The Dev Server is Opening with Major Update “Tusk Force”! — 05.09.2025

Today, we’re opening the dev server featuring the new “Tusk Force” Major Update!

You can download the Dev Client here

When: From September 5th (16:00 GMT)

Until: September 11th (07:00 GMT)

For technical reasons, the dev server may close immediately at any time before the indicated time, so please make the most out of the opening window!

Known Bugs

  • New vehicles in this update may have inaccuracies in their characteristics, armor and weaponry settings.
  • The armor model for new ground vehicles in this update is “work in progress” for adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some new ground vehicles lack a visible crew.
  • On some aircraft, the separation of wing consoles may be displayed incorrectly.
  • Some vehicle icons are missing.
  • There may be lack of localization for some vehicles.
  • No sound played on some events.
  • Some aircraft may have inaccuracies in their damage model, missing fuel, oil and water leaks, and armor materials.

Check out the main features

Take a look at the major changelog for bug fixes, ordnance additions and changes, plus improvements to many areas of the game.

Vehicles

We’ve got a bunch of new vehicles in this update — Hornets, new SAM vehicles and vehicles from Thailand, including the Oplot!

Locations

This dev server features Eastern Europe and Poland for Ground Battles, each with a graphical makeover. These are the only two maps available for Ground Battles on the dev server — let us know what you think! For Air Battles, the new [Operation] Pradesh mission is available.

How the dev server works

The dev server uses a copy of your account from the main game server, taken from recent days.

Earned & Spent items

Anything you do on the dev server is not transferred to the live main server, such as Research Points and Silver Lions earned, achievements unlocked and vehicles unlocked. This also applies to any Golden Eagles, Silver Lions and Research Points that you spend on the dev server — nothing will be subtracted from your live server account.

Purchasing on the dev server

Golden Eagles and other things purchased through the dev server are credited to your account on the main server.

Special settings are in effect on the dev server

  • x5 bonus to earning Research Points and Silver Lions
  • All vehicles are two times cheaper
  • Convertible research points using Golden Eagles is two times cheaper

Leaving Feedback & Bug Reports

All feedback and bug reports help us to fix any issues or change any features before the major update is released on the live server.

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Changelog

Aircraft:

USA

  • A-10 (all variants) — detailed damage model has been added.
  • B-66B

Germany

  • Bf 109 T2 (Premium)

USSR

  • Su-25 (all variants) — detailed damage model has been added.

Great Britain

  • Meteor F Mk.8 (all variants) — cockpit has been updated, more details have been added.
  • F/A-18A (Australia)
  • AF/A-18A Late (Australia)
  • CF-188A (Pack)

Japan

  • F-5TH Super Tigris TCU

China

  • Qing- 6 (Premium)

France

  • F-16A OCU (Belgium) (Squadron vehicle)
  • Meteor F Mk.8 — cockpit has been updated, more details have been added.
  • Fokker G.IA — detailed cockpit has been added.

Sweden

  • Mosquito FB.Mk.II (Norway)
  • Mosquito FB.Mk.VI (Norway)
  • Mosquito FB.Mk.VI ASH (Norway)

Israel

  • F-16I Sufa
  • Meteor F.8 — cockpit has been updated, more details have been added.

Ground Vehicles:

USA

  • M55
  • T58 (Pack)
  • Stringray

Germany

  • M55
  • Tiger II (P) — model updated, new tracks added, internal modules improved.

USSR

  • BMD-4M2
  • 9K317M “BUK-М3”

Great Britain

  • Sky Sabre
  • Ram I

Japan

  • M60A3 TTS (Thailand)
  • M163 (Thailand)
  • Stingray (Thailand)
  • BM Oplot-T (Thailand)

China

  • VT4
  • M55

Italy

  • M55
  • FSAF SAMP/T

France

  • M55
  • FSAF SAMP/T (Mamba)

Sweden

  • CV 90105 TML

Helicopters:

USA

  • AH-64E
  • MH-60L DAP — detailed damage model has been added.

Germany

  • Mi-24 (all variants) — detailed damage model has been added.
  • SA 313B Alouette II — detailed damage model has been added.

USSR

  • Mi-24 (all variants) — detailed damage model has been added.
  • Mi-35M — detailed damage model has been added.
  • Mi-28 (all variants) — detailed damage model has been added .
  • Mi-35P (Squadron vehicle)

Great Britain

  • Superhind — detailed damage model has been added.

Japan

  • Mi-35 (Indonesia)

China

  • Z-10 — model has been updated, MAWS elements added.

Italy

  • Mi-24 (all variants) — detailed damage model has been added.
  • A-129 (all variants) — detailed damage model has been added.
  • T-129 — detailed damage model has been added.

France

  • SA 313B Alouette II — detailed damage model added.

Sweden

  • Mi-28A — detailed damage model added.

Israel

  • AH-60 — detailed damage model added.

Naval Fleet:

USA

  • USS Maryland (BB-46) (Pack)
  • USS Charles F. Adams (DDG-2)

Germany

  • Z51

USSR

  • MPK-33

Great Britain

  • HMS Nelson (28) (Pack)
  • HMS Saumarez (G12)

Japan

  • IJN Tsugaru

Italy

  • Baleno MC-492

France

  • Gloire
  • Aisne (Premium)
  • L’Intrépide

New locations and missions

  • Poland — this location has been visually updated without significant changes to gameplay.
  • Eastern Europe — this location has been visually updated without significant changes to gameplay.

Location and mission updates

  • Ardennes — some bushes have been replaced with small foliage and undergrowth, which does not roll on the ground after being destroyed.
  • Ash River — the terrain at the southern spawn point for the western team has been made slightly more level to make it easier to exit.
  • A bug where trees with short trunks would spin wildly when knocked over at high speed has been fixed.
  • Palau Islands — the number of islands and their locations have been changed to make navigation easier and to highlight more obvious sight lines. All mission areas have been moved north. Respawn logic to avoid collisions at spawn points have been adjusted. Spawn points have been moved closer to the capture points in small fleet missions.
  • [Operation] Pradesh — a mission for air battles has been added.
  • Animations for radars on modern runways have been added for all missions.
  • For high-ranking air missions with air spawns, spawn zones have been expanded to spread players out over a larger area. The total width of the player spawn location is 30 km.
  • The visual model of some houses on the following locations have been updated:
    • Normandy (both air and ground variants)
    • Flanders
    • Breslau
    • Battle of Hürtgen Forest
    • Mozdok
  • Poland (winter) — visual models of all houses on the location have been updated.
  • Breslau — black stripes along the rails have been removed.
  • Poland, Poland (winter), Eastern Europe (all variants) — tank and aircraft minimaps have been updated.
  • North port — northern icebergs have been removed to make it easier for the left team to get to the point.
  • Vietnam — the ability to drive up the mountain in grid square B4 has been removed.
  • Second battle of El Alamein — the ability to drive onto the high ground in grid squares C3 and D7 has been removed. In grid square D6, the sight line to the spawn point has been blocked.
  • Sinai (tank area) — gaps between stones and ground below them have been removed.
  • Attica — an unintended position in square G5, which allowed players to safely fire upon the enemy team’s spawn exit has been blocked.
  • Kuban — stretched textures on some parts of the landscape have been fixed. The out-of-bounds zone in squares G3 and G4 has been adjusted so that players driving along the road will no longer receive “Return to the battlefield” warnings.
  • In sessions with a Battle Rating of 10.7 and above, the airfields are now protected by Strela-2M and ZSU-23-4 vehicles.
  • Trees now collapse in a new way: when shot, the trunk can break in half if the shot was powerful enough, and branches fall off when damaged from both shells or ramming.

Ground Vehicle model, damage model, characteristic and weaponry changes

  • Pbv 501, Sd.Kfz.222 (all), 15cm sIG 33 B Sfl, M8 LAC (all variants) — the erroneously available “battle” cruise control mode has been removed.
  • XM1 (Chrysler) — the mass has been reduced from 52.6 to 52.16 tons. Source: XM1 Test Data by US Army.
  • M41D — the muzzle flash visual effect has been corrected.
  • Jagdpanzer 38(t) — the mass has been increased from 15.8 to 16 tons. (Report). The maximum speed has been decreased from 42 km/h to 40 km/h. (Report).
  • Skink (all variants) — the position of the tracks has been corrected, fixing a visual gap between the track links. (Report).
  • M728 CEV, Centurion Mk.5 AVRE — a bug that prevented the “Dozer Blade” modification from functioning correctly has been fixed. (Report).
  • Conqueror, Caernarvon — engine power has been increased from 810 to 821 horsepower. (Report).
  • Falcon — ammunition capacity has been increased from 620 to 680 rounds. Turret traverse and gun elevation speeds have been increased from 80°/s and 40°/s to 90°/s and 50°/s respectively. Source: The Hispano Suiza Auto-Follow 30 mm. ANTI AIRCRAFT WEAPON SYSTEM TYPE A.14.D, Publication No. M.P. 38 Issue 6 by B.M.A.R.Co and/or Elliott Brothers Ltd.
  • Falcon — turret armor thickness has been increased: sides and rear from 10 mm to 15 mm, roof from 6 mm to 15 mm, and front from 10 mm to 20 mm. The hull floor armor has also been increased from 6 mm to 20 mm (Report).
  • ZSU-23-4M2 — a bug where ammunition modules were still displayed after being fully depleted has been fixed. (Report).
  • M18 GMC (all variants) — the roof-mounted .50 cal machine gun can now rotate a full 360 degrees without restriction. (Report). Source: TM 9-755 WAR DEPARTMENT TECHNICAL MANUAL: 76-MM GUN MOTOR CARRIAGE M18 AND ARMORED UTILITY VEHICLE M39.
  • Ro-Go — the vehicle’s maximum weight has been increased from 25.5 to 26 tons. Sources: 『口号車(九五式重戦車)諸元表』, 日本の戦車 上巻 1961.
  • Hellcat (Hell) — a bug that caused all machine guns to stop firing when one of them reached its traverse limit has been fixed.
  • Boxer MGS, CT-CV 105HP — the third person camera position has been moved higher for convenience.
  • Ozelot, Type 81 (C), ASRAD-R, Lvkv 9040C, Lvrbv 701, Chieftain Marksman, ItPsV Leopard — the erroneously low visibility parameter for these vehicles has been increased.
  • BMD-4M — a bug that allowed the 100 mm cannon to reload even after the autoloader was destroyed has been fixed.
  • T-72 (all variants), T-80 (all variants), T-90 (all variants), ZTZ96 (all variants), ZTZ99 (all variants), WZ1001(E) LCT, VT4A1, MBT-2000, Al-Khalid-I — new FCS (fire control system) modules have been added. They are still being configured and their destruction doesn’t yet affect the function of the tank systems.
  • T-72 (all variants), T-80 (all variants), T-90(all variants), ZTZ96 (all variants), ZTZ99 (all variants), WZ1001(E) LCT, VT4A1, MBT-2000, Al-Khalid-I — elevation and horizontal drive modules have been improved and refined. They are still being configured and their destruction doesn’t yet affect the function of the tank systems.
  • T-72 (all variants), T-80 (all variants), T-90 (all variants) — the model of the autoloader module has been refined.

Aircraft and helicopter model, damage model, characteristic and weaponry changes

Weaponry

  • Z-10ME — CM-502KG guided missiles have been added. Fire Snake 70A guided missiles and the corresponding modification have been added. The HF-7D modification has been moved from tier II to tier I in the modification research window.
  • Мi-28NМ — LMUR guided missiles have been added. Igla air-to-air missiles have been added to the inner hardpoints.
  • Tornado IDS MLU (RET.8) — BOZ MAW counter-measures pods have been added.
  • SRAAM — missile dynamics have been reworked, the flight distance has been increased. (Report). The autopilot has been updated, the oscillations during the flight have significantly reduced. (Report).
  • A bug that caused missiles to be unable to reach speeds of more than 1500 m/s in any launch conditions has been fixed. (Report).
  • KAB-500Kr — the optics FOV has been changed from 2.9°-12° to fixed 2.5°. Source: “Комплекс авиационного вооружения Су-25Т и его боевое применение”.
  • AASM-250, Kh-38, KAB-250LG, Grom-2 — the ability for a forced horizontal turn has been added, which allows for hitting aircraft targets from behind. (Report, Report).
  • Kh-38 — missile dynamics have been adjusted, maximum launch range at low altitudes and average speed during flight have reduced, the maximum flight range has been increased to 70 km. (Report).
  • Kfir C.10 — SPICE 1000 guided bomb has been added. (Report).
  • F-15I Ra`am — SPICE 2000 guided bombs have been added.
  • Mirage 4000 — additional chaff has been added to the Sycomor countermeasure pods. (Report).
  • F-16A OCU (Thailand) — KGGB guided bombs and the corresponding modification have been added. The GBU-10 modification now requires researching the KGGB modification first.
  • Tu-14T — an additional 450 mm torpedo for high-altitude torpedo dropping has been added.
  • 20 mm Type 99 model 2 gun — for HEF and HEF-T, the explosive type has been changed from PETN to Pentolite. (Report).
  • Mirage 2000D-RMV — additional AASM SBU 64, SBU 54, and SBU 38 bombs have been added.
  • F-104A, F-104C — the rate of fire has been decreased from 6000 to 4000. Ammo capacity has been decreased from 750 to 725. (Report).
  • H.P.12 — the position of the 1600 lb SNHE bomb has been corrected. (Report).
  • F-2A, F-2A ADTW — an additional drop-tank has been added under the fuselage.
  • Wirraway — 500 LB S.A.P. Mk.II semi-armor-piercing bombs have been added. Source: Wirraway Operating Instructions
  • DB-3A, DB-3B — additional 50 kg and 100 kg bombs on the DER-31 underwing pylons have been added. BRAB-220, BRAB-500 and BRAB-1000 armor-piercing bombs have been added. Source: Техническое описание самолёта ДБ-3-2М-85.
  • B-57B — the number of 250 lb AN-M57 bombs inside the fuselage has been reduced from 21 to 12. (Report). The external armament has been supplemented with AN/ALE-2 chaff pods. (Report). Source: T.O. 1B-57B-1 Flight Handbook B-57B aircraft
  • F-16C — APKWS II guided missiles have been added. FFAR Mighty Mouse rockets no longer require a modification to unlock. The corresponding modification has been removed, the spent research points or Golden Eagles have been compensated. The LAU-68 modification has been moved from tier IV to tier III in the modification research.
  • A-10C — presets with AGR-20A APKWS II guided missiles have been adjusted to include all pods with these missiles.
  • F-15E — AGR-20A APKWS II guided missiles have been added. Freefall bombs no longer require a modification to unlock. The corresponding modifications have been removed, and the spent research points or Golden Eagles have been compensated. JDAM modifications have been combined into a single JDAM modification at tier III in the modifications research. The AGM-130 modification has been moved from tier III to tier IV in the modifications research requires the unlocking of a new APKWS modification.
  • F/A-18C Late — AGR-20A APKWS II missiles have been added.
  • AV-8B, AV-8B PLUS — AGR-20A APKWS II missiles have been added.
  • Tu-2 — RS-132 and RBS-132 rockets have been added.
  • Su-2 (M-82), Su-2 TSS-1, Su-2 MV-5, BB-1 — RS-82 and RS-132 rockets have been added.
  • Kurnass — a restriction on equipping the double AIM-9G pylon and the GBU-15(V)1/B Guided Bomb has been added. (Report).
  • Corsair F MK II — additional 500 lb and 1000 lb bombs have been added. The US bombs have been replaced with British ones of the same caliber. (Report).
  • MiG-21S (R-13-300) — S-24 rockets and bombs have been removed from the outer hardpoints. The UB32 pod has been removed from the inner hardpoints. Sources: «Самолёт МиГ-21С. Инструкция по эксплуатации и техническому обслуживанию №ГК-195. Книга 2»; «Самолёт МиГ-21С с двигателем Р11Ф2С-300. Техническое описание. Книга 1».

Other

  • RAH-66 — the model of the cannon in x-ray view has been updated.
  • J-7II — a bug that caused the rear air brake to clip through the external fuel tank when deployed has been fixed. (Report).
  • P-63C-5 — a bug where one rocket was missing when using M8 rockets with bombs has been fixed.
  • Lincoln B.Mk.II — a bug where four crew were displayed in the Crew window under “Defensive armament” instead of three has been fixed. (Report).
  • Mirage F1C-200, Mirage F1C, Mirage F1CT — a bug that caused countermeasures deployed from the Phimat pod to originate from the center of the aircraft has been fixed.
  • A-129D — the magnification of the targeting optics has been changed from a fixed 27x to a variable 2.6x - 61.4x. Source: TOPLITE, Electro-Optical ISR & Targeting System.
  • J29A, A29B — a bug that prevented the artificial horizon from displaying a left bank has been fixed. (Report).
  • A-4B — a bug where the flame from boosters was not displayed has been fixed. (Report).
  • G.50 (all variants), C.200 (all variants) — a bug where the Air Speed Indicator did not work has been fixed. (Report).
  • Yak-9U, Yak-9UT, Yak-9P — a fuel tank has been added under the cockpit. Sources: “Системы оборудования силовых установок самолётов”; “Самолёт Як-9У с двигателем ВК-107А. Техническое описание”; “Самолёт Як-9 с мотором ВК-107А. Техническое описание. Книга 3”.
  • Ki-43-1 — the engine name displayed in the X-ray view has been corrected. (Report).
  • AJS37 — a bug that caused the circular indicators for the Radar Warning Receiver (RWR) on the instrument panel to be non-functional has been fixed. (Report).
  • A-5C — the ability to deploy countermeasures individually has been added. (Report).
  • Su-34, Su-39 — the visual quality of the night vision mode for the optical targeting system has been improved.
  • For aircraft with third generation night vision for the pilot, the image in the cockpit view has been improved.
  • MB-175T — engine fire extinguishing system has been added.
  • A-10 (all variants), A-7 ( all variants ), F-105D, AH-64 ( all variants ), Mi-28 ( all variants ) , Su-25 (all variants), Su-39 — polyurethane foam fuel tank filler has been added. This reduces the likelihood of a fire or explosion when hit.
  • Su-24M, Su-34, Su-27 (all variants), Su-30SM, Su-33, J-11 (all variants), F-4 (all variants), F-14 (all variants), F-15 (all variants), F-18 (all variants), EF-2000, Typhoon FGR.4, F-2000A, A-7 (all versions), F3H-2, A-6E TRAM, F11F-1, Jaguar (all variants), Rafale C F3, JAS39 (all variants), Mirage F1 (all variants), AV-8 (all variants), Harrier (all variants), Sea Harrier (all variants), FJ-4B (all variants), F9F (all variants), F8U, F-8 (all variants), Buccaneer (all variants), Tu-14Т, A-4 (all variants, except A-4B) — emergency fuel dump system has been added.
  • B-57, F11F-1 , F4D-1 , J32B , A32A , F3H-2, Yak-38 (all variants) — ejection system has been added.
  • Wirraway, DB-3A, DB-3B, LeO 451, TBF-1C, Avenger Mk.II — the Secondary Weapons customization menu has been added.

Flight Model changes

  • Rafale C F3 — the aircraft’s empty weight has been reduced from 9700 kg to 9300 kg, the engine’s throttle response has been adjusted. (Report, Report).
  • F-15E, F-15I — insufficient maneuverability in maximum overload turns at high speeds has been increased.
  • F-14A, F-14B — insufficient maneuverability during maximum overload turns at high speeds has been corrected, oscillation when using mouse aim has been reduced.
  • F7F-1, F7F-3 — stall speed has been increased. (Report).
  • Su-30SM — engine “overspeed” mode has been added. The engine’s RPM and thrust will now automatically increase when the aircraft’s speed exceeds 600 km/h (Mach 0.5 at sea level). (R eport).
  • F-105D, F-106A (1972) — unstable RPM on the J75 engine has been fixed. (Report).
  • Boomerang (all variants) — maximum speed has been increased to 430 mph (693 km/h).
  • Wyvern S.4 — the mass of the aircraft’s engine has been increased from 900 kg to 1350 kg.
  • P-47 (all variants) — an automatic flap retraction and locking system based on flight speed has been added.
  • A-20 (all variants) — an automatic flap retraction and deployment system based on flight speed has been added.
  • Y er-2 (all variants) — the flight model has been updated, making takeoff easier. Handling has been improved for all control types. Engine thermodynamics have been adjusted (engines now overheat more slowly).
  • MS-405 (all variants) — additional flap positions (combat and takeoff) have been added.
  • Potez 630, Potez 631, Potez 633 — flap control has been changed to a pneumatic system. The aircraft now only has two flap positions: “retracted” and “landing”. The maximum allowed speed of the aircraft has been decreased from 710 km/h to 462 km/h.

Naval fleet model, damage model, characteristic and weaponry changes

Naval weaponry

  • USS Iowa — the order of ammunition depletion for the second main caliber turret has been corrected: now the magazines deplete from the bottom to the top one. (Report).
  • HMS Repulse — the amount of torpedoes in the stat card has been corrected. (Report).
  • 152-mm OPF Mle 1937 SAPBC shell — the shell type has been corrected to SAPCBC.
  • HMS Rodney — a bug that caused the search radar to not work has been fixed. (Report).

Naval characteristics, physics and damage model

  • A bug that caused the reloading of the gun to not return back to normal after pumping out the water from the magazine that fed this gun has been fixed.
  • Richelieu — the shape of the main gun turret ammunition elevator has been fixed. It previously allowed them to be damaged without penetrating the barbette. (Report).
  • K2 — a bug where the damage model did not include the quadruple 20 mm autocannons has been fixed. (Report).
  • IJN Myoko, IJN Haguro — the ammunition storage has been divided into a greater number of smaller magazines, in line with the historical layout of the vessels.
  • IJN Agano — the armor layout has been refined: the shape, location, and thickness of armor plates in many areas of the ship have been corrected. The location and size of several modules have also been corrected, including the central gunnery post, pumps, and auxiliary caliber magazines.
  • HMNZS Leander — the ship’s armor scheme has been corrected, including the thickness and shape of the armor plates for the magazines, central artillery post, armored transverse bulkheads, steering gear, and the bridge. The location of many of the ship’s internal modules has also been corrected.
  • IJN Mogami, IJN Mikuma, IJN Suzuya — the armor scheme for these ships has been corrected, including: protection for the steering gear, the terminal transverse bulkheads, protection for the main caliber elevator shafts below the barbettes and the barbettes themselves, the thickness of the battery armor deck, and protective elements of the forward superstructure.
  • HMS Southampton, HMS Belfast — the location of the central fire control room has been corrected.
  • IJN Yamashiro — the ship’s armor has been corrected, including: the main caliber turrets, the armored decks and transverse bulkheads, and the shape of the armored slopes in the aft section. The location of many modules has also been corrected.
  • HMS Dreadnought — the location of the central fire control room has been corrected.
  • IJN Ise — the locations of the ammo magazines have been corrected. (Report).
  • IJN Myoko, IJN Haguro — the cutouts of the armored deck below the exhaust pipes and the superstructure have been made smaller. (Report). The thickness on the armor belt near the aft ammo magazines has been corrected. (Report).
  • USS Baltimore, USS Pittsburgh — the thicknesses and material of the ship’s armor have been corrected. The transverse bulkheads, protection of the ammo magazines, elevators, barbettes, main caliber turrets and inner bulkheads have been changed.
  • HMS Rodney — the shape and thickness of the anti-torpedo bulkhead and the deck above the ammunition magazines have been corrected. Additional armor plates have been added to the barbette area. Intersections of various armor plates with each other have been corrected.
  • IJN Kirishima — 38 mm armor shields have been added to the secondary caliber guns. (Report).
  • USS Iowa — a bug where it was possible to destroy the main caliber turret by destroying the rangefinder has been fixed. (Report).
  • HMS Vanguard — a bug where the secondary caliber magazines could move when their turrets were rotated has been fixed. (Report).
  • La Combattante — a displacement value depicted in the stat card has been reduced from 230 tons to 220 tons. (Report).

Naval Visual models and visual parts

  • Sevastopol — a bug that duplicated the seaplane model on the ship’s catapult has been fixed. (Report).
  • HMS Orion — the X-ray model of the 102 mm gun in the aft of the ship has been fixed. (Report).
  • IJN Amagi — the main turret ammunition elevators are now shown as separate components from the turrets in the X-ray view. (Report).
  • HMS Glorious — the main gun turrets have been changed from Mark I*/N to Mark I*, without widened gun ports. (Report).
  • RN Andrea Doria — the boat davits have been raised to a vertical position.
  • RN Roma — lifeboats now disappear from the ship’s model at the beginning of the battle. (Report).
  • IJN Haruna — a bug that caused the models of the triple 25 mm guns to not point to the actual direction of shooting has been fixed. (Report).
  • MS 444 — ship’s flag has been replaced with the post war one.
  • MTB-460 — operator has been corrected from Great Britain to Canada. (Report).

Other

  • The ability to s witch between firing main guns only and firing main and auxiliary guns together during battle has been added. You can assign a hotkey and change the default settings in the Controls > Naval section:
    • Main and auxiliary caliber shooting with one button switch
    • Default main and auxiliary caliber shooting with one button (default setting)

Customization

  • New victory mark decals have been added.

Awards

  • The minimum requirements for receiving the “Heavy Metal Hero” match award (the number of destroyed vehicles must be no less than specified) have been adjusted:
    • In Ground Arcade Battles: 12 → 10
    • In Ground Realistic Battles: 6 → 10
    • In Ground Simulator Battles: 6 → 7
  • The maximum requirements for receiving the “Heavy Metal Fury” match award (the number of destroyed vehicles must not exceed the specified number) have been adjusted:
    • In Ground Arcade Battles: 11 → 9
    • In Ground Realistic Battles: 5 → 9
    • In Ground Simulator Battles: 5 → 6
  • The minimum requirements for receiving the “Terror of the Sea” match award (the number of destroyed vehicles must be no less than specified) have been adjusted:
    • In Naval Arcade Battles: 12 → 9
    • In Naval Realistic Battles: 6 → 9
  • The maximum requirements for receiving the “Terror of the Ocean” match award (the number of destroyed vehicles must not exceed the specified number) have been adjusted:
    • In Naval Arcade Battles: 11 → 8
    • In Naval Realistic Battles: 5 → 8
  • A bug in Ground Realistic and Simulator Battles that made it possible to simultaneously receive the “Wingman” and “On Hand” awards has been fixed.
  • The “Heavy Metal Fury” and “Terror of the Ocean” match awards now take into account the destruction of bot vehicles (player substitutes that are visible in the scoreboard but controlled by the game AI). This change primarily affects naval and initial ground battles where bots are used.

Interface

  • Support for Steam’s game recording feature has been added.
    • Markers are shown on the timeline for important events, such as kills and zone captures, allowing you to create clips more easily.
    • Markers show details for each event, such as which vehicle and ammunition were used.
    • The color of the timeline shows whether you were in battle, in the hangar or loading.
  • A visual indicator system has been added to the interface and weapon selection menu, showing the readiness and mounting location (e.g., wing, fuselage, bomb bay) of aircraft and helicopter weapons, showing the weapon that will be used next.
  • A Visual weapons selector is now available for aircraft that do not have secondary weapon customization ability.
  • A button to enable periodic countermeasure deployment has been added to the Visual weapons selector.
  • The Japanese naval ensign (Rising Sun Flag) has been replaced with the Japanese national flag to better match most flags used in the game.
  • A new option called “Block messages from chat offenders” has been added to the “Chat and Voice Chat” settings. When this setting is enabled, messages in all game chats from offending players will be replaced by a system message: (“Message blocked due to user’s chat reputation”). In this context, “offenders” are players who have received a sufficient number of chat-related complaints over the last 30 days.

Game mechanics

  • The ability to control the aircraft radar using the mouse cursor has been added. You can now interact with the radar screen and the display elements — such as scale, scan zone parameters, and radar mode — using the mouse cursor (with the “show cursor” command activated, Alt by default). Clicking or dragging on the radar screen moves the target acquisition strobe to that point, double-clicking on a target will lock it for tracking, double-clicking while a target is locked will break the lock.
  • A new control element has also been added to the action panel. This element enables/disables the display of the buttons around the radar screen, which can also be interacted with by clicking the mouse. These buttons provide full control of the radar/IRST without the need to assign separate shortcuts. There are three display modes: show buttons and control labels, show buttons only, and show no buttons or labels (default).
  • The rules for calculating the Spawn Point (SP) cost for spawning a second or subsequent aircraft in Ground Realistic and Naval Battles have been changed. The SP multiplier for a second aircraft spawn no longer depends on the aircraft’s class (e.g., fighter, attacker). Instead, it is determined by the loadout of the prior aircraft that was spawned. Aircraft spawns are now categorized into two types based on the aircraft’s loadout: “Anti-Air” (Aircraft equipped with air-to-air missiles, and with no secondary armament, including cannon belts with 40 mm of penetration or more) and “Strike Aircraft” (Aircraft equipped with bombs, rockets, air-to-surface missiles, torpedoes, mines, or cannon belts with 40 mm of penetration or more). Note that with the new system, an aircraft can’t simultaneously count as both “Anti-Air” and “Strike Aircraft”, hence an aircraft which has both strike weapons and anti-air missiles equipped at the same time will be counted as “Strike Aircraft” and will not cause the cost of spawning in “Anti-Air” aircraft to increase.
  • The Spawn Point cost for ammunition belts with 40 mm of penetration or more has been removed for aircraft of Rank VI and above in Ground Realistic and Simulator Battles. The cannon armament on these high-rank aircraft is no longer a primary means of destroying ground vehicles, and therefore its high SP cost was not justified.
  • In Ground Realistic and Simulator Battles, a Spawn Point cost has been added for default ammunition belts with 40 mm of penetration or more. Previously, only researchable belts incurred an SP cost.
  • Aircraft gunners will now continuously track the player’s aiming point and will no longer return to their default position, regardless of whether they have a clear line of fire.
  • New nuclear-capable aircraft have been added to Ground Arcade and Realistic Battles with a session Battle Rating of 11.3 and higher:
  • Su-24M with the special ☢RN- 28 bomb — for the USSR and China.
  • F-111F with the special ☢B61 bomb — for the USA, Israel and Japan.
  • Tornado IDS ASSTA1 with the special ☢B61 bomb — for Germany, Great Britain, Italy, France and Sweden.
  • For aircraft with torpedoes, the ability to select the torpedo running depth between 1 meter and 4 meters has been added.

Graphical

  • A new visual effect has been added for emergency fuel jettison from small dump valves.
  • The visual effects for rocket smoke trails and engine flames have been updated.
  • The visual effect for an ammunition fire in ground vehicles has been updated.

Sound

  • Aircraft missile launches now have unique sound effects when in cockpit view.
  • Aircraft missile launch sounds have been improved, they now have a sharper and more pronounced noise when launched.
  • The sound effect for deploying countermeasures has been reworked. The sound will now change more realistically depending on how far the listener is from the deployed countermeasures.
  • The sounds for automatic cannons and machine guns on ground vehicles, naval vessels, and aircraft have been reworked. They now feature greater detail, an increased dynamic range (the difference between the loudest and quietest phases), and more natural and cohesive sounds for distant gunfire.
  • Aircraft gun sounds in the cockpit view have been adjusted to better match the acoustics of the space.
  • Ground vehicle cannon fire now has a sharper and punchier firing sound in third person and gunner views.
  • The firing sounds for several ground vehicles with two or more machine guns or cannons have been updated to better reflect the number of guns. This change affects the following vehicles: GAZ-AAA (4M), P.7.T AA, Light AA Mk I, Wirbelwind, M13 MGMC, M15 CGMC, M16 MGMC, T77E1, Skink.
  • Explosion sounds have been improved. Specific unnatural sounding assets have been corrected, more variety has been added to distant sounds, and their overall energy and dynamic range (the difference between the loudest and quietest phases) have been increased.
  • Ambient sounds (the sea, engine hum) have been added to the decks of aircraft carriers.
7 Likes

Honestly at this point, Gaijin should consider adding the Python 4 to top tier 14.0 and above Israeli jets, they used it, so there’s no reason not to. If the fear is that the IRCCM is too strong, then it could just be reduced to AAM-3 level of IRCCM.

18 Likes

no links for the reports

4 Likes

Would Be Nice To Keep The Imperial Rising Sun Flag For Imperial Navy Vessels / Planes / Vehicles (Ka-Mi/Ka-Chi/Chi-Ha Long Gun) As Is Potrayed As German Vehicles:
image
image

Also Don’t Understand Why Japan Can’t Just Be Treated Like Italy; Main Nation Flag Is National; Vehicle Flags Are Military Affiliation.

21 Likes

A-10 Detailed damage model it’s already bad it can’t tank shots like the Su-39 or Su-25!?
that’s weird change

1 Like

Just me or is the T58 currently missing the benefits of a rangefinder? I see no modification for one and when in the test room it cant range beyond 800m.

1 Like

still no new turret baskets…

2 Likes

This seems a touch odd.

15 Likes

Yes! We got both of the priority bug reports. Including mine finally sorted

Though nothing for the Tonkas or harriers

Interesting

2 Likes

Harrier will suffer for the sins of the pommies, apparently.

2 Likes

Yeah, unfortunately…

1 Like

BAF_F16_MagicII

Hello @Stona_WT ,

I have a pending suggestion for the “BAF FA-110 F-16AA Block 15 OCU - SABCA tial aircraft with Magic II and AS-30L”.

This aircraft has been leaked to come in the next coming update. I fear that the work that I put into my suggestion will go to waste should my pending suggestion be rejected in this month as the vehicle might possibly come in the next update.

Obviously I don’t know for sure if it will get added, but in the case that it does get added, gets a devblog, and my suggestion is still in pending and not published yet, will my suggestion then be thrown away?

Kind regards
A concerned suggestion creator
Thomas_Belgium

1 Like

Does it included to SBEC?

I agree, especially for the F-16D Barak II which never historically used the Derby or Sparrow, the Python 4 would be a perfect replacement

In addition, the IRCCM could simply be the same type as the R-27ET, using rangebands for IRCCM

2 Likes

The torpedo seems to be missing from the loadouts screen

2 Likes

Yeah, I was checking if someone actually read all of them :)
Fixed ;)

1 Like

hell yeah the SUFA is doa

1 Like

Is there any plan to add the AH-64E to other nations that use it for this update?

Out of curiosity, reckon these changes to SRAAM will make Gr 1 playable?

Or at least not as fun as pulling teeth.

1 Like