If you aim your shot for crew members rather than entirely relying on spall, you won’t have that issue.
Except when shooting into the loader’s side of a 122, even if you aim into the center of the crew compartment, you do minimal damage. The spall liner makes killing the commander AND gunner extremely reliable from the frontal side arc.
This is something you’ve had to do since the lowest of BR for several nations.
At lower BRs (1.0 - 7.7), APHE rounds are king. APHE does massive damage, and oneshots very reliably upon penetration. You dont aim for specific crew members with APHE, you aim for spots you can pen, such as sides, cupolas, mg ports, etc. At around 8.0 to 9.7, early sabots like DM23 make quick work of any 2nd gen mbt like the t55 or leopard a1a1 from any angle. At lower BRs, and for any top tier tank that is not a 122 or 2a7v, a shot in the side does devastating damage.
Aiming for an Engine or Breach shot is very consistent.
I agree, aiming for the engine or breech is very consistent. However, shooting a 122’s engine does not prevent me from getting slapped by a m/95 sabot. In frontal engagements, yes shoot the breech. However, from the side, like when a 122 is cluelessly rounding a corner, shooting the breech instead of the side is not only a much harder shot, since the turret cheeks are heavily armored, it also allows the 122 to smoke and reverse back into cover. Any other mbt in the game would have died to a shot in the side, so why does this privilege only exist for the 122/2a7v.
The STRV122B series has always been a pain. And of course, it’s going to be more durable than the 2A6 which lacks any form of good hull armor.
If I did not make myself clear earlier, the issue is that it is massively more durable from a side aspect, and its impossible to make up the difference by “aiming better”. Ammo is in blowout racks, and spall liners prevent you from reliably killing crew.
They only negate spall. They do not stop shells.
If you simply aim and know your opponent’s vehicle, it isn’t an issue. This is Top Tier. If you don’t know enemy weak points or vulnerabilities, you shouldn’t be there.
The side of a tank is a weakpoint for every single tank in the game. Shots to the side cripple almost every single tank in the game. However, the side spall liners make 122s take minimal damage from the side.
I’m approaching 40 days in ground RB battles and much of that time is spent at 10.3 to 11.7
And I dont know what grass is. But I do know a bunch about tanks in GRB.