The Dev Server is Opening with Major Update “Sky Odyssey”! — 04.09.2026

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Twin

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get ready to having to remake all of them next update as they are going to break

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Why do you name them in Danish? XD

I saw. Honestly though, i can live with that given the reason for it :)

The danish Flags lead me to the Suspicion that they might be danish

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You can bug report it here: Gaijin.net // Issues (just search a bit first so that you don’t report something that is already reported and known about)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

That, or have these actually function as they are named:

image

Just binding them to double tap A/D for left and right respectively.
That way you can click and hold for regenerative steering or double tap and hold for hard break turn.

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those are currently broken apparently

i basically sent that message once already

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That would work, yes!

Sadly, it does not currently work; I assign them to A/D, and either of them brakes the entire tank instead of just their respective tracks.

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Now thats just my luck

Spoiler

image

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is that on all tanks or just the ones that get the regenerative steering on the dev?

Good. Was not present the first instant.

Sorry, but I’m not going to assign double, triple, or ten-fold keybinds just to turn a tank (lol).
The controls should be simple and intuitive.

So how would you suggest doing it?

I’m just going to vote no on this mechanic (assuming there’s a vote at all). Swapping a good control mechanic for a terrible one is a very bad idea.

Any news on the RCS rework for munitions discussed in the June devblogs?

This ridiculous ability for players to detect and successfully track incoming munitions from 70km is ruining GRB, ASB and Nuclear Escalation.

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Why do you think the new one is bad compared to the old one?

They both have their advantages and disadvantages, so why not let players have a choice?

With my suggestion you could just re-bind so that normal press of A/D acts like the old steering if you would want that.

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Someone provided this feedback;

I believe, with these changes, fixes and improvements, that a new iteration of MUCH better Regenerative Steering could be made.

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I think this is needlessly overcomplicating the game. Having to set up extra buttons just for a basic turn and then trying to pilot this monstrosity in combat is clearly a bad idea.

And this doesn’t answer the main question: why should we give up simple and intuitive controls in favor of what’s currently on the dev server?

Overall, I don’t see a tank losing 5–10 km/h at high speed as a problem (as it is currently on the live servers). Having players set up extra keybinds—or, as shown in the video above, coming to a full stop before every turn—is an actual problem, and a much more serious one at that.