The bomber damage model rework seems to be either hugely overtuned or bugged in some way.
The sheer amount of 30mm and 20mm that he gets hit with doesnt even result in a fire lol.
I had a nasty feeling gaijin might overtune it, but i didnt expect it to be this bad.
Clip here shows a B-17 tanking 10x 50mm HE rounds, each shell has nearly half a kg of tnt equivalent.
Yeah, they have very much overtuned it, or ig it could be a bug like its applying multiple times, like back when realshatter first came out and aircraft skin was double thickness.
Don’t know what you did with bombers survivability, but it went beyond my imagination. B-17’s surviving sidewinders, even a phoenix. You can even ram, your plane explodes whilst the bomber keeps flying.
It does not feature improved engine. It has same 520 HP the IS-2 has in game. Only diff is the transmission, but +3 front top speed and +2 reverse top speed is not worth it when you’re 2,3 tons heavier, rendering your acceleration worse. Maybe if they add HEAT it’s gonna be worth 6.7 but as of right now it’s just a worse IS-2 1944.
The engine may have been superior IRL (better systems, better life and reliability) but it doesnt matter in game.
@Stona_WT sorry for directly tagging you but because this is very important for me:
I tried regenerative steering and I can’t described how much I love it. My suggestion I’d love to reach devs - make old and new steering types be switchable via button like hull-aiming. Regenerative steering is very crucial for tanks like Type 10 that can finally traverse the battlefield w/o loosing half of speed on turns.