The Dev Server is Opening with Major Update “Spearhead”! — 24.10.2025

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Nice!

only thing we need now is the tornado f3 early moved down a rank as i don’t understand how its 12.0 and rank 8 when it should be rank 7 to match the other 12.0’s

1 Like

And why can’t you add So that everyone can have golden eagles to the Dev server, it’s only a test server

2 Likes

Whoever in Gaijin decided to give some love to EC. You are my hero, keep it up

6 Likes

Gaijin really should buff the reload speed on Soviet tanks.

3 Likes

Why do they need that? They’re perfectly fine at the speed they’re at

2 Likes

Gaijin, the Chi-Ri still needs fixes with the turret placement:
https://community.gaijin.net/issues/p/warthunder/i/nWGonh30O2pH

And the ICV is still missing this panel:
https://community.gaijin.net/issues/p/warthunder/i/8n2oqt8xhA9w

@Smin1080p_WT

Can we get a serious answer as to whether Gaijin is going to give Thailand the VT4 or not? The ccommunity post makes it sound like it was postponed

Because, armor is all they got. The reload speed is the slowest of all the top tier tanks with 5 sec reload being common at top tier.

We could consider removing the custom flags functionality since it has caused too much controversy.

It’s a bit of a weird and pointless addition in the first place.

Why I can’t make a post in Dev Server Spearhead?
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You have an autoloader that’s why the reload is at what it is,

F-14s should get it’s ACM further than 9km!

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Reload has always been used as a balancing factor, autoloader or not.

Im on the fence whether they actually do anymore.

Just seems like everyone has been given largely arbituary reloads that dont really balance anything anymore

2 Likes

New additions:

  • Ju 188 A-2 — detailed cockpit has been added.

China

  • JH-7A Prototype (Pack)
  • JH-7 Block 02

Great Britain

  • AH Mk.2

Japan

  • AH-64E (Indonesia)

China

  • AH-64E

France

  • AH-64E (Netherlands)

  • PT-262 (Premium)

Great Britain

  • HMS Centurion

  • Ardennes and Winter Ardennes — the positioning of floating and sunken environmental objects has been corrected, and the ground under some houses has been leveled (fixing errors with parts of houses floating over the landscape). All trenches that served no purpose other than hindering movement have been removed, clearing the path from the spawn points towards the city for the southwestern spawn (for the Domination mission). The steepness of the hill at this spawn point has been reduced, making it easier for vehicles to traverse it, however the defensive function of the hill (covering the spawn point) has been preserved. In some places, the city layout has been corrected to give it a more realistic look (this still refers to the Dom mission). For the Domination #2 mission, a direct sightline for the southern team towards the northern team has been removed — a lowland area has been added in the direction of the C point, however, the travel time to the C point remains the same. The height map has been slightly changed, unrealistically steep terrain slopes have been smoothed out, making them much easier to traverse.

  • BMP-2MD — discrepancies in armor protection compared to the BMP-2 have been corrected.
  • BMD-4M, BMD-4M2 — for some parts, the type of aluminum armor has been changed from ABT-101 to PAS-1A.
  • BMD-4, BMD-4M, BMD-4M2 — the armor thicknesses of the hull and turret have been corrected.
  • M3 Bradley, M3A3 Bradley — the armor thicknesses of the aluminum base of the hull and turret armor have been corrected. The thicknesses of the upper frontal plate along with the front and sides of the turret have been increased from 25.4 mm to 38 mm. The thickness of the lower frontal plate has been increased from 25.4 mm to 52 mm.
  • M3A3 Bradley — the thickness of the add-on armor has been corrected. The thickness of the screens on the upper hull sides has been increased from 25.4 mm to 32 mm. The thickness of the side skirts has been decreased from 25.4 mm to 13 mm.
  • KV-1E — the thickness of the central section of the frontal hull has been increased from 40 mm to 75 mm.
  • KW I C 756 (r) — the thickness of the central section of the frontal hull has been increased from 40 mm to 75 mm, and the thickness of the parts above and below the gun mantlet have been decreased from 105 mm to 70 mm.

  • F-16I Sufa, F-16D Barak II, F-16C Barak II — unguided weapons no longer require any modification unlock to be used. The modifications for unguided weaponry and modifications that unlocked the guided and unguided bombs have been replaced with modifications for the GBU-31/64, SPICE 250/1000 and SPICE 2000 bombs that are now available separately, without the need to unlock new modifications if the old ones which allowed the use of these bombs were unlocked.

  • Buccaneer S.2B, Tornado GR.1 — Sea Eagle missiles have been added.


  • T-2 (all variants), F-1, Hunter (all variants), Su-7 (all variants), Lightning (all variants), MD.450B (all variants), F-84B (all variants), F-84G (all variants), F-84F (all variants), MD-460 (all variants), MD 452 (all variants) MD 454 (all variants), J-35 (all variants) — pilot ejection system has been added.

  • A icon has been added to represent the process of repairing a hull breach. This phase of maintaining the ship’s buoyancy and stability falls under the category of repairs. Previously, it was represented by the wrench icon. We have separated the hull breach repair into a separate process with its own icon. Now, a new icon is displayed during the hull breach repair. After the repair is complete, the familiar water pumping icon will appear.

  • A unicolor brown camouflage for modern French ground vehicles has been added and is available for Golden Eagles.

9 Likes

This got fixed too:)
https://community.gaijin.net/issues/p/warthunder/i/JzIx8FEfHwGu

So the Mosquito bomber finally, got some more bombs, different than what was similar to the Mosquito fighter-bomber.

Currently, with its 250lb & 500lb bombs, it only have access to G.P. bombs, while it should probably have access to M.C. bombs.

This also builds upon, this accepted issue, which mentions that the G.P. bomb were replaced by the M.C. bomb after 1942: Community Bug Reporting System

The Mosquito Mk XVI, is a plane that was tested in at Boscome Down in September/October 1943

This should be enough reason for the Mk XVI, to get the M.C. Bombs.

The effect of the this, would be the amount of bombs you need to destroy a base.
To destroy a base, you need the following amount of bombs, courtesy of @ILEGIONI :

BR 3.7 - 4.7 Amount needed
G.P. 250lb 8
M.C. 250lb 6
G.P. 500lb 6
M.C. 500lb 4
H.C. 4000lb 1

With the B. Mk XVI, being able to equip either 6x G.P. 250lb , 6x G.P. 500lb or 1x H.C. 4000lb bombs, the Mosquito is only able to destroy a base with a single bomb load, with either 6x G.P. 500lb or 1x H.C. 4000lb, where the 6x G.P. 250lb would leave the base alive.
If it were able to equip the M.C. bombs, it would be able to destroy an entire base with 6x M.C. 250lb, 1½ with the 6x M.C. 500lb. This would make the plane a lot more viable in gameplay.

Another issue, is the bomb bay doors, should only really be the bigger doors when it is using the H.C. 4000lb bomb, while when it is using the regular bombs, it should have the more streamline doors, more similar to the FB Mk VI.

Also, fun fact, with the current bugged bomb load of 9x H.C. 4000lb bombs, it has a bomb load of 16000kg, while the biggest bomb load on the Tu-4 is only 11932kg. So it is probably the heavies bomb load currently in the game.

2 Likes