explain why, stabilised, and better traverse rates, with the same angles, it should be clear it has better handling
Still a Thermal, which while poor, does aid in spotting targets
7 - 8x vs 2.6 - 8x, same zoom for sniping, but much better zoom for the CQC we commonly see, this is not subjective (at 2.6x zoom it has 2.6x the FOV of the Chieftains minimum 7x zoom 11deg vs 29deg)
Most things can pen any other things regardless, Steel armour will only save you from a poorly aimed shots. Composite is the exception and neither have composite
read what i said, i never said straight line mobility, it is more nimble, it can traverse its hull in a pivot faster than a chieftain, giving it an edge in CQC that we see all too often
the .50 spotting rifle with only incendiary and no AP? the one with 1/2 the pen of a rifle calibre? and isn’t even present on Chieftain 900? That one?
you rarely need to move directly in a straight line, and with APFSDS + HEAT-FS at these BRs the armour will save you from little, where arguably the ERA of the TTS (US) helps it with HEAT-FS
You’re asking for Decompression as a whole, until decompression occurs the Chieftain is a 9.0 vehicle, not a 9.3
BR Compression works both ways, yes its a bitch
Chieftain Overpowered? Holy cope
Gaijin does with BR as they want, if it is actually OP it eventually go up, the only time play opinion matters is if it is marginal. Gaijin mostly isnt stupid
Current logic says, Chieftain Mk.10 same BR. More mobility, Less armour fair trade-off
My point is it’s closer to what were considered historical engagement ranges for those guns than before, so for Bofors and below it’s in the right direction. Because it’s being done by calibre ranges, it doesn’t have to be precise weapon by weapon.
Only the 52-90mm change could really be considered an over-nerf. 7,000m, what it was before, is pretty consistent with standard engagement ranges of post-WW2 76mm AA. The gun on the SKR-1, for instance, which annoys everybody in AI hands, had a real-life effective range of 6,000m, according again to Navweaps. So they may have gone a little “overboard” there… :)
Note also there’s quite a few AA-capable secondaries in the game greater than 90mm calibre… 4.5-in QF Mark IV and 100mm/47 OTO ranges aren’t changing, among others, looks like and they have in-game AI engagement ranges now >10km. Not complaining, just might want keep that in mind at the higher BRs where there’s those dual-capable secondaries (either AI botships or players who let their secondaries run themselves) to mess with you…
Do you know if we’re going to get a sight view for the Kornet launcher on the BTR 82AT? As it stands, it is so functionally useless that you might as well not bother as normalising with the cannon sight results in the missile hitting the dirt 8 times out of 10.
Gaijin, please update the RP gain for helicopter modifications. I got 3 kills with rockets, yet only 1300 RP researched towards the TOW modification, despite having premium and a RP multiplier. This is not acceptable at all
I was trying to submit suggestion to add “balance coefficient” to correct paper values of reloading time for in-game outsiders and to mediate reloading time of same weapons in different nations (like Minisini cannons in SU and Italian service).
But suggestion was rejected with an answer that it should be suggested only via BR changes threads. So RoF can still be changed from paper values for naval stuff, I don’t understand then, why it can’t be done for Littorio class.
I suggest to apply “balance coefficient = 0.8” to reloading time of RN Roma and RN Littorio for balance reasons (to make it competitive), if devs will see that ship has too good statistics there is also a space for br increase. Currently: Stock: 59.1 s; Top: 45,5 s; After balance coefficient applied: Stock: 47,3 s; Top: 36,4 s.
Other ships at the tier reloading time for comparison:
Hi. Problem of Littorio class in game are complex.
Firstly - high gun dispersion. 381/50 Ansaldo gun(with French 380/45) is the worst in terms of weapon spread weapon system in the game. And the difference compared to the weapons of other top BB colossal(2.5 times).
Second - reload.
Third - crew compartments outside citadel behind 70mm armor.
And last problem - taking damage to the shell and charges rooms after hit turret.
New training missions have been added using pre-configured vehicles with pre-installed weapons. These can be launched through Battles > Tutorial > Testing Weaponry and Equipment:
Guided bomb with satellite guidance
Guided bomb with satellite guidance and a targeting sight
Flares — for missiles without countermeasure protection
Flares — for missiles with countermeasure protection
Stalingrad — this location has been visually updated without significant changes to gameplay. The majority of used assets have been reworked or improved, including: all factory buildings and houses, piles of debris and coal, textures of the ground. Many objects that were previously untouched by the snow have been covered in snow. The appearance of the river has been improved. Areas with dry grass have been added. The minimap for ground vehicles has been updated.
Carpathians — the location has been visually reworked. All used assets have been replaced with new ones, including: rocks with slight changes in geometry, textures of the ground, models of the fortress, vegetation. The landscape has been improved and made more detailed. The minimap for ground vehicles has been updated.
ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III, ZTZ99A, VT4, VT4A1, MBT2000, Al-Khalid — the gun trunnion is now shown in x-ray view.
F-16I Sufa — AIM-120B air-to-air missiles have been added.
Tu-1 — the BRAB armor-piercing bombs have been added.
SBD-3 — a bug that caused the gunpods to not be displayed in the X-ray view has been fixed. (Report).
Players can now change the appearance of a research nation to that of any operator (using their flag and name) whose vehicles are present in that nation and have been acquired by the player. You can also choose the display style for the research country: flag and name (default), flag only, or name only. Changing the appearance of a research country does not change anything regarding vehicle research mechanics or in-game nations; it only affects the appearance of the research nation. Only the national flags and corresponding names are available for selection. Changing the appearance of a research nation does not affect the display of the player’s vehicle nation to other players.
Don’t forget that its crewboxes hidden just under 70mm of armor so even DD could reach them, so this ship could loose 60% of its crew without any pens to the main belt. While on almost any other big ship the are hidden under main belt, sometimes almost at the waterline like on Kongo type. In current implementation Litorrio class is 7.7(or even less) ships sitting on 8.3. Which is easy to explode, easy to crew loss, lowest reload speed and widest shell spread, vertically and horizontally and have worst K/D amongst all ships from 7.3 to 8.7