I wasn’t going to attack you if you don’t do it first.
While I agree that Spall Liners are frustrating at times on Western Tanks, I think they show more potential than disadvantage.
For one, they slow down the pace of top tier. One of the biggest issues is that Top Tier simply goes too quickly and there’s barely any skill to it. Sure, a good player will do better than a new player, but most of top tier is just pressing W and finding targets unlike the majority of this game.
Personally, I’d prefer to bring top tier down to how the rest of the game plays. Throughout this game, the player is taught to aim, learn positioning, and grind down their opponents. At top tier, none of that is relevant. All that matters is how much attention your tech tree gets and if you have a faster reaction speed.
For me, I have low blood pressure and my hands don’t exactly work right. I find it hard often to be as precise as quickly as some players. It’s certainly not impossible and as you can see on my player card, I’m not a bad player by any means. I just don’t believe holding W should be the key to winning a top tier match.
As for Leopard survivability, it’s not that insane. The only tank that really causes me issues is the STRV122 series, but they were like that long before Spall Liners. My issue with them is having a hard time punching through their armor to begin with.
I’d like to talk about this because I believe this is okay. Tanks like the Leopard are much heavier (20 tons) and have worse ground pressure making them significantly slower than the T-80U and BVM series. Due to being slower on average, they should be harder to kill. Before Spall Liners, Russian teams would sweep every game, but now, because Russian players can’t just fire at you blindly and eliminate your entire crew, you can survive a hit or two.
As a person whose favorite Top Tier tank is the Merkava, I can comfortably say that Spall Liners are not bad. They’re just a bit rough around the edges and need adjustments.