Because that’s the point of the mitigation. 6x Brimstone 2 with MMW would be better than 6x KH38MT.
Having even 9 would be OP.
6x MMW Brimstone 2s + 12x GPS-only spear3s would not be a loadout to scoff at.
Because that’s the point of the mitigation. 6x Brimstone 2 with MMW would be better than 6x KH38MT.
Having even 9 would be OP.
6x MMW Brimstone 2s + 12x GPS-only spear3s would not be a loadout to scoff at.
yeah like 500 comments or so
maybe Russian main will know will it feel like when their SPAA can’t do anything about it.
they do
small range, slower, worse warhead, no IOG and a far lower track range the only benefit is it can see through smoke and trees thats it
There is also a small advantage of existing for Brimstones, but thats no biggie
Brimstone 2 matches the range of the KH-38 and wouldn’t be all that much slower when fired in closer
The “see through smoke IoG” wouldn’t matter with MMW
Warhead shouldn’t matter if it hit right
only when the laser is turned off on launch if you turn the laser on at all the IOG stops, it also goes nowhere near where you were aiming
Not in an extent that it matters ingame. THey need precise hits on target to work and IOG is not precise enough. Unlike KH-38MT IOG, which still ensures the target gets taken out. Brim IOG won’t work, just check it out. Switch off the laser and see it fail.
Heh until you see GBU 53 on F-15E that thing can carry like twenty of them or more
but it still a bomb not AGM easy to intercept by Pantsir
this still doesn’t change the largest issue the brimstone would have that is its tiny lock range (around 5km from what I have heard so worse then TV guided weapons) so most shots will be point locks and with its abysmal speed you just have to hope you aimed well or the target didnt move
no matter how you frame it 6 MTs will always be more OP then 6 FnF brimstone 2s
That is something that will be hopefully fixed soon…
They use Hellfire logic, so if at any point you enable laser, the missile will disable IOG forever. If you fire with laser off and turn it on in terminal it works fine.
the issue is IOG is helpful to maintain the lock if it is broken for a couple of seconds, on a missile where it just turns off the moment the laser is turned on makes it useless outside of trying to do one specific strategy
Place POI
Fire missiles
do something else, like hide behind terrain
Pop up a few s before they are to impact
turn on IOG
Congrats, you got kills before enemy SPAA can engage you.
assuming they dont shoot the missile down, move, you dont get engaged by CAP and it one shots yeah you can get a kill like that, seems like a whole lot more work then point and click everyone else gets
Claiming the KH-29TD is equivalent to the 65B is pathetic. Keep crying. It’s still a better standoff weapon than any Maverick due to its greater acceleration and warhead. Bitch and moan about it’s worse track range all you want, it’s irrelevant when the only time you need to fire from that far is against SPAA which 1.) are static targets and 2.) it will accelerate far faster than any other missile and begin tracking once it’s within that range.
A bunch of built-in targeting systems because they lack the capability to build a dedicated, not dogwater TGP.
Edit: LMAO cry more
They use Hellfire logic, so if at any point you enable laser, the missile will disable IOG forever. If you fire with laser off and turn it on in terminal it works fine.
Fine? Its just not as useful as if IOG turns on when you ACUTALLY lose lock for some reason. Thats what makes 38MT op. Or one reason it is op…
it was already told to us that that wont happen
They also said “no afterburning jets” at some point
They should get the same mitigation and we can always get spear 3 as an equal to GBU53