its 20G in war thunder
20G ingame
which mean artificially buffed
What?
Why?
20~22G overload, 6.5Km lock-on and Optical contrast mechanics would make for a pretty consistent threat, though the limited size of the missile means performance won’t quite be to Strela levels, it should nicely cover the ranges between that of massed HE-VT and proper Tactical level SAMs in a layered defense.
If this is a thing about the BR going up due to improved efficiency, there’s practically no end to options to mount them on and thus fine tune their selection of ammo and go that way.
To some degree Model changes are slightly different to changing some numbers in a config file & C&P 'ing lines from others to enable functionality.
As they probably don’t have much of an internal modeling team anymore so need to slot work-task to correct the model into their pipeline (which is probably on a fairly long lead time so they don’t need to pay extra for a quick turn around), even if they would be fairly minor changes.
Ok? That doesn’t somehow change the fact that Western MANPADS are erroneously impacted by mechanics that they shouldn’t be due to an incorrect arbitrary decision, simply because 5 minutes weren’t spared to even try to google patents.
It was literally the third result in my search that found the POST seeker’s Patent, which directly listed those for the FIM-43’s guidance mechanism (which is functionally the same as the Igla, though using a Redeye as a baseline argument in the article would have tipped more people off as to what was happening), which then was referenced by the improved Stinger set. it took me all of 5 minutes to actually find.
You can’t just delete vehicles that already use Stingers. Making this buff go through would put many of those at BRs where they get outranged probably even more than at the moment.
Why delete them?
If it was needed, all that would be need would be to simply limit their ammo to to the FIM-92A, and go from there returning various variants until balance was achieved. As it would not benefit from the Lock-on range extension, Optical-Contrast mechanic and lose the FoV reduction IRCCM.
Further IR SAMs should use a SAM-bush tactics and are obviously a shorter ranged option to prevent pop up attacks and where they are most effective.
Alternately they could just drop the BR of proper SAMs to encourage Layered Defenses to actualy pose a threat to various levels of Guided CAS.
They could do many things but they won’t.
Realistically FIM-92K with those buffs couldn’t exist below 10.7 at the very least, even on gun-less platforms like Ozelot.
i mean you would use LAV in top tier anyway
you wouldnt use roland in top tier
Why?
They have pretty thin armor and it’s not like CCIP + Rockets doesn’t handily deal with most launch platforms so it’s not that much of an issue if you see them first.
Though in this instance all they had to do was not change anything. They actually made more work for themselves by making up something to change
That’s not really true, even at 9.7 BR there are a number of platforms fast enough to get in and out of MANPAD range while conducting an attack. The only change would be requiring high speed CAS to actually plan their approach, instead of just loitering and looping over the battlefield. Dedicated attackers without that performance will have sufficient flares to decoy the NATO missiles if properly employed.
Both would get outranged anyways there, I’m talking about stuff at their new BRs.
Because they would be better than 10.3 AAs ?
I still have to see a Stinger getting flared.
They have an entirely different use case, against a different threat
It’s almost like No-Escape Zones exist for missiles. You can’t just expect to face roll everything without learning the mechanics.
But then again, this was the state of things for the longest of times, and to some degree still is;
given strela would still out preform them in multiple aspects I disagree, unless you have suddenly realized that strela doesnt belong at its current BR and that it should move up to the same point as those post buff stingers
Do tell me those aspects.
range is the biggest but it also has a significantly larger proxy radius so near misses will still detonate unlike the stingers
The igla just has a initial correction mode, it doesn’t pull more
Because only CAS mains would defend an A2G missle
These things are “unrealistic”, sure, but they still should be in game. Videogames are always going to be inherently “unrealistic” in the truest sense of the word; they are un-real. They, are not real. Developers of ‘realistic’ games often (always) take shortcuts in order to imitate realism. This is why those “unrealistic” elements exist in War Thunder, and further deserve to exist. If you truly want to play a realistic tank game, you’re just out of luck. Even Steel Beasts, the ‘most realistic’ tank game, is “unrealistic” by your standards.
This is a non-issue. No one wants to drive from a tank depot for 3 hours to get to the battlefield and be RPG’d by infantry you didn’t even see. It’s not fun. No one would want to play any war game if they were truly realistic.
I personally (TW: opinion) believe that the Ho-Ri’s and such deserve to be in game as long as they are filler until something can be put in their place. Yes, the Ho-Ri’s are just as ‘unrealistic’ as the Tiger 105, etc. They are still in game however, because removing them would just remove a big lineup. They serve a purpose that no other tank in the tree does. The Tiger 105’s and such and so do not. The KH38MT does not. Rules for ships are different, as you’ve already been made aware of.
Which is why its so strong. Especially when multiple primary sources indicate that Stingers should have a 20-22G pull, even if what Gaijin claims is true, then it should still have a max peek of 20-22G which would give it the pull necessary to get onto a correct path before that tails off to the current 13Gs. Its current hardcapped to 13G despite those sources
Thank you Captain Obvious.
It is absolutely an issue and you have nailed exactly why I pointed out the removed German vehicles in relation to the KH-38MT. The game takes liberties for fun. This puritanism when it comes to removed vehicles which are still available to players who unlocked them needs to go away. It’s not about realism- it’s about fairness and fun.
The KH-38MT absolutely does serve a purpose that no other ordinance does in the Russian tree. The Russian’s don’t really have any direct analogues to the AGM-65D’s or other effective FnF ordinance beyond the KH-38MT. If we are going to remove the KH-38MT and the removed vehicles because they are fake, there are plenty of other things that would necessarily need to be removed using the same rationale, including the Ho-Ri.
Yes, another standard just as arbitrary as the one you have suggested.