This is the main thing they should do is make it togglable, I don’t want this clunky movement forced on me because some larpers want it.
Same thing the other way around, I don’t want to deny it from them just because I hate it.
This is the main thing they should do is make it togglable, I don’t want this clunky movement forced on me because some larpers want it.
Same thing the other way around, I don’t want to deny it from them just because I hate it.
If it was bound to a keybind, everyone would be benefitted from it, including you;
Say you bind the toggle to… J, for example.
Maginot.
You use regenerative steering across the whole map in general because it’s an absolute blessing to drive cross-country, but then you get to the tight city part;
Press J, regenerative steering is toggled off to allow for easier city driving. A quick and easy compromise to appeal to everyone all at once under every possible circumstance.
Even if we use dual pylons, we should add an AIM-9X that won’t interfere.
any1 having issues with IR missiles not locking? so far tested two types, aim-9g and magic 2’s
Is it something that tank crews can toggle?
I don’t know, I have never been in a functioning tank irl and likely never will due to medical reasons.
But sometimes gameplay comes first over realism, I highly doubt a tank crew can just swap out a whole engine, gun barrel, breech and transmission in 40 seconds after it gets destroyed irl.
Regenerative steering systems are just another system that makes up a tanks weight and I’d rather get the value from it. Maybe a toggle could work for arcade.
weird to base F-8E(FN) change onto the NATOPS, since the weapon system have been modified for french use - please check again.

Why is TIS MA getting bomber damage model.
There is strikers what actually would need damage model overhaul ( A10) example…
Doesn’t use the Cockerill 3105 turret
We are likely not going to see a weight increase from it in game.
Whether it adds any value is already debatable to begin with, since for me the regenerative steering currently on the dev makes the game worse not better.
If you are going to pull a “a toggle would be too unrealistic for RB”, I suggest we also remove any and all repairing mechanics from the game. Any penetrating hits no matter where just insta kill you.
I’m a bit sad with the wildcat being introduced with the spikes
It’s great that they have them, makes the airframe a lot more deadly. But they also dramatically overshadow the martlet in raw performance, which unfortunate.
The martlets have worse performance than hellfires, but are supposed to give better versitility, granting good A-A capability.
The issue being that, from what I’ve seen, the martlets don’t have that A-A capability atm, and has to be used at a br higher than where you can find hellfires.
I would have much preferred the wildcat to not have access to the spikes, but in term be a more reasonable br for the use of the martlets.
is what i’m awaiting for BR’s
You expect the worst plane to ever come in War Thunder (that only armament is the worst missiles in existence because the f-106A at least has a gun) with no CM no nothing to be 10.3???
The F86E(M) when it’s modelled correctly will be 8.3-8.7
Mirage F.1CG with the AIM-9P-4 at 11.0-11.3 you can’t be serious about same br as F-16 and higher than the French F.1s
do you notice, that i gave range? like 12.0/12.3 or 9.0/9.3?
the F-86E(M) had AIM-9B during it’s service and have better engine than regular F-86F40 which are at 9.0 already
the F-102A have no gun, but it still can go Mach 1.3, 6missiles (instead of 4 for most aircraft of the BR) and have no CM, which is far more intersting than F-104’s and AV-8C both 9.7
the Mirage F.1CG have been fitted with AIM-9P4 during it’s service, and it can replace S.530F with AIM-9P-4 unlike the French one, having a better impact at closer range.
you’re the one not serious about reading current Devserver BR.
I oppose changes that make things worse, and this is definitely one of those. If the proposition is to ruin the mobility of almost every MBT just for the Type 10, I’m obviously against it.
Having to either set up two additional keybinds or come to a full stop before every corner and pray the tank turns (like in your video) is bad game design, plain and simple. It doesn’t belong in the game.
You already struggled to make a simple turn in the custom battle, now imagine how it’s going to play out in a real match with other players around. How do you see this working in narrow streets with multiple teammates stacked together? How are you supposed to turn if there’s a destroyed tank sitting right in the corner? And how are we even supposed to drive out of the spawn with these controls?Just leaving the spawn is going to be a challenge in itself
I can only imagine faces of harrier t10 owners
Glad I’m not the only one unhappy with this.
I feel like we should have Bots for the Nuclear Thunder Queue.
It’s the Dev Server after all, literally no Progress to be made
f-102 is going to be max 9.0. no gun, no proxy on the missiles. also much slower than f-106.
you overrate f1c, its quite a mediocre platform:
for an example it loses to f111f in sustained turn & topspeed. while having worse missiles and 2 less at that. and f111f isnt that good at 11.7.
why would it be potentially 2 steps higher?
11.0/11.3 with aim-9p-4 is more realistic.
with 9p it should probably be 10.7 at the maximum as it would be a direct downgrade to kfir canard.
like its not even close:
much worse acceleration, instant turn, sustained turn, while having the same vne.