addicting? what, how is making it so you have to play slightly more to get an event similar to mixing drugs into food? nobody is forcing you to play the event, like I said I don’t think its disgusting at all and I never brought up legality. this is quite a normal system for free to play games, honestly I think gaijins system is actually better than most.
what do you mean why not, why would they, i dont want people who have only ever played tanks in my top tier air matches or vise versa
While true, others do play the event and that’s my main issue. Outside of events, SBEC is pretty fun. Event rolls around with its toxic anti-consumer FOMO design and… Finding a fun lobby can become an exercise in futility, where even if you find one that has what looks like competetive teams - because of the absurd amount of score required - the moment one side loses the first 1/2 dogfights, they ditch and now you’re flying solo bf109 + afk Ju88s who don’t communicate vs 6 P51s going to town on your afk teammates or the inverse (meaning, you don’t have anyone to dogfight, and the remaining bomber targets J out the moment they see you).
Personally I think grinding is fun like for event vehicles and tech tree vehicles without premium time or vehicles.
Why it is fun because for me it’s just playing a fun game called War Thunder°
Score based is the ultimate passively get event vehicles while just playing the game.
Playtime has nothing to do with revenue.
Older systems requires you to play more to complete tasks.
Because people should be encouraged to play a variety of vehicles, not just one vehicle.
That idea is objectively bad as games should encourage variety not the same.
The star system doesn’t really do that. In sim it encourages passive/rigged/poor gameplay, and in air RB it encourages playing one thing that consistently gets score in the shortest amount of time.
I completely agree, but that doesn’t make it flawless or well executed. The old event types sucked, and were even worse when it came to spamming certain vehicles.
If you want score in air as fast as possible you play props, and arcade.
Which is more variety than people spamming out jets which are objectively slower.
Even my Q-5A/L methodology is slower than air arcade.
I still remember the old system that made you complete tasks like “Get 50 kills” and "Capture 12 objectives. Those were much worse as they forced you to play in a specific way. Not to mention the crafting events and the RNG dependence.
Are these events perfect? No, but they used to be much worse.
I remember watching people rush caps then leaving once they got the cap.
Welcome to free to play live-service games.
They cant just give everyone everything or make it very easy/quick.
Plus we already have seen what high tier premiums have done. Allowing people to more easily get high tier stuff without even touching that kind of vehicle would cause a further drop in game quality.
I still remember them, but just because events where worse back then, doesn´t mean they are fine now.
Honestly, it would be better when they just stop with all the marketing trash and just develope the game. WT doesn´t need content and grafic updates. It needs actual gameplay improvemnets and advancments.
Seriously, if they would go the same monetication route as Team Fortress 2, they could make more then enough money. And be (somewhat) moraly cleane.
Imagen all gameplay effective stuff (like the vehicles) being all accesable from the start. The sheer amount would draw hundreds of thousands of players, who would all want to make there vehicles look good.
Just look at TF2s playercount, its still full to this day. proving that, even in the free-to-play market, a good game wins more then any marketing driven game.
Valve is printing money to this day, will gaijin is still grinding there asses off, trying to keep there games alive. Which is mostly because they are on steam.
The quality drop comes from the implementation.
Just think about it. Tons of people, who only have one competent vehicle available, that they probably don´t even want to play.
TF2 has all its expensive content fulfilled, War Thunder does not.
And your anti-development stance while claiming to be pro-development in the same exact sentence is wild.
War Thunder still has expensive content to add: AI for PVE gameplay [War Thunder’s PVP gameplay is already completed], vehicles, systems compatibility [which includes graphical systems], and of course the hundreds of advancements they’ve done so far and will continue to do. All cost money, all things TF2 hasn’t needed to do nor needs funding to do.
TF2 is a vastly cheaper game to operate because it’s complete.
War Thunder is not complete, and cannot sustain on such a monetization scheme.
And you think playing through all the ranks, prepare them for modern tank combat ?
Not to mention, why should i be forced to “Learn” the game first. Its a videogames, if i want to vroomvroom abrams tank, the game should enable me too. Its its purpose to enetrtain me.
First, TF2 has done most of its development with far less monetization. Second, since when does Gaijin plan any of this ? Are you an Gaijin employee who has acces to all of there plans?
@RoxySimp_and_LoonaCoomer
TF2 did most of its development 20 years ago, it was funded via the profits of the previous games the company published, not its monetization scheme.
War Thunder’s 1.4 release was funded by Gaijin’s previous funding. War Thunder today is funded entirely by itself and War Thunder’s monetization also funds other projects.
I don’t need to be an employee of any company to know how funding works on projects, I just need empathy and general knowledge of corporate finance [there are college courses for that] and development.
TF2 is an infinitely tinier game than War Thunder, easily observed from the outside.
War Thunder’s best comparison in scale is hard to determine, cause War Thunder’s larger than all of its direct competitors and most of its indirect competitors [which TF2 falls into]; all observed from the outside looking in.
with a pvp game without a sbmm its kinda a requirement to learn the game at some point, and the game does enable you to learn and prepare you to be able to play well before so that you can have fun in the abrams, its called ranks 1-6
games in the 90s required far less time to develop and the free to play model didn’t exist, obviously I agree pay upfront games tend to be better but time has generally proven that for PvP games the free to play model works best, warthunder has been in constant development for over 10 years, this would not have happened without the free to play model