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I trust you but the official statements with “spawn camping reduced” label mostly mean the map was shrinked into one lane linear gameplay.

Edit: Just looked at your comment in the feedback topic. Most or your spots require the spawn camper to be out in the open, some spots are in the active warning area that a player should be alerted to check around, there are some spots that might give an advantage to tanks with higher profiles but they are not so protected either (requiring an average tank to expose itself on an hill).

The game never had pure spawn camping problems instead of the release Campania map. They involve underprotected lanes or players with horse glasses

literally 1/4 of a year to get it, i hope they’ll rise the cap to get exp points fr

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i think 60-75k is perfectly reasonable or just make it 20k a day instead of every 3

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Most people who wanted original white rock fortress are just blinded by nostalgia.

It was an incredibly mediocre and spawncamp heavy map. Any changes made to it based on player feedback are a good thing imo.

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Can we get this fixed please
https://community.gaijin.net/issues/p/warthunder/i/512i6ZRSHyxy

I can provide full manual of the NF-5A and B, including maintenance manual.
Its a trustable source!

A new F-16A in Swedisxh tree, seriously?

My bad, its 4, forgot about the SPAA in high tier

But my point still stands, 4 truly unique vehicles in the finnish tech tree ( not counting T-72M1 or the CV90 (fin)) is appalling.

This map is SMALL it only took me a few seconds to get there in a fox along the flanking routes that are very well protected. It was doomed to be a lane shooter no matter, not much could be done about that, other than the extra rubble i suggested for the south approach to B point, or moving C point into the barracks.

Spawn camping has always been an issue, however those positions allowed it to be done with hull down gameplay.

My screenshots didnt give the total situation justice, so i understand the doubt. I can personally assure you that their removal is an upgrade.

WRF was also removed largely from the spawncamp issues.

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HI @Smin1080p_WT , are there any plans to make the spike launcher on the namer / eitan deployable like in real life?
Since in-game it makes for a really bad minimum firing distance for the spikes, which is the only anti mbt armament for them.

Spoiler

image
image

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cheers

@Smin1080p_WT is it internally known that the Commander sight of the Schwerer Waffenträger does still not work?
https://community.gaijin.net/issues/p/warthunder/i/ZvHXloXUTCmc

maybe because of this?(2 sights in eachother)


Just wait?

I just want it limited to 7.7 and below. That map has no right being in higher tiers.

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so essentially 2 copy paste aircrafts and a unique modification for the T-50 locked behind a paywall?
What a lovely addition

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I do wish they had done another 3 premium vehicle pack 🫤

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you can only take a single pylon and still get the maw and some extra CMs

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I doubt a MiG-29K or KR or upgraded M or MiG-35 come before the next F-16.

Which would require to Chinese to whine for an F-16V and not get served a Su-30MK2

@Smin1080p_WT just letting you guys know that there is a misplaced asset in B3 from the feedback remodel

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I mean it gives them a terrible 12.3 aircraft lol. Guess it technically bridged the gap in their TT from 12.0 to 13.0