The Kh-38MT may not actually exist

they do

small range, slower, worse warhead, no IOG and a far lower track range the only benefit is it can see through smoke and trees thats it

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There is also a small advantage of existing for Brimstones, but thats no biggie

Brimstone 2 matches the range of the KH-38 and wouldn’t be all that much slower when fired in closer

The “see through smoke IoG” wouldn’t matter with MMW

Warhead shouldn’t matter if it hit right

only when the laser is turned off on launch if you turn the laser on at all the IOG stops, it also goes nowhere near where you were aiming

Not in an extent that it matters ingame. THey need precise hits on target to work and IOG is not precise enough. Unlike KH-38MT IOG, which still ensures the target gets taken out. Brim IOG won’t work, just check it out. Switch off the laser and see it fail.

Heh until you see GBU 53 on F-15E that thing can carry like twenty of them or more
but it still a bomb not AGM easy to intercept by Pantsir

this still doesn’t change the largest issue the brimstone would have that is its tiny lock range (around 5km from what I have heard so worse then TV guided weapons) so most shots will be point locks and with its abysmal speed you just have to hope you aimed well or the target didnt move

no matter how you frame it 6 MTs will always be more OP then 6 FnF brimstone 2s

That is something that will be hopefully fixed soon…

They use Hellfire logic, so if at any point you enable laser, the missile will disable IOG forever. If you fire with laser off and turn it on in terminal it works fine.

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the issue is IOG is helpful to maintain the lock if it is broken for a couple of seconds, on a missile where it just turns off the moment the laser is turned on makes it useless outside of trying to do one specific strategy

Place POI
Fire missiles
do something else, like hide behind terrain
Pop up a few s before they are to impact
turn on IOG
Congrats, you got kills before enemy SPAA can engage you.

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assuming they dont shoot the missile down, move, you dont get engaged by CAP and it one shots yeah you can get a kill like that, seems like a whole lot more work then point and click everyone else gets

Claiming the KH-29TD is equivalent to the 65B is pathetic. Keep crying. It’s still a better standoff weapon than any Maverick due to its greater acceleration and warhead. Bitch and moan about it’s worse track range all you want, it’s irrelevant when the only time you need to fire from that far is against SPAA which 1.) are static targets and 2.) it will accelerate far faster than any other missile and begin tracking once it’s within that range.

A bunch of built-in targeting systems because they lack the capability to build a dedicated, not dogwater TGP.

Edit: LMAO cry more

Fine? Its just not as useful as if IOG turns on when you ACUTALLY lose lock for some reason. Thats what makes 38MT op. Or one reason it is op…

They also said “no afterburning jets” at some point

image

They should get the same mitigation and we can always get spear 3 as an equal to GBU53

Thats the point where the devs could do an (nerf for Balance) line, keep the SAL mode, BUT
You can also use Firemode without Laser, this way the missile would start at (3km to the Target) its seeker and woukd be fire and forgot…
(Range could be changed for balance)
Basically an copy of the actuall AASM 250 Hammer Seeker

Except they probably wouldn’t be. I see no way they add MMW munitions without multi-spectral smoke (which they could literally do with 5 minutes of work) or the proliferation of more APS systems.

If we have that modeled. It means we have LOAL modeled which means we can engage an area without even needing line of sight. If we need a tpod to engage then it’s unlikely a target could actually move so far out of the original launch point to be unaffected

If nothing else. You could engage SPAA properly