Brimstone would compete with it if they accurately modelled it, but thats about it, and even then, Brimstone would have the numbers and CM resistance advantage while Kh-38MT would have the range, speed, and on-hit effect advantage. Both would be miserable to play against and masively unbalanced in their own rights.
Standoff F&F munitions should not be available in ground battles in the first place imo. Im not sure what idiot thought they were a good idea. They’re fine in air battles where you’re shooting at AI and are actively being intercepted by hostile jets, but the idea that a weapon that both outranges all ground based air defense ingame and can be ripple fired at enemy players in seconds would be good for the game in any way is insanity.
None are in-game, and arguably none should ever be added to to the game unless they’re limited to air battles mode like air RB and air SB. Even then, thatd be pushing it, as some would make spawn killing way too easy
eh, SDB II, JSOW, Brim 2/3, SLAM, JAGM-F and AARGM wouldnt be too bad in the future. cruise missiles would have to be an air battles only thing for sure, unless they add much better SAM
Storm Shadow for example would have an extremely niche usage in GRB, little more effective than a GPS glide bomb. but in ASB, they could be fired cross map to take out any base or attack the AF with near impunity.
SDB II is a glide bomb, Brim 2 and 3 are really just longer range brimstones, SLAM is a big subsonic missile, JAGM-F is like USA brimstone that can go on quad racks, AARGM is only good against AA
yeah it sucks, hopefully powered JDAM goes somewhere so conventional 2000lb can get sort of cruise missile range
strike eagle can take 5 cruise missile, but thats like 1 base. it only gets good with bombers like B-52, B-1B, and B-2, with 20, 24, and 16 cruise missiles respectively
Only real source for comparison I’ve got at the moment. But its about double what I can find for Mk83 1000lb bombs, and they need 5-6 to destroy a base.
but its largely how gaijin chooses to model the warhead, so was just for now, going by just mass of explosives more than anything else
SDB II has a stated 74km range vs moving targets and upwards of 110km vs stationnary ones, along with a tri-mode seeker, and the F-15E can carry 28 of them, or 12 and a full air to air load. It would allow a single player the ability to wipe a whole ground team twice, any single bombing base, or directly attack the enemy airfield from effectively anywhere on any map in-game.
Both would be fine if they were added as SALH only, both would be undodgeable death volleys with 60km+ range if they were modelled right.
Theres no reason to add ALCM’s in-game, def not what I was talking about
Less range than brims but trimode seekers and still outrange all SAM’s in-game. Also you can presumably carry 28 on the F-15E, so same issue as the SDB II.
At this point tho were getting off topic, so I’d like this line of discussion to end.
I dont think its something that cna just be bug reported at this time. I can see this being passed onto the devs via a tech mod internally rather than via a community post / report due to it being mostly a lack of evidence rather than a source stating it never existed