a lock (outside cooler ambient temperatures).
It might have been a blanket nerf on AGM-65s as my B mavericks on my A-7K have a much lower kill probability (Used to be roughly 3 out of 6 now it’s only 1-2)
Yes, it was like that on my Harrier, out of 4 Mavericks there were about 2-3 kills, now there are 0, I have already played a lot of battles and they do not cause any damage at all. This is some kind of joke.
They seem to have kept their explosive power but don’t have the pen anymore to overpressure. Maybe they swapped what part of the tank it hits. I quit playing past 11.3 so I wouldn’t have to deal with Kh-38s lol.
Abrams have NERA which is much better than Soviet ERA. And the fact that in our game Relic has magical properties of adamantium has nothing to do with reality.
The problem is that the head of the company, Gaijin, decided to turn the game into a demonstration of the dominance and perfection of Soviet weapons over other nations.
Ppl here compare it to KH-38MT, which would have killed this tank even with a miss, leaving a 5m deep crater behind. Its just not even remotely comparable. Not the flight model (op and agressive lofting), not the speed, not the seeker/iog, not the warhead. KH-38MT is just an outlier and needs to go. Its too op.
It didn’t even remove the tank’s tracks. In general, the Maverick is as bad as it can be. In addition to being slow, it often can’t keep up with the tank. Even the first Shilkas can shoot down the Maverick, and when I launch the Maverick from a height and it falls, it starts to lose speed faster than if I did it on a plane with air brakes.