The Dev Server is Opening with Major Update “Spearhead”! — 24.10.2025

1400m for Cal. .50 seems rather (highly) overestimated. Especially conciddering that its higher than all others except radar supported.

2 Likes

still no U-boats this year :(
i had good hopes to see a type VIIC this year.

and would be nice to see a naval EC map like they have with heli EC against the AI targets.

and there is a current bug with the tiger 2 tracks they move backwards if you drive forwards.

My point is it’s closer to what were considered historical engagement ranges for those guns than before, so for Bofors and below it’s in the right direction. Because it’s being done by calibre ranges, it doesn’t have to be precise weapon by weapon.

Only the 52-90mm change could really be considered an over-nerf. 7,000m, what it was before, is pretty consistent with standard engagement ranges of post-WW2 76mm AA. The gun on the SKR-1, for instance, which annoys everybody in AI hands, had a real-life effective range of 6,000m, according again to Navweaps. So they may have gone a little “overboard” there… :)

Note also there’s quite a few AA-capable secondaries in the game greater than 90mm calibre… 4.5-in QF Mark IV and 100mm/47 OTO ranges aren’t changing, among others, looks like and they have in-game AI engagement ranges now >10km. Not complaining, just might want keep that in mind at the higher BRs where there’s those dual-capable secondaries (either AI botships or players who let their secondaries run themselves) to mess with you…

Ok, now I won’t ever be able to read “Major Changelog” without my brain defaulting to “Michael Changelo”, thank you lmao

Do you know if we’re going to get a sight view for the Kornet launcher on the BTR 82AT? As it stands, it is so functionally useless that you might as well not bother as normalising with the cannon sight results in the missile hitting the dirt 8 times out of 10.

2 Likes

Gaijin, please update the RP gain for helicopter modifications. I got 3 kills with rockets, yet only 1300 RP researched towards the TOW modification, despite having premium and a RP multiplier. This is not acceptable at all

You need to LIVE after you get points…

I think I had the same bug on Italian Vampire on production.

Why can’t reload rate be improved? Even not considering bug report, which is opposed for some reason.

Spoiler

Community Bug Reporting System

But for balance purposes. RN Roma and now RN Littorio are 2 underdogs with too long reloading time compared to other nations.

Publicly available statistics:

Spoiler







I was trying to submit suggestion to add “balance coefficient” to correct paper values of reloading time for in-game outsiders and to mediate reloading time of same weapons in different nations (like Minisini cannons in SU and Italian service).
But suggestion was rejected with an answer that it should be suggested only via BR changes threads. So RoF can still be changed from paper values for naval stuff, I don’t understand then, why it can’t be done for Littorio class.

I suggest to apply “balance coefficient = 0.8” to reloading time of RN Roma and RN Littorio for balance reasons (to make it competitive), if devs will see that ship has too good statistics there is also a space for br increase.
Currently:
Stock: 59.1 s; Top: 45,5 s;
After balance coefficient applied:
Stock: 47,3 s; Top: 36,4 s.

Other ships at the tier reloading time for comparison:

Spoiler

USS Iowa: 38.9 → 29.9 s;
Bismark: 29.5 → 22.7 s;
Sovetsky Soyuz: 37.1 → 28.6 s;
HMS Vanguard: 39.3 → 30.2 s;
IJN Yamato: 41.3 → 31.7 s;
Richelieu: 44.5 → 34.2 s.

5 Likes

Hi. Problem of Littorio class in game are complex.
Firstly - high gun dispersion. 381/50 Ansaldo gun(with French 380/45) is the worst in terms of weapon spread weapon system in the game. And the difference compared to the weapons of other top BB colossal(2.5 times).
Second - reload.
Third - crew compartments outside citadel behind 70mm armor.
And last problem - taking damage to the shell and charges rooms after hit turret.

2 Likes

New additions:

New locations and missions

  • New training missions have been added using pre-configured vehicles with pre-installed weapons. These can be launched through Battles > Tutorial > Testing Weaponry and Equipment:
    • Guided bomb with satellite guidance
    • Guided bomb with satellite guidance and a targeting sight
    • Flares — for missiles without countermeasure protection
    • Flares — for missiles with countermeasure protection

  • Stalingrad — this location has been visually updated without significant changes to gameplay. The majority of used assets have been reworked or improved, including: all factory buildings and houses, piles of debris and coal, textures of the ground. Many objects that were previously untouched by the snow have been covered in snow. The appearance of the river has been improved. Areas with dry grass have been added. The minimap for ground vehicles has been updated.
  • Carpathians — the location has been visually reworked. All used assets have been replaced with new ones, including: rocks with slight changes in geometry, textures of the ground, models of the fortress, vegetation. The landscape has been improved and made more detailed. The minimap for ground vehicles has been updated.

  • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III, ZTZ99A, VT4, VT4A1, MBT2000, Al-Khalid — the gun trunnion is now shown in x-ray view.

  • F-16I Sufa — AIM-120B air-to-air missiles have been added.
  • Tu-1 — the BRAB armor-piercing bombs have been added.

  • SBD-3 — a bug that caused the gunpods to not be displayed in the X-ray view has been fixed. (Report).

  • Players can now change the appearance of a research nation to that of any operator (using their flag and name) whose vehicles are present in that nation and have been acquired by the player. You can also choose the display style for the research country: flag and name (default), flag only, or name only. Changing the appearance of a research country does not change anything regarding vehicle research mechanics or in-game nations; it only affects the appearance of the research nation. Only the national flags and corresponding names are available for selection. Changing the appearance of a research nation does not affect the display of the player’s vehicle nation to other players.
3 Likes

@Stona_WT
You could also add these 2 if you want, the Missiles are now changed + the NVD is also there, just the entire cockpit is now missing

1 Like

Oplot P model still is WRONG.

7 Likes

Only the national flags and corresponding names are available for selection

Was it really necessary to remove the navy ones? i liked them :(

1 Like

The navy flags got caught in the crossfire I’m afraid

Don’t forget that its crewboxes hidden just under 70mm of armor so even DD could reach them, so this ship could loose 60% of its crew without any pens to the main belt. While on almost any other big ship the are hidden under main belt, sometimes almost at the waterline like on Kongo type. In current implementation Litorrio class is 7.7(or even less) ships sitting on 8.3. Which is easy to explode, easy to crew loss, lowest reload speed and widest shell spread, vertically and horizontally and have worst K/D amongst all ships from 7.3 to 8.7



1 Like

Am i tripping or are there trees on the runway?


Parallel parking with MiG-23

+1

A house

2 Likes

march of the ents pt.2

2 Likes

This happens on the Denmark air test drive too.


And then this bug…