Pretty sure that whole reply is a joke
People should try to run helldivers 2 and see how it affects their computer with cluster munitions. However, if true, it would be funny to cluster bomb folks and see a ton of people in game disconnect.
Iirc It was along time ago when they were talking about adding the yak bomblets.
It’s probably out dated info so take it with a gram of salt. I can’t find anything about it now. Sorry.
Edit: when I tried to google the mw-1 a thread came up that I posted in a few years ago and when I tried to google the yak cluster bombs you actually came up in it lol. I guess we are both about cluster bombs
Helldivers 2 handles effects like that way better than WT.
I’ve seen peoples PCs struggle with flamethrowers, napalm bombs and rapidfire chaff spam in WT.
Regular bombs and rockets funnily enough usually aren’t problems though. I would expect WT to struggle with cluster munition spam however.
A full load of 51x 500lb bombs from a B-52 or a huge rocket volley from a F-111 or A-1H is one thing, but 247 bomblets per CBU-100 when a F/A-18 can carry 4 of them might be another.
Even more extreme, a Tornado could either be equipped with up 12 BL755, each containing 147 parachute bombs or a MW-1 that could deploy 4536 bomblets in a couple of seconds.
I mean you can take something like an A1H with 8x miniguns, and including its 4x 20mm cannons, it has a firerate of 825 rounds per second, and the server has to individually calculate every single one of those bullets, and it does not seem to hold it up a noticeable amount. And it can sustain that for about 15 seconds before the miniguns run out of ammo. Sure, people would be carrying custer munitions more often than they would take out a semi rare event plane with 8 miniguns, but I think the servers could probably handle it. Especially if they made CBUs require more SP or something
I’m pretty sure bullets have way less impact on performance and the servers.
The game treats bombs as rockets as actual objects, each with their own hitbox.
Bullets are just hit-scan rays and more importantly, the ones that can be fired in such a big volume don’t cause explosions with shrapnel that has to be calculated.
And again, even if the engine and the servers can handle them, those things would be a complete nightmare to face in ground battles.