The incorrect penetration depth of Sovetskii Soyuz's shells and issues with other shells

Firstly, let’s talk about the two types of shells of Sovetskii Soyuz, which have strong penetration and damage capabilities in the DEV server. I think this is unreasonable. According to navweaps’ data, the APC of Sovetskii Soyuz can penetrate armor plates tilted at 25 ° and 16 inches within a distance of 13600 meters, but the APC of Sovetskii Soyuz in the DEV server can penetrate armor plates tilted at 30 ° and 450 millimeters thick within 15000 meters. The reason for this is that gaijin gave a demarrePenetrationK coefficient of 1.0


16inch1928apc in game
USSR1
Next is Sovetskii Soyuz’s SAP, which is also an extremely unreasonable product. It was given a demarrePenetrationK coefficient of 0.87 by gaijin

. Most importantly, gaijin may not necessarily fill in the demarrePenetrationK coefficient according to the same standard. Please take a look at the picture for comparison


This is a comparison of the demarrePenetrationK coefficient between the 14 inch bottom fuse HE and the 15 inch SAP. It can be seen that the 14 inch is 0.6 and the 15 inch is 0.4. Yes, the penetration depth of the 15 inch SAP is lower than that of the 14 inch bottom fuse HE
14inch HE 1913in game
15inch 4crh sap in game
And according to Navweaps’ data, the HE shell of the 14 inch/52 gun does not indicate that it has a bottom fuse type
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The solution I want to propose is to reduce the demarrePenetrationK coefficient of the two Sovetskii Soyuz shells. APC should be reduced to the same data as navweaps, SAP’s demarrePenetrationK coefficient should be reduced or increased by 15 inches, and the HE of the 14 inch bottom fuse should also be changed to regular HE

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The MK8MOD6 can penetrate A 35-degree 17.3-inch Class A at a speed of 1777FPS, but currently GAIJIN’s paper cannonball requires 2080FPS to achieve the same effect. The formula currently used by GAIJIN is completely wrong for the new American armor-piercing shells!

According to the information on the NW, the 12-inch armor-piercing shell of the USSR requires 1615fps to penetrate the 8-inch WWI VC at 20 degrees. The data in the game now might even be more than 20% higher.

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Please don’t use navweaps as a reference for russian weaponaries. They are quite inaccurate for those things. The books they are using as reference is just kind of ‘encyclopedia of all guns’, not accurately depicting about specific guns.

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For instance, this is Imperial Russian 356 mm HE mod.1913 and AP mod.1911. Do you think left one is high explosvie without bottom fuze? Rather seem as an SAPCBC to me.