Simply require LOS from the datalink antenna to the missile to be retained to allow for the point of impact to be updated, you could further enforce angular restrictions on the both the send / receive antenna (Could be based of assumed maximal antenna diameter using established formula for parabolic / flat plate geometry), so the bridge can only be maintained if the TCA to additionally constrain the ability to provide updates while maneuvering.
These restrictions practically limit the performance of early systems, and those that use dedicated pods, before omni-directional WAN’s (e.g. GBU-53/B, which uses the Link -16 datalink as the data transmission layer to provide target updates). But by that point I would expect that we get access to the advanced datalink stores HE-VT / AHEAD ammo & AESA coverage would be widely available to provide rapid ordnance intercept capability considering that only basic PID is modeled, approximating simple guidance laws are implemented. so it is unlikely to evade radar directed bursts due to the CBDR constraints of proportional navigation.
The only missiles cooled with seeker heads cooled with liquid nitrógen are the R-60 R-73 and R-27T the LMUR uses MPACT and at least the LMUR has been minutes whole the KH-38MT hasnt been seen outside of mockups, non functional missiles at weapons expo aswell as the LMUR only being mounted on helis afaik
Today I lost on 11.7 for the USA, what a pleasure I got from the game. At some minute Su-39s appeared but they were quickly shot down and we won 3 battles out of 5. No more spam X-38 in the second minute.
I’ve been playing on 11.7 so far and I’m happy with everything. It’s like I’m back in the old game. On 12.0 you’ll of course get to 13.0, but not as often as before.
most of them are capped at 20 km including PARS 3LR ground its different cuz its a way of locking onto terrain, but not all of them have ground locking and even then some of the sensors have limited sensitivity, but a lot of them have ground locking limited for the same reason that they dont have nearly the same range as the KH38MT, theoretically everyone else can lock at 20 km but reallistically they dont have the range, AGM-65 G explodes around 3/4 of the way towards target if you fire at dead 20km + it loses a ton of speed
down, i selected wrong square, also the missile can relock onto a target if you shoot beyond the 20 km and it aproaches to the 20 km mark as long as its not 500 m1a1 clickbaits deciding to pass nearby the enemy spawn
yes like i said above, its the same for 20 km against actual targets, but like i’ve said you can use KH38MT to lock on ground and wait for an enemy to pass there and lock onto them, i do that against enemies that are hidding very often and it works pretty nice, not with KH38 dont missinterpret me but i dot it with other missiles that can lock on ground too