I’ve been playing on 11.7 so far and I’m happy with everything. It’s like I’m back in the old game. On 12.0 you’ll of course get to 13.0, but not as often as before.
most of them are capped at 20 km including PARS 3LR ground its different cuz its a way of locking onto terrain, but not all of them have ground locking and even then some of the sensors have limited sensitivity, but a lot of them have ground locking limited for the same reason that they dont have nearly the same range as the KH38MT, theoretically everyone else can lock at 20 km but reallistically they dont have the range, AGM-65 G explodes around 3/4 of the way towards target if you fire at dead 20km + it loses a ton of speed
down, i selected wrong square, also the missile can relock onto a target if you shoot beyond the 20 km and it aproaches to the 20 km mark as long as its not 500 m1a1 clickbaits deciding to pass nearby the enemy spawn
yes like i said above, its the same for 20 km against actual targets, but like i’ve said you can use KH38MT to lock on ground and wait for an enemy to pass there and lock onto them, i do that against enemies that are hidding very often and it works pretty nice, not with KH38 dont missinterpret me but i dot it with other missiles that can lock on ground too
Well, it’s “20” on paper, but in-practice it’s ~13km in testing.
Either way it’s the same for all of them cause all of them are copy-paste AGM-65D stats.