Airfield strafing will still be plenty possible, its just that SPAA will no longer be a Non–Factor at anything above 9.3
I don’t mind airfields being protected properly, you don’t have to follow people to that point.
HOWEVER: I wish they would turn airfields into bombing targets and provide proper rewards for destroying the AA on the airfields. That way people can prevent their enemies from “camping” the airfields.
Real, current high tier airfield AA might as well not exist
The Rolands weren’t that hard to defeat and the ItOs probably won’t be that hard to defeat either
Let alone just having missiles that could be fired outside of the range of the SAMs.
I’ve killed with Aim-9M before, against something just about to land before a single SAM had even been fired
Let alone BVRAAMs
yeah, airfield will still be in range of a High speed launched AIM-9, and any of the Longer range IRs like AAM-3 and Python
just you will actually have to make a concious effort to give the missile the energy it needs, not charge headlong and fire at a stationary target
So long as they only appear at the right BRs… It wont be an issue
Reminder that this is not players engaging you, airfield SPAAG can always see and track you, even though solid objects, try it out in a sim match on dev, unless you have very long range glide bombs you cant touch airfields currently.
And I would not mind if proper SEAD weapons were available to all, but thats not the case.
Spoken like someone who never spent actual time trying to deal with airfield campers in SIM / ARB back prior to the roland nerfs.
Is this fixed in dev server?
Yesh the Lorraine gets ignored because it’s a rare and old event vehicle.
I just think it’s criminal that these 155/203 HE slingers are 4.0 but things like the FV4005 and 2S1 are 6.0-6.3.
You don’t need “SEAD” weapons to deal with airfield AA, you could launch Mavericks and other such TV/IR guided missiles from a safe distance without any problem whatsoever, if you wanted to.
Again, you don’t have to deal with the campers, you always have to option to ground pound or RTB. Alternatively, if you already know that an enemy is going to RTB, climb to evade the airfield AA and dive to kill that enemy with an IR missile.
The AA isn’t undefeatable.
I don’t get this obsession with having to kill people that RTB anyways, do you just expect people to give themselves up when they would otherwise have to RTB?
From my experience the people that RTB after their team has lost usually will just leave the game or wait for the activity timer to run out (or they take off again without realizing that their airfield is being circled by vultures).
To be completely honest, a lot of the time I feel like the people that actually do camp their airfields do that because they know that they are surrounded by vultures, but aren’t aware that they could just leave without any punishment.
Not for me, there are still noticeable visual artifacts and stutters. Even couple crashes last time I tried.
The 2S1 has a 400mm pen HEAT round, why do you think its 6.0?
In the case of the HESH barn, I don’t see a reason why it cant be brought down a bit because HESH just sucks in general.
Not with ITOs in play because AI will pre-fire you at range, the only thing that you can use is the likes of KH-38s or glide bombs, and not every nation has such.
Yes you do because the match wont end until people are dead.
You can’t outclimb a ITO unless you are already in space, especially a AI one, and no the ITO will easily outrange any IR missile bar the likes of a KH-38. Reminder these are AI controlled ITOs they are omnipotent, have infinite ammo and perfect accuracy, they are nothing like player operated SAMs.
Because the match needs to end and people want to get on with other matches, they don’t want to spend 15 minutes dealing with a dude protected by airfield AA.
And from my experience of this entire dance happening 3 times prior, everyone will come back again and ask for their nerfs.
First it was the laser accurate 88s sniping you at range, then M247s with PF rounds obliterating everyone coming nearby and then laser accurate rolands that you could only defeat with a near guarenteed suicide run and now we are doing this all again.
It does not matter if you are surrounded, you dictate the fight, your enemies will always have to come back and kill you in the end, it does not matter, and you can just keep circling until they come and choose to die to SPAAG, such has happened at length and has been a recurring issue every time airfield AA gets buffed like this, it adds nothing but problems.
I eagerly await the wall of reddit posts about this addition because I guarantee they will come since this entire song and dance has occurred 3 times already. History really does just repeat itself.
Until there are purpose built, long range SEAD counters to airfield AA, they should not exist, heck, airfield AA should not exist to begin with, it adds nothing to the game.
Ikv 103 at 4.0 with 400pen heatfs
Matches can end without the entire enemy team being dead. The ticket system exists to let you win without killing the entire enemy team and the activity timer exists to stop people from just hiding all day.
If there only is a single player left in the enemy team and they don’t engage with enemies for too long they will count as inactive and the ticket drain will start. If you are on the opposite side and engage with someone that is camping the airfield, then you are the one keeping their activity timer up.
You probably won’t want to hear/read this, but
Spoiler
the reason matches go on for that long when someone is camping isn’t the camper, it’s the people actively trapping the camper. Not only do you keep the campers activity time up by trying to engage them, you also make them fly defensively, meaning they won’t let you kill them easily.
If you don’t want to spend time ground pounding, climbing to set up an ambush or waiting for that one camper to get out of cover, just RTB and leave.
Wether the airfield ItOs are going to be as “omnipotent” as you say remains to be seen. I’m not sure how strong it is on the devserver, but they aren’t going to be 12km death bubbles, just like the Rolands weren’t 8km death bubbles.
Airfield AA exists to give people a safe place to rearm, refuel and repair. You may not like that, but it’s part of the game.
you know what we had before was a roland 3 missile with the maneuverability and pull of a VT1, so this isnt much of a change
People need to learn there’s a hole in SAM cover directly above the airfield, so uh, just climb up and bring a mav or something airfield camping solved.
Even now you can still airfield camp cause people forget they’re in a plane that can move in 3d space.
What?
No, that must clearly be a marketing lie.
The max altitude of most Gen 4 jets is only 300ft.
then they should just remove the Es altogether, I hate how they change things that don’t changing, the smokeless was the only way to use the MIM-72s without them getting flared instantly, and yet they keep schnit like the KH-38MT


How can these devs change the smoke trail for the MIM-72s while there’s still the issue of the Es and Gs needing to be SMOKELESS, the blatant disregard for their own failings and the fact that they can very EASILY FIX IT because the CHANGED IT FOR THE NEW UPDATE annoys the hell out of me