The Dev Server is Opening with Major Update “Sky Odyssey”! — 04.09.2026

Oh!! Really? I would like to know more about that! That would mean a toggle would be realistic and easy.

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gun ranging radar

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The radar rangefinder which auto locks anyone off your nose within 3km to give you their range has been removed.

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it is actually really cool
So the way regenerative steering works requires the “brain” of the powerpack to run the tracks at different RPM if i remember correctly, in a similar way to neutral steering, so disengaging is a possible and common option, especially since RS prioritizes maintaining the tanks speed, and not efficient tight turns.
If you want the Wiki page on the topic is very good (:

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Do you really want this?
0904 (3)(2)

Have you tried driving around the city with this mechanic somewhere?🙆‍♂️

Have you tried using CC1 to turn? Your turning radius is drastically reduced then.

You could also even reduce speed or stop to turn.

That, if they don’t implement a keybind toggle or something!

In any case, regenerative steering or access to it must stay.

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Let me repeat my question to you.

Will this change also be applied to automatic guns on naval ships as well eventually?

Thats why we need toggle button and not complete denile of the mechanic. You can’t deny how usefull regenerative steering for getting in places fast.

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Holy moly
This is huge for the naval plane enjoyers

What button? Do you want simple controls to turn into a piano?

This is terrible handling🙆‍♂️

You call a single key to toggle it on/off “a piano”…?

“Terrible handling”?

Terrible handling is losing all your speed for making a slight course adjustment.

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Oh god, as if we needed more people using the MiG-23ML as a bomber

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i like the regenerative steering, it must stay in the game

just a matter of players adapting to it and gaijin refining the mechanic further (maybe a keybind to turn on/off, if the transmission support, for example)

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F-15C Golden Eagle — a restriction on the simultaneous use of the AIM-120 and AIM-9L/M or AIM-120A on the dual pylon has been added to prevent missile model clipping.

Holy nerf bruh

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Simple solution is to just have it do regenerative steer when using “forward + left / right” inputs, and have current steering when only using steering input. That way it’s still getting all the benefits of regenerative steering without taking anything away from gameplay in the rather tight maps.

That said after testing the Type 10 (though arguably no others with this feature) I’d still take the regenerative steering like it is on dev over how it was before.

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Don’t you think it’s absurd that with the new mechanic we’ll all have to do something that wasn’t required before?

Yes, it’s better to lose speed on the Type 10 than to not be able to turn in urban areas (and not only there) on ALL MBTS IN THE GAME
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You keep posting that gif…

When I get home soon, I’ll show you how you can perfectly drive on a city with regenerative steering.

All you’ve got to do is CONTROL the tank beyond mindlessly pressing W and then D.

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No it isn’t absurd, thats what happens with every new mehcanics that is added, also have you heard of “option by default”? It exists for people like you.
City maps are not all there is. Also it will finally make this buttons actually have purpose
image

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yeah well get H39 when we cant even get our second 8.3